HowlKimchi wrote: »Ever since healthy offering was introduced + hybridization, there's little reason to use 2h. Rally's heal at 300% scaling which can only be done once every 20 seconds is comparable to a basic cast of healthy offering.
How all in to ganking do you want your build to be? Because the best gankblade is a vampire who uses proc sets.
The one 2h build that I think is worth using on a nightblade is the classic vateshran 2h / bow stamblade.
Bushido2513 wrote: »Ganking is its own story then. Normally it's either going to be brutality portions or 2h on back bar with dw front depending on preference. Check out build 5 for a dw and bow gank build. There's a few ways to build a gank build but I can say personally this one worked decently for me.
You can always experiment with bow on back and using rally so that you can use tripots then you could have the extra stam and health but you do also have to manage the stam requirement for sneaking and rally. It's no big deal but something to consider.
For melee ganks dw or 2h will work but dw is generally preferable unless you're just fond of the 2h ult. I've been ganked both ways and they both work. Just comes down to how you like to keep your buffs up and which resources you prefer to manage.
https://eso-pvp-builds.com/nightblade/
With all due respect, the Rally heal is on par with Healthy Offering at around 10 seconds in (perhaps 11 or 12). A full 20 seconds completely outperforms Healthy Offering. I know I'm splitting hairs here and I get your point, but it does underestimate how good Rally actually is. The value of being able to disengage and heal in stealth without revealing yourself cannot be overstated. Healthy Offering is obviously better for spamming the snot out of it in a pinch, which definitely also has a lot of value. You just gotta be careful with your Magicka.
As for the build I'm looking for... I'm not entirely sure. It's partly why I am asking what others do.
I'm mostly trying a build that CAN kind of gank, but is also capable of following up in case the gank doesn't kill them. I found a build that kinda works but I am working out the kinks, and one of those kinks has been messing around between 2h and Dual Wield.
DrNukenstein wrote: »
With all due respect, the Rally heal is on par with Healthy Offering at around 10 seconds in (perhaps 11 or 12). A full 20 seconds completely outperforms Healthy Offering. I know I'm splitting hairs here and I get your point, but it does underestimate how good Rally actually is. The value of being able to disengage and heal in stealth without revealing yourself cannot be overstated. Healthy Offering is obviously better for spamming the snot out of it in a pinch, which definitely also has a lot of value. You just gotta be careful with your Magicka.
As for the build I'm looking for... I'm not entirely sure. It's partly why I am asking what others do.
I'm mostly trying a build that CAN kind of gank, but is also capable of following up in case the gank doesn't kill them. I found a build that kinda works but I am working out the kinks, and one of those kinks has been messing around between 2h and Dual Wield.
Bro it's straight up possible RN with DW front/2h back. Anthelmir's Construct opened the door to gank builds that can hit brawler benchmarks while still handing out globals. You can fit 3 non conflicting damage procs and rallying cry on one build, or 2 non conflicting procs, rallying cry and a mythic. It's a glorious meta that I never thought would happen.
DrNukenstein wrote: »
With all due respect, the Rally heal is on par with Healthy Offering at around 10 seconds in (perhaps 11 or 12). A full 20 seconds completely outperforms Healthy Offering. I know I'm splitting hairs here and I get your point, but it does underestimate how good Rally actually is. The value of being able to disengage and heal in stealth without revealing yourself cannot be overstated. Healthy Offering is obviously better for spamming the snot out of it in a pinch, which definitely also has a lot of value. You just gotta be careful with your Magicka.
As for the build I'm looking for... I'm not entirely sure. It's partly why I am asking what others do.
I'm mostly trying a build that CAN kind of gank, but is also capable of following up in case the gank doesn't kill them. I found a build that kinda works but I am working out the kinks, and one of those kinks has been messing around between 2h and Dual Wield.
Bro it's straight up possible RN with DW front/2h back. Anthelmir's Construct opened the door to gank builds that can hit brawler benchmarks while still handing out globals. You can fit 3 non conflicting damage procs and rallying cry on one build, or 2 non conflicting procs, rallying cry and a mythic. It's a glorious meta that I never thought would happen.
Sporigudinai wrote: »
3 set procs + rallying cry?
