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deaden pain

fenn1539
fenn1539
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its only AT MOST giving 3 seconds it would seem instead of the full 4 seconds its supposed to give even when using enemy corpses and not blastbones or bone armor corpses. honestly this ability needs all varaibiliy based on the type of corpse removed and to just ALWAYS give a flat i would say 8 seconds of major proc that can be reupped but not stack to be made both viable and just not flat out bugged.
  • CameraBeardThePirate
    CameraBeardThePirate
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    It does give 4 seconds - the timer immediately starts counting down so as soon as you cast the ability it shows 3.xx seconds (because you're never above 4 seconds with only one corpse).

    Deaden Pain is one of the better corpse consumers. It really doesn't need changes outside of maybe making it so that you can't reduce the duration of the ability by recasting it.
    Edited by CameraBeardThePirate on 26 April 2024 17:11
  • Necrotech_Master
    Necrotech_Master
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    ive personally always preferred necrotic potency, for the better ult gains

    deaden pain gives what? major protection? just slot flare and you have it all the time

    was a lot more reason to use it before the major/minor nerfs
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • danko355
    danko355
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    It’s a good ulti gain skill, but too short to rely on in terms of healing/major protection. I think a few more seconds would make the skill decent, currently you cast it, and it’s almost instantly gone.
  • fenn1539
    fenn1539
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    It does give 4 seconds - the timer immediately starts counting down so as soon as you cast the ability it shows 3.xx seconds (because you're never above 4 seconds with only one corpse).

    Deaden Pain is one of the better corpse consumers. It really doesn't need changes outside of maybe making it so that you can't reduce the duration of the ability by recasting it.

    damn that sucks cause that means that even the buff to 4 seconds isnt good though i will say that corpses made from your abilites that end too soon still do only give like 1 to 2 seconds which just flat out needs to be removed because it makes this *** too unreliable BUT there also is the other option i just posted on my comment about agony totem being to make deaden pain get the bone totems minor proc AND making it so deaden pain gives a flat 10 seconds per corpse BUT with no additive duration stacking menaing if your at 5 seconds left and eat a corpse, it will only go back to 10 seconds to still make it so you have to manage it and your corpses well BUT its far more consistant and forgiving and far less rng as well as offering a very useful buff to you and your survivability but making it so you dont need to waste an ability and ultimate slot or 2 ability slots to get major and minor proc with the route that gives up your ult slot also meaning you only get major and minor proc HALF the time as well meaning it frees up a lot of options if your willing to deal with less ult gen with thats another thing it should have is that it should also maintain the base 2 ult per corpse of the base ability so that way its not just a flat downgrade from necrotic potency and its *** 6 ULT PER CORPSE....
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