According to a previous patch cycle dev notes stated templar damage was not being reworked/buffed other than /VERY/ cautious adjustments to Backlash (Power of the Light) because classes need weaknesses.
Reference: Update 38
The crux of my entire post is this:
Where is Nightblades Weakness?
Where is Dragon Knights Weakness?
Why did you just provide Sorcerer with one of the strongest heal/shield mechanics and even in this PTS cycle gave them additional healing through the Blood Magic passive when their stated weakness was supposed to be the lack of staying power due to their extremely high base damage/mobility.
I'm not asking for nerfs to the respective classes listed, I'm more interested in learning what the design philosophy is, if there genuinely isn't one can Templar finally please get a rework to its offensive kit or some buffs. Since update 35 its offensive capabilities have been dead in the water except for Radiant Oppression. In my opinion the class has become even less interactive and less fun since jab spamming pre update 35, there's nothing in this class offensive kit that makes me so " Oh wow there are a lot of possibilities for playstyles here ".
There are a high number of inconsistencies in class balance/design, templar & Necromancer are huge indicators of this. I'm sure a lot of people would feel much more at ease after a 2-3 year long wait for some relevance when playing their favorite classes if we could get some concrete information on what the hell is going on.
Edited by KainedED on 17 April 2024 18:03