The Champion Points system has been out in its current state for a very long time now. and honestly, its very underwhelming. Back when the initial thing was being reworked, i'd have thought they were going to expand on it continually with new and interesting slottable nodes. however, we rarely ever see much iteration on them. one thing that really grinds my gears about them specifically is the blue tree, specifically for power. the options are completely and utterly basic with nearly no build expression within them. if i'm building a frost warden for example, i literally take exactly the same blue cp slottables as a stamina dragonknight because the system has exactly nothing that promotes specific builds.
i made a mockup of a class specific node tree that would differ based on the class your character currently is. In my case, that would be warden.
Corresponding Slotted Node examples can be found in this list:
- Forest Spirits: Casting a Green Balance skill has a 10% chance to summon a Spriggan spirit that heals the lowest health ally around you for 10 seconds. Secluded Grove always summons 2.
- Protective Vines: Natures Grasp now also applies a damage shield equal to 30% of your max magicka. Natures Embrace also applies Major Vitality to your target for 10 seconds.
- Nature's Empowerment: When you apply a major or minor buff to an ally, you also grant them Minor Heroism for 6 seconds.
- Lotus Walker: Lotus Flower now reduces the cost of healing skills by 20% while active.
- Enchanted Spores: Fungal Growth's Conal Area is increased by 50%. Allies hit are granted Enchanted Spores for 6 seconds. Enchanted Spores heals them for x health over the duration and, the duration of all major and minor buffs you apply to them is increased by 50%.
- Nature's Bargain: Nature's Gift's Resource Return is increased by 250 and you and the target you heal are granted 3 ultimate.
- Netch Herder: Betty Netch now also removes a negative effect from up to 4 nearby allies every 5 seconds.
- Protector of Nirn (passive node): Reduces the cost of warden abilities by 2.5% per stage. 5% max.
- Nature's Call: Casting a Warden Skill grants you 1000 Max Resource for 10 seconds. Max Resource Granted based on skill line: Green Balance: Magicka, Winter's Embrace: Health, Animal Companions: Stamina.
- Falcon Sprint: Reduces the cost of Falcon's Swiftness by 15%. Falcon's Swiftness also grants you Minor Expedition for 6 seconds. You can cast Falcon's Swiftness while sprinting.
- Coordinated Attack: When you cast Scorch and then Dive while in combat, you gain Coordinated Attack for 10 seconds. Your next casted Direct Damage attack consumes Coordinated Attack to increase its damage done by 20%.
- Bear's Aspect: Feral Guardian no longer summons a bear. Instead it is replaced by Guardian's Savagery which summons a spectral bear to claw your target. Cost is reduced by 5. The target now also takes x damage over 4 seconds after being hit.
- Visceral Beetles: Scorch consumes up to 3 hemorrhaging stacks on a target to explode for x additional bleed damage increased by 50% per stack.
- Mauling: For every bleed effect active on your target, they take 3% more bleed damage, up to 15%.
- Mass Hemorrhaging: Hemorrhaging can stack up to 2 additional times on a target. Hemorrhaging from Animal Companions skills applies 2 stacks rather than 1.
- Diamond Ice: Crystal Shield now protects you from all attacks. Damage Shield Strength capped at 60% of your Max Health. When the shield is damaged it will activate its effects up to once every 0.5 seconds when damaged.
- Atmoran Winds: When you have Sleet Storm or at least 2 of (Frost Cloak, Impaling Shards and Arctic Wind) Active at the same time, you radiate frost damage in an area around you, dealing x frost damage every second while the effect persists.
- Ice Portals: Frozen Gate can now pull multiple enemies caught in the trap at once. damage and non crowd control effects are applied to all enemies in the trap even if they cannot be pulled or immobilized.
- Frozen Warrior: Your Light and Heavy attacks cause your target and enemies around them to take x frost damage and your martial weapon attacks deal frost damage.
- Ice Lord: Sleet Storm's Duration can be extended by 0.5 seconds when you apply the chilled status effect. this effect can only occur once every 0.5 seconds and only once per tick of damage.
- Hypothermia: Your Frost Damage abilities deal up to 20% more damage to enemies below 50% health.
I feel like having strong but specific options like these would elevate build archetypes to the next level. in addition, the nature of the Champion Point System is that they can be iterrated upon further down the line as well, leaving some room for future builds. of course, seeing as these ideas are all on paper and not testable in game, there's bound to be terribly weak and terribly overpowered ideas in here, but i can't really do anything about that. they're just examples.
Edited by ESO_Nightingale on 21 July 2024 11:22 PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article:
https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!:
https://discord.gg/5PT3rQX