MidniteOwl1913 wrote: »It would be more enjoyable if all the side games were reduced in difficulty after defeating them on the max. The lady duelist is a pain, the race one hard to solo, and yes the tombshells ones is not as bad as the first 2 but still not much fun.
I like the goat and the ghost lights aren't so bad. The library one is the easiest.
Or maybe just tie the difficulty level to the arc, so earlier arcs the side games are easier too.
MidniteOwl1913 wrote: »It would be more enjoyable if all the side games were reduced in difficulty after defeating them on the max. The lady duelist is a pain, the race one hard to solo, and yes the tombshells ones is not as bad as the first 2 but still not much fun.
I like the goat and the ghost lights aren't so bad. The library one is the easiest.
Or maybe just tie the difficulty level to the arc, so earlier arcs the side games are easier too.
The race one is easier solo than in a duo at the highest level, find the first 2 buttons you need to press in the right order, then press the others as efficiently as possible. Even in heavy armour you can sprint across. This doesn't work if you have a partner in there, you need to do all the buttons in the correct order then
Necrotech_Master wrote: »MidniteOwl1913 wrote: »It would be more enjoyable if all the side games were reduced in difficulty after defeating them on the max. The lady duelist is a pain, the race one hard to solo, and yes the tombshells ones is not as bad as the first 2 but still not much fun.
I like the goat and the ghost lights aren't so bad. The library one is the easiest.
Or maybe just tie the difficulty level to the arc, so earlier arcs the side games are easier too.
The race one is easier solo than in a duo at the highest level, find the first 2 buttons you need to press in the right order, then press the others as efficiently as possible. Even in heavy armour you can sprint across. This doesn't work if you have a partner in there, you need to do all the buttons in the correct order then
its not hard to figure out the order, theres literally only 8 different combinations that show up on level 5 with 2 players (i ended up just writing them all down, then it takes me 20 seconds at the start to figure out which combo it is, then write the order in chat, then the button presser just has to press them as quickly as possible in the order specified)
the only time ive ever failed it in 2 player is when the runner makes a mistake and goes the wrong way on a split path, or the runner is overeager and goes too fast for the button presser lol
i hate doing the switches one solo though, i always skip it if it comes up
Dagoth_Rac wrote: »Tomeshell was last side portal that I finished on highest difficulty. But now it is one of my favorites.
The Theater of War fight is more likely to be a success, but it removes all your verses and visions, so it is a long slog in non-optimized gear.
Goat is almost 100% success, but lots of running in circles because you need to keep distance from butcher, or a sweetroll will spawn on a rock that is tricky to get on and off of.
Ghostlight is another likely success, but the don't-go-too-slow-but-also-don't-go-too-fast mechanic is tedious and annoying, and failure often feels like RNG. Like I can move exactly the same but sometimes a light decides to spazz out and run away and there is not much I can do about it.
The tentacle corridor is pretty easy but I need Ring of Wild Hunt to consistently succeed, and then I forget to put my normal IA mythic back on at end and now my build is messed up in next round.
The page fragment scavenger hunt is 100% success, but can take multiple runs.
Sometimes tomeshell hunt will have bad luck and I am boxed in by a tornado and a hushed and a tentacle. I'd say I succeed maybe 70% of time. But it is pretty quick. Either it goes smoothly and I get my reward or it goes to heck and I lose quickly. And then I just move on. So no worries about gear changes or CP changes.
So I'd say tomeshell is hard, but gets easier with practice, and it is the least annoying. At least in terms of getting in and out with as little disruption to my IA flow as possible.