Since NBs for the most part use cloak (both morphs), in the next update this will need to be cast at least every 12 or 14 seconds (depending on how many pieces of heavy armour one is wearing). Also, if you have one shadow ability on 1 bar, you will need to have another shadow ability of 2nd bar to avoid losing health when u swap bars (3% max health per Shadow ability slotted).For PVP, currently I just use surprise attack as spammable, so in most case melee NB will slot this skill, it get 6s major resolve, as it spamable, 6s is quite good
After patch43, I need figure out other way, as cast shadow path is not option as I don’t slot this, need cast cloak even I don’t need invisible, just for major resolve, it really very bad for spamable surprise attack build
Tommy_The_Gun wrote: »The biggest issue I can see here is that in PvE it will break rotation a bit too much (especially for stam NB)
The passive is much better now, it lasts 12 seconds, any nightblade, on both PvE or PvP has at least path, shade or cloak in their kit, you will have 100% time on the passive if you're rotating it right. The change was a pretty good buff overall.
LittlePinkDot wrote: »The passive is much better now, it lasts 12 seconds, any nightblade, on both PvE or PvP has at least path, shade or cloak in their kit, you will have 100% time on the passive if you're rotating it right. The change was a pretty good buff overall.
I don't use twisting path or shade in PvP.
Galeriano2 wrote: »LittlePinkDot wrote: »The passive is much better now, it lasts 12 seconds, any nightblade, on both PvE or PvP has at least path, shade or cloak in their kit, you will have 100% time on the passive if you're rotating it right. The change was a pretty good buff overall.
I don't use twisting path or shade in PvP.
I would assume You're using cloak.
Sorry, but this seems like a NB entitlement problem. Many Stam classes have had to cast a magicka ability to maintain major resolve. Even before hybridization you still built around optimizing using both resource pools. Stam infact had an advantage cause draining mag didn't mean you wouldn't be able to break free unlike magicka builds that had to make sure they didn't burn too much Stam to not be able to break free when needed.
I think this is also true in PvE as well.LittlePinkDot wrote: »Yes and I can do that regularly because I'm Magicka NB and not Stamina NB. There's no reason to choose stamina NB in PvP.
Tommy_The_Gun wrote: »I think this is also true in PvE as well.LittlePinkDot wrote: »Yes and I can do that regularly because I'm Magicka NB and not Stamina NB. There's no reason to choose stamina NB in PvP.
Hybridization seemed good, but it turned out to be a huge buff for magicka builds, while stamina benefited very little.
It seems to me like ZOS has some bias towards mag builds. I mean even with the Scribing system, you can not make stamina destro or resto skills, but you can make magicka versions of all new stamina weapon scribing skills. When I 1st heard of this system, I was really hoping that it will be possible to for example make stam healer, but it just ended up with a disappointment ...
LittlePinkDot wrote: »Yes and I can do that regularly because I'm Magicka NB and not Stamina NB. There's no reason to choose stamina NB in PvP.
Almost, but with a caveats:bar_boss_A wrote: »so to sum it up it is a slight discomfort/nerf to nightblade in PvP and a slight buff in PvE Dps.
10/10 appreciated change as nightblade performs (too) well in PvP and bad in PvE.
Actually, NBs for the most part run 2 shadow skills - one for each bar, since if you would only run one, then as soon as you bar swap you would lose 3% of your health (Dark Vigor passive).I'm still trying to see where you're all seeing a nerf, you HAVE to be running at least one shadow skill no matter what your setup is, every nightblade that is not terribly rotating from now on will have 100% uptime on the passive you're claiming to have lost, they doubled the duration of it.
Tommy_The_Gun wrote: »Actually, NBs for the most part run 2 shadow skills - one for each bar, since if you would only run one, then as soon as you bar swap you would lose 3% of your health (Dark Vigor passive).I'm still trying to see where you're all seeing a nerf, you HAVE to be running at least one shadow skill no matter what your setup is, every nightblade that is not terribly rotating from now on will have 100% uptime on the passive you're claiming to have lost, they doubled the duration of it.
After the update, most melee NBs will still run Veiled Strike, as it is very good spamable, but in order to keep the Dark Vigor passive & prevent health loss you would also need another shadow skill on top of Veiled Strike spamable (as it is moved to different skill tree & is no longer a shadow skill). And you also still need a way to proc Shadow Barrier, so you want to have at least one skill that will be used to proc the passive & other to keep Dark Vigor on both bars with same health bonus.
