Also No CP, no proc campaigns (during MYM when they are populated) do not suffer from lag/delays.
Also No CP, no proc campaigns (during MYM when they are populated) do not suffer from lag/delays.
Today on EU NoCP I had more that one instance of loading screens dropping on me in combat, bar swaps that show as being swapped but the skills did not change and just horrific lag. So no that's not particularly correct. However I do agree that sets need fixing and stacking needs addressing
El_Borracho wrote: »Not a tech guy, but it seems that if you encourage massive battles in Cyrodiil involving 18-24+ players (like a siege), lag is unavoidable. There is lag in PVE trials, albeit uncommon, with only 12 players battling a NPC/preprogrammed enemy. Double that number and then deal with the randomness of classes, skills, buffs, debuffs, styles, etc. in PVP, and you get lag
Cyrodiil used to work very well and virtually lag free with populations 3-5x what they are today. It's not a hardware limitation. ZOS skimps on server resources.
I play another game with 10k online players (during prime time) and it has 7 ms lag. Whole map is open for pvp and there are massive world boss battles with hundreds of players killing each other. The difference is that it has almost no damage\healing over time skills, no CP tree, gear sets are passive, basically many times less things to account into calculations. Also they use many hundreds of cores AMD EPYC servers.
SkaraMinoc wrote: »No game company has solved this n² problem, excluding player culling. (e.g. GW2)
xylena_lazarow wrote: »Yeah the lag will be gone tomorrow. I fixed it thanks to all the IRL network engineers and software devs ITT.
JustLovely wrote: »xylena_lazarow wrote: »Yeah the lag will be gone tomorrow. I fixed it thanks to all the IRL network engineers and software devs ITT.
ZOS could fix Cyrodiil performance if they wanted to. Even if it meant something as extreme as reverting things back to v1.6, they could fix it if they wanted to.
_adhyffbjjjf12 wrote: »JustLovely wrote: »xylena_lazarow wrote: »Yeah the lag will be gone tomorrow. I fixed it thanks to all the IRL network engineers and software devs ITT.
ZOS could fix Cyrodiil performance if they wanted to. Even if it meant something as extreme as reverting things back to v1.6, they could fix it if they wanted to.
If they could have they would have. The problem is that the game engine is and allways has been fundamentally flawed and requires a total rewrite (i.e ESO 2)
This game began development in the 00s and I do recall ZOS stating something to the effect that the game would need to be completely rebuilt from the ground up in order to properly solve the performance problems.If this were true ZOS would have built the game on a different engine.
xylena_lazarow wrote: »This game began development in the 00s and I do recall ZOS stating something to the effect that the game would need to be completely rebuilt from the ground up in order to properly solve the performance problems.If this were true ZOS would have built the game on a different engine.
_adhyffbjjjf12 wrote: »JustLovely wrote: »xylena_lazarow wrote: »Yeah the lag will be gone tomorrow. I fixed it thanks to all the IRL network engineers and software devs ITT.
ZOS could fix Cyrodiil performance if they wanted to. Even if it meant something as extreme as reverting things back to v1.6, they could fix it if they wanted to.
If they could have they would have. The problem is that the game engine is and allways has been fundamentally flawed and requires a total rewrite (i.e ESO 2)
If this were true ZOS would have built the game on a different engine. Also, who is it again that is making this claim? People should always consider the source of the information they're being given and rate it's validity accordingly.