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re Road Map 2016 and PVP lag

  • bitaken
    bitaken
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    As an early release player - and someone who has both managed a full raid group - and small group 12 man farming the zerg ballers....I can tell you that the PvP of this game reached it's zenith about 1 week before the lighting patch.

    Since then - it's been a death spiral.

    I play on a small server currently as my 10-14 man group is working out kinks - getting geared - and relearning the game. I was hoping to find a server where the zergball was not something that we HAD to do - but could do if needed. Unfortunately now though it seems whoever has more people is just bound to win. That's really too bad. Very little tactical combat in this game now.

    I would love it if there was a Cyrodil where 12 man groups was the max - and AOE caps only counted PER GROUP. So if people started running 3 12 mans balled up they could get train-wrecked.
    PvP Lead Officer for Einherjar

    Member of Einherjar and associated guilds since 2001

    A multi Gaming community of players.
  • Tiphis
    Tiphis
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    Do we have any eta for the fixes?
  • xylena_lazarow
    xylena_lazarow
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    Tiphis wrote: »
    Do we have any eta for the fixes?
    Check this thread in another 8 years.
    PC/NA || CP/Cyro || RIP soft caps
  • ZOS_Hadeostry
    Greetings,

    We have closed this topic as it was originally created in 2016. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.

    Thank you for your understanding.
    Staff Post
This discussion has been closed.