So that is why for the most part it hurts stam melee nb. Not only you won't be able to proc Shadow Barrier using stamina, but you will also have another mag costing skill & you will have to figure out how to sustain it. I mean you can just slot it & not use it but that is not the point. Personally, since I use Turn Evil, I may end up being forced to swap it to NB fear skill (can't even remember how it was called lol), but all I remember is that it is mag costing skill that is inferior to Turn Evil (Turn Evil is way better) and on top of it, Turn Evil costs stamina & it triggers FG passives.
I was trying to be inclusive when I said "at least one", as if even with only one Shadow skill you'd still be getting 100% uptime on Shadow Barrier. As for Dark Vigor, honestly, having extra HP for Blur and crit chance for Veiled Strike makes much more sense, on PvP you likely have cloak on frontbar and path on backbar, those 3% will still be there, you'd need more Shadow skills to stack more HP tho, yes.Tommy_The_Gun wrote: »Actually, NBs for the most part run 2 shadow skills - one for each bar, since if you would only run one, then as soon as you bar swap you would lose 3% of your health (Dark Vigor passive).
And hence why I'm trying to explain that won't be a problem, they buffed the duration on Shadow Barrier, most nbs are already running 2+ Shadow skills, most of these skills don't last longer than 12s which means you'll be recasting them before losing uptime.Tommy_The_Gun wrote: »And you also still need a way to proc Shadow Barrier, so you want to have at least one skill that will be used to proc the passive & other to keep Dark Vigor on both bars with same health bonus.
It literally won't hurt them at all, it shouldn't change the way you're already playing it in fact, as a stamblade you're already running magicka costing Shadow skills, if sustaining them wasn't a problem then, why would it be a problem now? And they all proc Shadow Barrier, except now it lasts 12 seconds instead of 6, so you don't need Veiled Strike for that anymore.Tommy_The_Gun wrote: »So that is why for the most part it hurts stam melee nb. Not only you won't be able to proc Shadow Barrier using stamina
You know, to my utter shame and semi-amusement it never even occurred to me that SA was being sponsored by Shadow-Ward passive. Though I did see how SA buffed health. So we're also losing that health buff as well now.
So at first I also thought this re-alignment was a good idea. But now, I'm going to have to agree with everyone else this is not a good idea and it will bring bad things. NB is weak. I don't care what anyone else says, I know some streamers hate NB for reasons and I get that, but why do this sort of thing and make the NB even more irrelevant?
Anyone tried fighting one of these Sorcs recently with your Stamblade? Its hell. There's literally like no contest. Sorcs win almost like every time in a 1v1. And don't say that Pale Order or Siphon is the big answer because its not. The way its setup now is an answer because when the NB attacks, we have something to help cover that close encounter. The way people heal and do things we don't have time to cast another shadow ability that really has nothing to do with the fight itself. No no no you cast that beforehand... not during the fight. You cast that beforehand or use like Shadow cloak to try to get out of there. Unless this is a way of pushing the healing morph for Shadow Cloak.
I understand them wanting to align things to make better sense, but this is a bad change and is just making the NB less relevant as a playable class outside bombing and PvE stealth stuff. Why aren't they nerfing the Sorcs huh? What's up with that. Wish they'd throw this one back or make a different change to satisfy what they're looking to accomplish here.
You know, to my utter shame and semi-amusement it never even occurred to me that SA was being sponsored by Shadow-Ward passive. Though I did see how SA buffed health. So we're also losing that health buff as well now.
So at first I also thought this re-alignment was a good idea. But now, I'm going to have to agree with everyone else this is not a good idea and it will bring bad things. NB is weak. I don't care what anyone else says, I know some streamers hate NB for reasons and I get that, but why do this sort of thing and make the NB even more irrelevant?
Anyone tried fighting one of these Sorcs recently with your Stamblade? Its hell. There's literally like no contest. Sorcs win almost like every time in a 1v1. And don't say that Pale Order or Siphon is the big answer because its not. The way its setup now is an answer because when the NB attacks, we have something to help cover that close encounter. The way people heal and do things we don't have time to cast another shadow ability that really has nothing to do with the fight itself. No no no you cast that beforehand... not during the fight. You cast that beforehand or use like Shadow cloak to try to get out of there. Unless this is a way of pushing the healing morph for Shadow Cloak.
