Warding Soul, a morph of Wield Soul, looks extremely promising as a PvP skill on paper. I would argue that (magicka-costing) shields are currently overnerfed, except for sorc's (Hardened) Ward. The Dampen Magic tooltip on my ancient mag-stacking warden, for example, barely reaches 10K in PvP with 55K magicka. In the (distant) past I was able to push close to 14K.
This is why I got excited when I saw Warding Soul has almost the same shield size as Dampen, offers the rare Major Vitality buff on top (+12% shielding / healing), plus the option to restore 1K stamina and magicka. The latter looked OP. Warden doesn't have the mobility of sorc. Light armor shielding warden is an expensive playstyle for that reason. You can get forced into blocking and shield spam at times. The stamina return looked possibly OP.
Alas, nothing could be further from the truth. When you choose the shielding option of Wield Soul, the target selection turns to "Area". Not self-shield. Not a targeted shield where you are facing. If that was the case, you could turn, such as facing a wall to apply the skill to yourself. However not a smart shield either. No. The game engine just randomly picks a person. They need not be in your group. They could be behind you. Not to the side, but completely outside your field of view. You can spam the shield. It may shield you or it may go straight to the already-shielded person behind you every time, even when they also have more health than you do in the first place. I don't see how a completely uncontrollable single-target skill is useful. Not in PvP. Not in PvE either.
I tested in my base in IC, where there were other players standing around. In case you have tried this in actual combat and it performs differently there, let me know. It may obviously work if you are completely solo, but that is never a given.
EDIT #1: I tried the same test with Healing Ward and have to note that it behaves the same way. This used to be a popular skill. It always had the same issue, I just don't remember it being this extreme. It hasn't really failed me in vSS as a tomb healer.
EDIT #2: Maybe the reason Healing Ward never felt that bad is that there is some smart targeting, based on missing health. Is there? The problem, then, is that such an approach does not work for pure shields, because shields are preventative in nature. Healing Ward was never that. It is used reactively. That's possibly why it feels OK to use, whereas Warding Soul does not.
Edited by fred4 on 11 June 2024 13:39 PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
PC NA: Magblade (PvP and PvE every role)