ZOS advertises "Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe."
You can role play with any build that you want. However, if you want to do harder content as a DPS, you will probably find it easier if you limit your choices to a handful of builds that out perform the rest.
Yes, that's the point of my post. A sorcerer wanting to do harder content as a DPS should fall into a handful of MAGICKA builds with staves that outperform the rest. It should not fall into a monkey with kitchen knives build.
Sorcs with swords and daggers should fall into the overland roleplay fantasy area of the game, not endgame.
I know multiple folks in trials guilds that have stamina sorcerer builds. Why should my guild mates have to make new gear, level new skills, and potentially pay for a race change token? Just because you want to change something just for you that is already working for multiple people?
I think that people who want to start doing harder PvE content should start with a proven build. Talk to the folks in the trials guilds doing the harder content, and see what they are using. Once you get into it, if you like doing harder PvE content, then maybe use the armory station to make a second build for that character, and tweak some stuff to suit your play style.
Yes, that's the point of my post. A sorcerer wanting to do harder content as a DPS should fall into a handful of MAGICKA builds with staves that outperform the rest. It should not fall into a monkey with kitchen knives build.
Sorcs with swords and daggers should fall into the overland roleplay fantasy area of the game, not endgame.
I know multiple folks in trials guilds that have stamina sorcerer builds. Why should my guild mates have to make new gear, level new skills, and potentially pay for a race change token? Just because you want to change something just for you that is already working for multiple people?
I think that people who want to start doing harder PvE content should start with a proven build. Talk to the folks in the trials guilds doing the harder content, and see what they are using. Once you get into it, if you like doing harder PvE content, then maybe use the armory station to make a second build for that character, and tweak some stuff to suit your play style.
My experience with ZOS since I started played during Morrowind DLC is that they never get class balance to where all the players are satisfied. After every class balance patch, multiple folks post in the forums that their favorite class/build still needs more buffs, and/or the other peoples favorite class/build needs nerfed.
Oh, and most DPS in the LOG record are the same build? This happens every patch, the folks doing the harder content figure out what works best, and many of them start playing the build that performs best for this patch.
In my opinion, class balance is a waste of time for both ZOS and for the players.
Zodiarkslayer wrote: »@Arcturus
Seriously now. I have seen Magsorc parses between 135k and even 150k in U42!
150k!
What are you even complaining about?
I am not a fan of an endless loop of balance patches that boost this build and nerf some other build.
And you know what happens next. The most popular build for PvE endgame switches to what is meta for the patch. And then folks post again that PvE endgame is stale with the same builds on repeat.
Do you want to always change to a new race, class, and gear for the characters you play for PvE endgame every balance patch?
I'm curious. How often does the meta need to change class and gear? Once a year? It seems like it doesn't take long for most folks to switch their character to the new meta. How long does it take to get bored?
Myself, I'm tired of the change class and gear balance changes, since ZOS will not release a class change token. So sometimes I end up deleting an alt and starting another. And it takes 180 days to fully level a horse with gold.