Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
StaticWave wrote: »Macros are useless for ppl who know how to light attack weave.
What you're describing isn't macro, but a result of 2 phenomenon:
1) Lag causing all your abilities to suddenly register at once, even though they have been casted a few times before that. In this scenario, you would see your opponent's skill animation "freeze" mid air, then after 2-3 seconds they suddenly do a rapid sequence of animation. That's caused by lag, not macros. Here's an example of that in action:
https://www.youtube.com/watch?v=fBSRbGTQY-c
You can see that Fengrush is stuck in Crit Rush animation due to server lag, but he's still able to cast normal abilities. After a few seconds, all of those abilities register and his opponent dies.
2) Some abilities deal damage after a delayed amount of time. Curse is an example of this, as it only does damage after 3.5 seconds. Good players can combo other skills right when Curse goes off and create a big spike in burst damage to kill people, creating the illusion that they're using macros.
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
I certainly appreciate the feed back. And the video. In that video shows playing popping off a few abilities before the enemy player died. In my case, fully buffed, mounted, rappids, and all you see is a blue dot hit you from the side and instant death.
Looking at its recap
which is impossible as all that happened less than an actual second. and I had walls and trees as cover.
I certainly appreciate the feed back. And the video. In that video shows playing popping off a few abilities before the enemy player died. In my case, fully buffed, mounted, rappids, and all you see is a blue dot hit you from the side and instant death.
Looking at its recap
which is impossible as all that happened less than an actual second. and I had walls and trees as cover.
All that can absolutely hit you within 1 second.
It's just heavy attack (which procs Anthelmir) into Silver Bolts.
From cloak you get a guaranteed crit on the first hit so you always proc Tarnished.
Sundered is just a part of the Tarnished proc.
Anyone with a decent understanding of how the game works could tell you that that recap is perfectly fine.
SeaGtGruff wrote: »I certainly appreciate the feed back. And the video. In that video shows playing popping off a few abilities before the enemy player died. In my case, fully buffed, mounted, rappids, and all you see is a blue dot hit you from the side and instant death.
Looking at its recap
which is impossible as all that happened less than an actual second. and I had walls and trees as cover.
All that can absolutely hit you within 1 second.
It's just heavy attack (which procs Anthelmir) into Silver Bolts.
From cloak you get a guaranteed crit on the first hit so you always proc Tarnished.
Sundered is just a part of the Tarnished proc.
Anyone with a decent understanding of how the game works could tell you that that recap is perfectly fine.
Actually, I don't see anything in that screenshot which indicates that it all took place within "less than an actual second." The damage on the recent damage screen doesn't show timestamps, and the list isn't limited to damage that occurred within the last second; "recent" could mean several seconds ago-- the list just shows the five most recent types and sources of damage received. At least, that's my understanding. Am I mistaken about that? (Asking for confirmation or correction as appropriate.)
SeaGtGruff wrote: »I certainly appreciate the feed back. And the video. In that video shows playing popping off a few abilities before the enemy player died. In my case, fully buffed, mounted, rappids, and all you see is a blue dot hit you from the side and instant death.
Looking at its recap
which is impossible as all that happened less than an actual second. and I had walls and trees as cover.
All that can absolutely hit you within 1 second.
It's just heavy attack (which procs Anthelmir) into Silver Bolts.
From cloak you get a guaranteed crit on the first hit so you always proc Tarnished.
Sundered is just a part of the Tarnished proc.
Anyone with a decent understanding of how the game works could tell you that that recap is perfectly fine.
Actually, I don't see anything in that screenshot which indicates that it all took place within "less than an actual second." The damage on the recent damage screen doesn't show timestamps, and the list isn't limited to damage that occurred within the last second; "recent" could mean several seconds ago-- the list just shows the five most recent types and sources of damage received. At least, that's my understanding. Am I mistaken about that? (Asking for confirmation or correction as appropriate.)