Yeah I saw this but I also like having a ranged weapon of some kind... But I have been running Anthelmir's lately and at first no one really paid much attention to it. Over the past couple weeks it has been picking up traction.
DrNukenstein wrote: »
With all due respect, the Rally heal is on par with Healthy Offering at around 10 seconds in (perhaps 11 or 12). A full 20 seconds completely outperforms Healthy Offering. I know I'm splitting hairs here and I get your point, but it does underestimate how good Rally actually is. The value of being able to disengage and heal in stealth without revealing yourself cannot be overstated. Healthy Offering is obviously better for spamming the snot out of it in a pinch, which definitely also has a lot of value. You just gotta be careful with your Magicka.
As for the build I'm looking for... I'm not entirely sure. It's partly why I am asking what others do.
I'm mostly trying a build that CAN kind of gank, but is also capable of following up in case the gank doesn't kill them. I found a build that kinda works but I am working out the kinks, and one of those kinks has been messing around between 2h and Dual Wield.
Bro it's straight up possible RN with DW front/2h back. Anthelmir's Construct opened the door to gank builds that can hit brawler benchmarks while still handing out globals. You can fit 3 non conflicting damage procs and rallying cry on one build, or 2 non conflicting procs, rallying cry and a mythic. It's a glorious meta that I never thought would happen.
DrNukenstein wrote: »
With all due respect, the Rally heal is on par with Healthy Offering at around 10 seconds in (perhaps 11 or 12). A full 20 seconds completely outperforms Healthy Offering. I know I'm splitting hairs here and I get your point, but it does underestimate how good Rally actually is. The value of being able to disengage and heal in stealth without revealing yourself cannot be overstated. Healthy Offering is obviously better for spamming the snot out of it in a pinch, which definitely also has a lot of value. You just gotta be careful with your Magicka.
As for the build I'm looking for... I'm not entirely sure. It's partly why I am asking what others do.
I'm mostly trying a build that CAN kind of gank, but is also capable of following up in case the gank doesn't kill them. I found a build that kinda works but I am working out the kinks, and one of those kinks has been messing around between 2h and Dual Wield.
Bro it's straight up possible RN with DW front/2h back. Anthelmir's Construct opened the door to gank builds that can hit brawler benchmarks while still handing out globals. You can fit 3 non conflicting damage procs and rallying cry on one build, or 2 non conflicting procs, rallying cry and a mythic. It's a glorious meta that I never thought would happen.
Anthelmir's Construct
Tarnished Nightmare
Which frontbarred sets are good options for the 3rd proc? Caluurion's?
DrNukenstein wrote: »
Yeah I saw this but I also like having a ranged weapon of some kind... But I have been running Anthelmir's lately and at first no one really paid much attention to it. Over the past couple weeks it has been picking up traction.
You can do it with icestaff back bar, but you'll need to use brutality/sorc potions and you won't be able to fit a 3rd instant damage proc
LittlePinkDot wrote: »Can't a NB be good at both ganking and brawling? Some people are unlikely to be ganked.
In my opinion, Magicka nightblade is better than stam. So the stam recovery from 2handed is kinda moot to me. But this requires a staff backbar instead of a bow. weakness to elements is better than anything bow has.
I still use power extraction on magblade because it's better than sap essence.
Concealed weapon is better than surprise attack, and impale is better than killers blade. More reasons to go Magicka.
Lotus fan is pretty nice too.
Needing to hit people with power extraction to major sorcery kinda sucks, but it's not the end of that world. Can use a potion if you know you're setting up a gank at the time.
Anthelmir's Construct
Tarnished Nightmare
Which frontbarred sets are good options for the 3rd proc? Caluurion's?
LittlePinkDot wrote: »Can't a NB be good at both ganking and brawling? Some people are unlikely to be ganked.
In my opinion, Magicka nightblade is better than stam. So the stam recovery from 2handed is kinda moot to me. But this requires a staff backbar instead of a bow. weakness to elements is better than anything bow has.
I still use power extraction on magblade because it's better than sap essence.
Concealed weapon is better than surprise attack, and impale is better than killers blade. More reasons to go Magicka.
Lotus fan is pretty nice too.
Needing to hit people with power extraction to major sorcery kinda sucks, but it's not the end of that world. Can use a potion if you know you're setting up a gank at the time.
