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Want more group BGs? Limit the group-queue to 2 players.

Nerhesi
Nerhesi
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Not sure why this hasn't been addressed considering how persistent this issue is. The BG group queue has been terrible for years, with only some rare random occurrences of actual fun it seems. Why not implement a change that can only be positive (with perhaps the only exception being the <20 people that have been running the tailored farm groups) to actually make it attractive to the non-hyper optimized 4-mans?

  • divnyi
    divnyi
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    That actually might be a good idea for a separate mode. 4 man is hard to gather because that's quite a lot of people, that's why uptime isn't high. And if one player leaves, queueing into group BGs as 3 man isn't getting you anywhere as you need to find that single player that Q'd into group queue. Getting a single friend to go to duo BG might be pretty fun experience. Always deathmatch ofc.
  • CameraBeardThePirate
    CameraBeardThePirate
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    The big problem with limiting the group size is that some guilds run 4v4v4 nights, where everyone queues up at the same time and only accepts the queue if everyone's queue pops.

    If you take away the ability to do that, then you would need to add a custom lobby system for guilds to run BG nights or tournaments.
  • Joy_Division
    Joy_Division
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    Years ago I think ZOS tried no group ques to avoid the problem of dominant premade group ques.

    It didn;t make BGs more popular.

    I think BGs are not as popular as they could be or are in other games because of the format.

    When BGs came out I did them quite a bit and have most of the achievements, but I can't say I enjoyed them very much. Some of the reasons are
    • I do not like the 4v4v4 system because there is a built in incentive not to attack, especially with objective modes
    • At high MMR matches, they often degenerated in stalemates. The third team absolutely contributed to this.
    • Too often, I was on a team of three players
    • Some of the game modes do not work well with ZOS's combat (perma-block tanks on capture objectives, speeder builds in capture the relic, etc.)
    • The leaderboard system rewarded play time rather than play excellence

    Because ZOS has basically told us it quit on supporting battlegrounds (last map was update 21), so have I.

    I did not like New World that much, but I did like its version of Battlegrounds. I played it all the time and had a lot of fun. The key aspects were: two teams, timer put incentive for players to fight, many more players than objectives so there would always be actual fighting, combat system where people actually died.
  • gariondavey
    gariondavey
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    Years ago I think ZOS tried no group ques to avoid the problem of dominant premade group ques.

    It didn;t make BGs more popular.

    I think BGs are not as popular as they could be or are in other games because of the format.

    When BGs came out I did them quite a bit and have most of the achievements, but I can't say I enjoyed them very much. Some of the reasons are
    • I do not like the 4v4v4 system because there is a built in incentive not to attack, especially with objective modes
    • At high MMR matches, they often degenerated in stalemates. The third team absolutely contributed to this.
    • Too often, I was on a team of three players
    • Some of the game modes do not work well with ZOS's combat (perma-block tanks on capture objectives, speeder builds in capture the relic, etc.)
    • The leaderboard system rewarded play time rather than play excellence

    Because ZOS has basically told us it quit on supporting battlegrounds (last map was update 21), so have I.

    I did not like New World that much, but I did like its version of Battlegrounds. I played it all the time and had a lot of fun. The key aspects were: two teams, timer put incentive for players to fight, many more players than objectives so there would always be actual fighting, combat system where people actually died.

    When zos changed it so there was no group queue, that resulted in the first mass exodus from the bg community (this also coincided with the whiplash dot changes of elsweyr era iirc).
    When zos released dark convergence and hrothgar chill without adjusting them (despite mass outrage and backlash during pts cycle) this was another mass exodus from the bg community (this also coincided with the release of new world).
    Zos also made changes to the queue with a dm only queue and then a "split" queue but erroneously didn't remove deathmatch from the random queue. This also resulted in a mass exodus.
    Lastly, zos butchered templar and the game in update 35, which also caused a mass exodus from the endgame and bg community.

    4v4v4 for objectives is poor design. No other pvp game does this, essentially.
    4v4v4 can be ok for deathmatch at times.
    I predict the q4 pvp update will be a new bg mode or pvp mode, potentially with just 2 teams.

    Honestly it is so sad to have lost like 50 percent of the bg community each of those mass exodus. What a massive fumble by a company that should know better and treat its players better. Colossal disappointment.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • buzzclops
    buzzclops
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    Make a solo/duo q and a full pre-made q. I think it would be a lot of fun. It’s not always possible to just play with your friends in group q because you need to run full try hard sweat mode to even compete and can’t bring less experienced friends with you. In solo/duo q they could join and actually learn to PvP. It would be very beneficial imo

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