Regens, all the time.
Stam is used not only on skills, but on blocks, rolls, breaks, sprint.
Regen can be buffed and the numbers can go as far as x1.65-x1.9 (depending on class).
Regen works even when you are not using skill, cost reduce only works if you are using skill.
Urzigurumash wrote: »Regens, all the time.
Stam is used not only on skills, but on blocks, rolls, breaks, sprint.
Regen can be buffed and the numbers can go as far as x1.65-x1.9 (depending on class).
Regen works even when you are not using skill, cost reduce only works if you are using skill.
Not all the time, in combat while activating skills every GCD the Cost Reduction Glyphs are stronger.
Urzigurumash wrote: »Regens, all the time.
Stam is used not only on skills, but on blocks, rolls, breaks, sprint.
Regen can be buffed and the numbers can go as far as x1.65-x1.9 (depending on class).
Regen works even when you are not using skill, cost reduce only works if you are using skill.
Not all the time, in combat while activating skills every GCD the Cost Reduction Glyphs are stronger.
That if you are activating STAM skills every GCD, with hybridisation there is no reason not to use mag skills also.
And that's if you are actually activating a skill every GCD, which might not be true even for heated battles, as LoS would prevent you from doing that. Unless you are clicking defensive skills, but most of them aren't stam anyway.
And also the less the skill costs, the more cost reduction makes sense.
Speaking of which, if you have % cost reductions (like from armor type), they apply after flat reductions, effectively making flat reductions worse.
The only case where I would recommend flat reduction is magica cost on MagDK, to make Cinder Storm 0-cost or close to that.
Urzigurumash wrote: »Maneuvers (block bash breakfree rolldodge sprint) each disable one tick of Regen, right? So if you're bash canceling, blockcasting, etc, a point for Cost Reduction.
Urzigurumash wrote: »Maneuvers (block bash breakfree rolldodge sprint) each disable one tick of Regen, right? So if you're bash canceling, blockcasting, etc, a point for Cost Reduction.
Incorrect. Block and sprint in their toggled on state block the tick. If you can sprint inbetween the ticks, it still doesn't disable the tick (unless I have outdated information). Bash & Breakfree doesn't block any ticks. And chances to block the regen tick with proper block-canceling for animation is very tiny.
Urzigurumash wrote: »If that's no longer true then these Glyphs need a tune up?