I agree with the Staff vs Bow thing, but I take Bow because I ironically don't use any weapon skills on my backbar. I use Bow for the Major Expedition on Dodge. Also, the Heavy attacks actually kinda slap when you build up the Hawkeye passive. Weakness to the Elements is certainly wild though.
I don't mean any disrespect but I feel the need to correct you on Surprise Attack vs Concealed Weapon. Surprise Attack may have a lower tooltip, but the guaranteed Sunder effect really boosts Surprise Attack in ways people underestimate. Concealed Weapon only marginally beats Surprise Attack when it has the 10% buff, and even then, only marginally so (we're talking less than 1%). The real difference between the 2 is that Surprise Attack boosts the damage of other skills due to the Sunder effect, while Concealed Weapon makes you faster. One isn't really better than the other anymore. It's just a matter of what you want or need for your build. If you value the Minor Expedition over the Minor Breach, or you already have a source of Minor Breach, then yes, Concealed Weapon is most certainly better.
This is why I find Tarnished Nightmare to be slightly better on Magblades than Stamblades. Concealed Weapon doesn't provide a means of Sunder + Minor Breach and Tarnished Nightmare fills that gap (at least for a little bit after it procs).
I number crunched this a lot lol
LittlePinkDot wrote: »LittlePinkDot wrote: »Can't a NB be good at both ganking and brawling? Some people are unlikely to be ganked.
In my opinion, Magicka nightblade is better than stam. So the stam recovery from 2handed is kinda moot to me. But this requires a staff backbar instead of a bow. weakness to elements is better than anything bow has.
I still use power extraction on magblade because it's better than sap essence.
Concealed weapon is better than surprise attack, and impale is better than killers blade. More reasons to go Magicka.
Lotus fan is pretty nice too.
Needing to hit people with power extraction to major sorcery kinda sucks, but it's not the end of that world. Can use a potion if you know you're setting up a gank at the time.
I agree with the Staff vs Bow thing, but I take Bow because I ironically don't use any weapon skills on my backbar. I use Bow for the Major Expedition on Dodge. Also, the Heavy attacks actually kinda slap when you build up the Hawkeye passive. Weakness to the Elements is certainly wild though.
I don't mean any disrespect but I feel the need to correct you on Surprise Attack vs Concealed Weapon. Surprise Attack may have a lower tooltip, but the guaranteed Sunder effect really boosts Surprise Attack in ways people underestimate. Concealed Weapon only marginally beats Surprise Attack when it has the 10% buff, and even then, only marginally so (we're talking less than 1%). The real difference between the 2 is that Surprise Attack boosts the damage of other skills due to the Sunder effect, while Concealed Weapon makes you faster. One isn't really better than the other anymore. It's just a matter of what you want or need for your build. If you value the Minor Expedition over the Minor Breach, or you already have a source of Minor Breach, then yes, Concealed Weapon is most certainly better.
This is why I find Tarnished Nightmare to be slightly better on Magblades than Stamblades. Concealed Weapon doesn't provide a means of Sunder + Minor Breach and Tarnished Nightmare fills that gap (at least for a little bit after it procs).
I number crunched this a lot lol
I guess it's a matter of preference. Can we get the sundered effect from a stamina drain glyph?
Didn't really think about the sundered effect because I already have elemental susceptibility.
I tend to like stat based sets. Currently using Orders Wrath and innate axion. About to get Balorgh as soon as I can get the shoulder.
But what I'm really wondering is how you're even managing to make cloak useful as a stamblade?
I have an old stamblade from years ago and I can barely make use of cloak because of low Magicka and Regen. I figure someday I'll just turn her into a PVE DPS.
LittlePinkDot wrote: »You're right about the struggle to be able to do bother gank and brawl.
As for magblade vs stamblade. Sometimes it's more important to do what makes you happy instead of what's technically the meta.
Other than my mageblade all of my other PvP characters are mortal because I don't want to ruin their looks which I've designed. Doesn't matter is undeath is better.
That being said. I'm very hard on resources. I've been having trouble sustaining on my mageblade as vamp 3. I've been dying from running out of resources.
I changed my mundus to atronach in order to not run out of Magicka.
I'm pretty out of touch with the current nb metas, but is wretched vitality necessary after the u41 update to siphoning strikes?Wretched Vitality. Seriously. I love the set so much.
