It's more complicated than that, because Protection is multiplicative while armor is additive with itself. Let's say for the sake of the argument you have no mitigation whatsoever and your attacker has no penetration:Lazarus_Rising wrote: »Major Resolve gives 5948 armor which comes down to 9% damage mitigation
therefore Major Protection is better.
While this is the best case, I want to elaborate on this point. Your frame of reference matters. The frame of reference that the calculation is based on is the full damage without any mitigation. However that is something you generally never experience, because you almost never run around naked. You're always wearing some armor. If you are a tanky fella with 27K unbuffed armor, then that becomes your frame of reference. This is, at least, true against NPCs who never have any penetration. You get a feel for how much damage they do, for what is dangerous and what is not. Once you put on Major Resolve with that frame of reference, the damage reduction you feel is actually:Now let's calculate when you already have 41% armor, e.g. with Major Resolve you land smack on the limit (50%):
Remaining damage after protection = (1 - 0.41) * 0.9 = 0.59 * 0.9 = 0.531 = 46.9% mitigation
Remaining damage after Major Resolve = 1 - (0.41 + 0.09) = 1 - 0.5 = 0.5 = 50% mitigation
What for instance if i have 5K pen and a other enemy player has 30K armor buffs. Would it then matter to increase pen to 10K ?
Or is that useless because it will all be mitigated by the enemy defender?
Hmm. That last point is actually very true. FWIW, my buffed resistances are 24K / 27K (Nord). That said, I wanted to make a high mag build, like eMKa8, like in the days of yore. Damage has got to come from somewhere. I got it up to 49K today, mainly by trading away some spell damage, e.g. same damage, better shield.@fred4 consider giving a try to Aetherial Ascention + Gaze of Sithis on magsorc if you struggle with gank. Yes, you might have bit less manapool and less shield, but you will be at armor cap consistently, thus each point of shield you have will be used more effectively.
Something in me rebels against the high health / high resistance meta, I think. I tend to play builds that trade damage for sustain, not health and resistances.
It's more complicated than that, because Protection is multiplicative while armor is additive with itself. Let's say for the sake of the argument you have no mitigation whatsoever and your attacker has no penetration:Lazarus_Rising wrote: »Major Resolve gives 5948 armor which comes down to 9% damage mitigation
therefore Major Protection is better.
Remaining damage after protection = 0.9 = 90% = 10% mitigation
Remaining damage after armor = 0.91 = 91% = 9% mitigation
This is basically the only case where your assertion is correct. Now let's calculate when you already have 41% armor, e.g. with Major Resolve you land smack on the limit (50%):
Remaining damage after protection = (1 - 0.41) * 0.9 = 0.59 * 0.9 = 0.531 = 46.9% mitigation
Remaining damage after Major Resolve = 1 - (0.41 + 0.09) = 1 - 0.5 = 0.5 = 50% mitigation
Of course, in practice, PvPers tend to have a lot of pen. This offsets the advantage that stacking armor has. Nonetheless, as a rule of thumb, the more armor you already have, the more effective it becomes to stack even more.
Now let's calculate the break even point. This is how much effective armor (after penetration) you need, so that adding 9% extra yields 10% multiplicative mitigation:
(1 - x) * (1 - 0.1) = 1 - (x + 0.09)
(1 - x) * 0.9 = 1 - x - 0.09
0.9 - x * 0.9 = 0.91 - x
-x * 0.9 = -x + 0.01
0.1 * x = 0.01
x = 0.1
In other words, once you have 10% armor, aka 6600 armor (effective, after penetration), adding Major Resolve becomes more effective than adding Major Protection.
It then becomes a question of how much penetration your attacker has. If you want to protect against a nightblade with a full Balorgh proc, you would need a lot of armor. Given the choice between Major Resolve and Major Protection, the latter may be better. You would likely need 25K+ armor without Major Resolve for the added Major Resolve to win out over Major Protection.
On the other hand, if your attacker merely has 10K pen, then adding Major Resolve to just 16.6K armor starts to win out over Major Protection. Furthermore, if you're talking about NPC attacks, such as flag guards or IC bosses, Major Resolve wins from 6.6K armor upwards.