CameraBeardThePirate wrote: »sometimes the utility you gain from being able to slot another skill in place of a buff is well worth the trade.
Things like Gryphons Ferocity, Rattlecage, Mighty Chudan, and Medusa are all examples of this (with the latter two being a bit more popular but still overlooked by many).
Add in Night Mother´s Gaze for the same reason, which is pretty popular though.
It gets used but isn't the most popular, but Engine Guardian is absolutely great. The sustain aspect is just a great bonus but the damage mitigation is fantastic. If you say 1/5 enemy attacks hit your Engine Guardian then that is 20% damage mitigation which almost any player would use. Even 1/10 is 10% damage mitigation, plus the sustain.
It gets used but isn't the most popular, but Engine Guardian is absolutely great. The sustain aspect is just a great bonus but the damage mitigation is fantastic. If you say 1/5 enemy attacks hit your Engine Guardian then that is 20% damage mitigation which almost any player would use. Even 1/10 is 10% damage mitigation, plus the sustain.
I'm liking Nibenay Bay Battlereeve. I recently switched to it and people said it was no good...
huskandhunger wrote: »Mmm here, one of my favorite sets is Savage Werewolf set, it doesn't do anything cool it just gives a tiny bleed per 2 seconds though as an instance of damage it can be decent if trying to create a status effect build
huskandhunger wrote: »Mmm here, one of my favorite sets is Savage Werewolf set, it doesn't do anything cool it just gives a tiny bleed per 2 seconds though as an instance of damage it can be decent if trying to create a status effect build
Do you run 2H for the passive that cleaves on light & heavy attacks?
It gets used but isn't the most popular, but Engine Guardian is absolutely great. The sustain aspect is just a great bonus but the damage mitigation is fantastic. If you say 1/5 enemy attacks hit your Engine Guardian then that is 20% damage mitigation which almost any player would use. Even 1/10 is 10% damage mitigation, plus the sustain.
does the same Dwemer pick a random resource to restore every tick, or is it decided when it's spawned?