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New weapon type suggestion

wilykcat
wilykcat
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Polearm(spears) and melee fighting staves (bō-staff). Both will use the same skill line.

Some abilities I came up with for the skill line:
  • Toss-- polearms can be thrown at the enemy to deal damage (from a distance)
  • Vault--throw a spear at the enemy and launch character in to deal damage and stun.
  • Sweep-- use the polearm or staff to knock down and hit multiple enemies in a circle motion.
  • Strike- swing around the staff or polearm to hit an enemy.
What other suggestions for the melee staff and polearm abilities?
Edited by wilykcat on 14 July 2024 02:44
  • Torchwick109
    Torchwick109
    Soul Shriven
    While I don't have any ideas for skills I think a cestus or something like that would be good, we already have some unarmed combat animations, so making a few more of some punches and kicks can't hurt too much, along with the cosmetic option to hide the weapon if you want to.

    Another idea I had being magic spells, the weapons themselves might be gloves or rings and bracelets. It would kind of be like the staves but there would be a trade off, maybe less range but more power? This could open up the option of using two magic elements at once by dual wielding spells or using a 2H variant that resembles the dual casting perk from Skyrim. I see plenty of potential for synergies and maybe even more magic skills because I feel like 2 staff skill lines aren't enough when there are more non-magic weapon skill lines, trying to even things out a little more should make things more enjoyable.
  • Svann
    Svann
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    Shuriken?
  • Onomog
    Onomog
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    It's not going to happen. I don't believe they have the personnel or wherewithal to add features like that with out them being half baked or buggy.
  • RomanRex
    RomanRex
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    won’t happen.

    game is too old and they would have to retro-actively put the drops into every zone, dungeon, trial etc.
  • KaironBlackbard
    KaironBlackbard
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    Can happen. They keep adding zones and features every year.
    Psijic Order.
    Scribing.
    Antiquities and Scrying.
    No difference if they were to add a new weapon.
    If the game is too old, then tell me how they added Summerset, High Isle, and West Weald.
    If it's too old to add a weapon and skill tree, it's too old to add more zones and skill trees.
    If they can add more zones and skill trees, surely they can add more weapons and skill trees.
  • Necrotech_Master
    Necrotech_Master
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    pretty sure these have been suggested before several times over the years but dont think seen anything

    i think that this statement is the main reason why we wouldnt get new weapons
    RomanRex wrote: »
    won’t happen.

    game is too old and they would have to retro-actively put the drops into every zone, dungeon, trial etc.

    theres like ~600 gear sets in the game (-80 that are crafted), so that would be ~520 items added to all the drop tables that people would have to farm

    not to mention that you would then have to go back through the research grind for traits on the new weapons

    i dont think its impossible, but i also think its extremely unlikely at this point
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elyu
    Elyu
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    woah there.

    Why add fancy new stuff when there's some basic changes they could make far more easily that would do far more good.
    (i.e. this is what they're already doing and it needs to slow down).

    Rather:
    Separate destro staves into separate skill lines + add new "magicka" tanking weapon so that ice staves don't have to cover two roles.
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