The damaged in the death recap lists the 5 most recent damages you took, yes, but if an attack hits more than once from the same source then it has a little number next to it to indicate how many times it hit
Also the "cut-off" point for a damage to show up in the recap is about 60 seconds i.e. if you got shot for 1 damage then 59 seconds later you got shot for 999k damage, recap would show both hits
SeaGtGruff wrote: »I certainly appreciate the feed back. And the video. In that video shows playing popping off a few abilities before the enemy player died. In my case, fully buffed, mounted, rappids, and all you see is a blue dot hit you from the side and instant death.
Looking at its recap
which is impossible as all that happened less than an actual second. and I had walls and trees as cover.
All that can absolutely hit you within 1 second.
It's just heavy attack (which procs Anthelmir) into Silver Bolts.
From cloak you get a guaranteed crit on the first hit so you always proc Tarnished.
Sundered is just a part of the Tarnished proc.
Anyone with a decent understanding of how the game works could tell you that that recap is perfectly fine.
Actually, I don't see anything in that screenshot which indicates that it all took place within "less than an actual second." The damage on the recent damage screen doesn't show timestamps, and the list isn't limited to damage that occurred within the last second; "recent" could mean several seconds ago-- the list just shows the five most recent types and sources of damage received. At least, that's my understanding. Am I mistaken about that? (Asking for confirmation or correction as appropriate.)
I certainly appreciate the feed back. And the video. In that video shows playing popping off a few abilities before the enemy player died. In my case, fully buffed, mounted, rappids, and all you see is a blue dot hit you from the side and instant death.
Looking at its recap
which is impossible as all that happened less than an actual second. and I had walls and trees as cover.
I certainly appreciate the feed back. And the video. In that video shows playing popping off a few abilities before the enemy player died. In my case, fully buffed, mounted, rappids, and all you see is a blue dot hit you from the side and instant death.
Looking at its recap
which is impossible as all that happened less than an actual second. and I had walls and trees as cover.
All that can absolutely hit you within 1 second.
It's just heavy attack (which procs Anthelmir) into Silver Bolts.
From cloak you get a guaranteed crit on the first hit so you always proc Tarnished.
Sundered is just a part of the Tarnished proc.
Anyone with a decent understanding of how the game works could tell you that that recap is perfectly fine.
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
Skills are set to a GCD of ~1 second. Macros cannot override. Weaving a basic attack into a skill is the only thing that can occur in less than a GCD. Doing something to cut off the animation of a skill does not bypass the GCD.
What does happen, and I think @notyuu has noted it, is server-side lag that can make it look like a bunch of skills fired at once. That is just that the messaging from the server to a player's PC lagged and came all at once. However, the server controlled that the attacks did not actually bypass the GCD.
MEBengalsFan2001 wrote: »Skills are set to a GCD of ~1 second. Macros cannot override. Weaving a basic attack into a skill is the only thing that can occur in less than a GCD. Doing something to cut off the animation of a skill does not bypass the GCD.
What does happen, and I think @notyuu has noted it, is server-side lag that can make it look like a bunch of skills fired at once. That is just that the messaging from the server to a player's PC lagged and came all at once. However, the server controlled that the attacks did not actually bypass the GCD.
It’s still a thing where players are using Marco to use skill, light attacks and skill.It makes it so they can get 3 damage ticks off in one second. Add to that the damage from proc set and tada instant death. The issue I see is how much of a heavy hitter proc sets are.
I was on my tanky build w blocking with 40k+ resistance and 25% damage reduction and tarnished hit me for 7k damage with a concealed weapon of 12k. I see this regularly with NB. Doesn’t matter my gear, resistance, blocking, not blocking etc…. Sorc I tend to see 5-12k frag and I tend to run into sorc that are able to get the quick and powerful frag 5x in a row. Maybe they are using ward in between their attacks.
What I don’t get is how players are pulling other players through walls, down from the upper portion of the keep, and getting away with triple pulls, three stuns, multiple roots, etc… when the benefit of immovable pot is active and I using my warden bird of prey and my character act like they have zero immunity. Especially with ball groups. Game definitely needs to be fixed with regards to cc effects and immunity.
On my Templar I have tried variety of builds and even my strongest skill dark flare which takes a year to shoot off still does less damage than concealed weapon or frag. Devs please wake up and fix this game.