Before the dw heavy attack nerf, I used to love a heavy attack + incap out of cloak/stealth. Back in the old days, that could kill a lot of players in 1 gcd with Selene.DrNukenstein wrote: »A lot of players of the class don't appreciate how smooth it is to get your spammable completely refunded from a dual wield heavy attack out of cloak. You don't even have to invest in stam to make it feel smoother than the beta concealed weapon. Both pools are smooth at 64 health, and the damage get's crazy at 64 mag. Edit: One more use of the word smooth.
I'm pretty out of touch with the current nb metas, but is wretched vitality necessary after the u41 update to siphoning strikes?Wretched Vitality. Seriously. I love the set so much.Before the dw heavy attack nerf, I used to love a heavy attack + incap out of cloak/stealth. Back in the old days, that could kill a lot of players in 1 gcd with Selene.DrNukenstein wrote: »A lot of players of the class don't appreciate how smooth it is to get your spammable completely refunded from a dual wield heavy attack out of cloak. You don't even have to invest in stam to make it feel smoother than the beta concealed weapon. Both pools are smooth at 64 health, and the damage get's crazy at 64 mag. Edit: One more use of the word smooth.
The current state of non-channelled heavy attacks is disappointing.
I'm pretty out of touch with the current nb metas, but is wretched vitality necessary after the u41 update to siphoning strikes?Wretched Vitality. Seriously. I love the set so much.Before the dw heavy attack nerf, I used to love a heavy attack + incap out of cloak/stealth. Back in the old days, that could kill a lot of players in 1 gcd with Selene.DrNukenstein wrote: »A lot of players of the class don't appreciate how smooth it is to get your spammable completely refunded from a dual wield heavy attack out of cloak. You don't even have to invest in stam to make it feel smoother than the beta concealed weapon. Both pools are smooth at 64 health, and the damage get's crazy at 64 mag. Edit: One more use of the word smooth.
The current state of non-channelled heavy attacks is disappointing.
Wretched Vitality is not *required* if you take Siphoning Attacks, but I find myself running out of resources a lot even with Siphoning Attacks. I do a lot of Battlegrounds and I tend to get hyperfocused by people when I'm on my Nightblade, and resources help me survive better than Rallying Cry does.
However, one myth I want to dispel is Siphoning Attacks being "buffed." It was more of a quality of life change than a buff.
Prior to the patch, Siphoning Strikes would heal you a little bit and restore resources based on the Morph (Magicka or Stamina). You would get ~200 resource per strike (depending on the morph), ~1300 health, and a whopping 4k resource at the end of the duration. Casting it only cost around 800 of that resource, resulting in a net 3200 resources. If you managed to land a light attack once per second (possible with the GCD) over the course of those 20 seconds, you would gain a net 7200 of that resource (200*20 + 4000 - 800). You also have to consider that prior to the changes, the buff called Reave was on Incap Strike, restoring 100 of each resource per hit. That would bring your resource regen from 7200 to 9200, with another 2000 in the other resource, totaling 11200 (again, this is if you are sticking to your target).
With the changes and reave Reave being gone, and assuming you took the Siphong Attacks (blue) variant, you will now restore 200 of EACH resource per hit (in addition to the healing). That means over that same 20 second period, you would gain 4000 of each resource, totaling 8000 resources. If you activate it, that would rise to 6600 of each resource, totaling 13200 resources, but at the cost of 4000 health. The only real buff here is that you can get that 8000 resources with DoTs without needing to stick to your target.
Basically what has happened is that you CAN restore more resources than before, but it it's more evened out rather than focused on one resource, and it costs health to do so. If you decide to never use the active at all, or you take the other morph, it is actually is a flat out nerf to resource generation. Do not be fooled by the YouTubers and guide writers who are saying Siphoning Strikes is insane now: it is NOT a buff to resource regeneration. Only to quality of life.
StaticWave wrote: »It is a buff because it restores both stam and mag without needing to light attack. That's more useful for your typical PvP scenario than the previous version where you had to light attack to get the sustain.
The 4k HP cost is nothing when you consider the healing potency of NB + Cloak and also off-heals from your teammates. On my NB it was mandatory to run Orzoga's Smoked Bear Haunch last patch. This patch I'm running Bewitched Sugar Skulls and have no sustain issues.