I find the pull scribing slot extremely underwhelming, its basically the same as the vat sword and shield with power bash. I think after the pull you should be able to do a hard fear like the current rush. i feel the skill is very bright and easy to react to so that change would make it better and more usable. With the changes to Rush of agony i find it "too much" reaction time and makes the set kinda useless. I think moving it down to 0.3 or 0.5 seconds would be better and also help the competitive state of ballgrouping. I think with ballgroup vs ballgroup fights the 0.8 seconds is too much reaction time and will result in fight being stalemates and groups being unkillible. right now in ballgroup fights since harmony rework only thing that kills people in competitive group play is a pull and a cc. Please look into this please. Thanks
I find the pull scribing slot extremely underwhelming, its basically the same as the vat sword and shield with power bash. I think after the pull you should be able to do a hard fear like the current rush. i feel the skill is very bright and easy to react to so that change would make it better and more usable. With the changes to Rush of agony i find it "too much" reaction time and makes the set kinda useless. I think moving it down to 0.3 or 0.5 seconds would be better and also help the competitive state of ballgrouping. I think with ballgroup vs ballgroup fights the 0.8 seconds is too much reaction time and will result in fight being stalemates and groups being unkillible. right now in ballgroup fights since harmony rework only thing that kills people in competitive group play is a pull and a cc. Please look into this please. Thanks
Don't you think that there is a problem if the 'only way to kill these groups' is to use a singularly obnoxious set? Instead of leaving as it is or slightly changing don't you think the better option to fix these stalemates would be to do a severe balance pass on what is making them so strong? It's not like the suggestions haven't been provided by the community for half a decade by now.
CrazyKitty wrote: »There should never be a free pull mechanic in a video game. Anything that moves another player on the map should be a skill that requires slotting and cost resources. Free pull mechanic is just bad game design.
CrazyKitty wrote: »There should never be a free pull mechanic in a video game. Anything that moves another player on the map should be a skill that requires slotting and cost resources. Free pull mechanic is just bad game design.
its not a free pull theres a range and you can react to it by blocking. its not hard to react to as is but 0.8 reaction time is way too much considering latency and lag.