I understand them wanting to align things to make better sense, but this is a bad change and is just making the NB less relevant as a playable class outside bombing and PvE stealth stuff. Why aren't they nerfing the Sorcs huh? What's up with that. Wish they'd throw this one back or make a different change to satisfy what they're looking to accomplish here.
Yes, NB totally no chance kill a harden ward sorc in BG 1v1 encounter, the even worst part is, an offense build NB almost get no chance to run away if that sorc chasing you with detect pot. The NB at least need invest either on speed or resistance to survive in that god damn situation
In next version, the elemental suspension and entropy no long reveal invisible and hide, in my understanding it shall a fair trade off
You know, to my utter shame and semi-amusement it never even occurred to me that SA was being sponsored by Shadow-Ward passive. Though I did see how SA buffed health. So we're also losing that health buff as well now.
So at first I also thought this re-alignment was a good idea. But now, I'm going to have to agree with everyone else this is not a good idea and it will bring bad things. NB is weak. I don't care what anyone else says, I know some streamers hate NB for reasons and I get that, but why do this sort of thing and make the NB even more irrelevant?
Anyone tried fighting one of these Sorcs recently with your Stamblade? Its hell. There's literally like no contest. Sorcs win almost like every time in a 1v1. And don't say that Pale Order or Siphon is the big answer because its not. The way its setup now is an answer because when the NB attacks, we have something to help cover that close encounter. The way people heal and do things we don't have time to cast another shadow ability that really has nothing to do with the fight itself. No no no you cast that beforehand... not during the fight. You cast that beforehand or use like Shadow cloak to try to get out of there. Unless this is a way of pushing the healing morph for Shadow Cloak.
I understand them wanting to align things to make better sense, but this is a bad change and is just making the NB less relevant as a playable class outside bombing and PvE stealth stuff. Why aren't they nerfing the Sorcs huh? What's up with that. Wish they'd throw this one back or make a different change to satisfy what they're looking to accomplish here.
Yes, NB totally no chance kill a harden ward sorc in BG 1v1 encounter, the even worst part is, an offense build NB almost get no chance to run away if that sorc chasing you with detect pot. The NB at least need invest either on speed or resistance to survive in that god damn situation
In next version, the elemental suspension and entropy no long reveal invisible and hide, in my understanding it shall a fair trade off
LittlePinkDot wrote: »You know, to my utter shame and semi-amusement it never even occurred to me that SA was being sponsored by Shadow-Ward passive. Though I did see how SA buffed health. So we're also losing that health buff as well now.
So at first I also thought this re-alignment was a good idea. But now, I'm going to have to agree with everyone else this is not a good idea and it will bring bad things. NB is weak. I don't care what anyone else says, I know some streamers hate NB for reasons and I get that, but why do this sort of thing and make the NB even more irrelevant?
Anyone tried fighting one of these Sorcs recently with your Stamblade? Its hell. There's literally like no contest. Sorcs win almost like every time in a 1v1. And don't say that Pale Order or Siphon is the big answer because its not. The way its setup now is an answer because when the NB attacks, we have something to help cover that close encounter. The way people heal and do things we don't have time to cast another shadow ability that really has nothing to do with the fight itself. No no no you cast that beforehand... not during the fight. You cast that beforehand or use like Shadow cloak to try to get out of there. Unless this is a way of pushing the healing morph for Shadow Cloak.
I understand them wanting to align things to make better sense, but this is a bad change and is just making the NB less relevant as a playable class outside bombing and PvE stealth stuff. Why aren't they nerfing the Sorcs huh? What's up with that. Wish they'd throw this one back or make a different change to satisfy what they're looking to accomplish here.
Yes, NB totally no chance kill a harden ward sorc in BG 1v1 encounter, the even worst part is, an offense build NB almost get no chance to run away if that sorc chasing you with detect pot. The NB at least need invest either on speed or resistance to survive in that god damn situation
In next version, the elemental suspension and entropy no long reveal invisible and hide, in my understanding it shall a fair trade off
Has anybody tried oblivion damage and resource poisons against a sorc yet?