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Recap of most agreed upon requests

  • UNSeki
    UNSeki
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    That's what I'm talking about. The simple changes that seem almost like quality of life changes, if anything. Not full reworks that end up never addressing the true source of player complaints. We could do so much with so little.
    Edited by UNSeki on 1 March 2024 15:07
  • xDeusEJRx
    xDeusEJRx
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    Uvi_AUT wrote: »
    Arcanist:
    Build-Diversity: Make Weaponskills build Crux. That way we could have more than 1 DPS-Build and could benefit from the upcoming Spellcrafting.

    Instead of weapon skills, I'd rather it change to where applying status effects build crux. That's one of the arcanist's passives is to increase status effect chance and damage, maybe add a stipulation to where status effect proc'ing can help build cruxes. It'd help with diversity and give options to more skills that can be used as spammables other than runeblades
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • StihlReign
    StihlReign
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    Good post, nice summary. Devs say more communication otw during the next PTS cycle. We'll see.

    Thank you for compiling this.
    Marked v9.3.4
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • React
    React
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    Yep, these are all suggestions I've seen, and I agree with pretty much all of them across the board.

    Might add that health scaling heals/wards in general need to be evaluated, primarily polar wind and impervious runeward.

    Runeward isn't quite as bad since it's just a self ward, although the value of the ward in the 1st second combined with the burst heal is just a tad bit overtuned with 40k+ HP. Might not be as big of an issue if undeath got adjusted, though.

    Polar wind should not heal other players. I understand the PVE perspective of "tanks need a self heal", that's fine. In PVP, a player with 50k HP should not be hitting allies for a 15k+ burst heal with a 5k HOT attached. It's disgustingly overpowered.
    Edited by React on 1 March 2024 17:21
    @ReactSlower - PC/NA - 2000+ CP
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  • Uvi_AUT
    Uvi_AUT
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    xDeusEJRx wrote: »
    Uvi_AUT wrote: »
    Arcanist:
    Build-Diversity: Make Weaponskills build Crux. That way we could have more than 1 DPS-Build and could benefit from the upcoming Spellcrafting.

    Instead of weapon skills, I'd rather it change to where applying status effects build crux. That's one of the arcanist's passives is to increase status effect chance and damage, maybe add a stipulation to where status effect proc'ing can help build cruxes. It'd help with diversity and give options to more skills that can be used as spammables other than runeblades

    That sound like it would pigeonhole into status-skills or it would be very unpredictable. But if it works I am okay with it.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • gariondavey
    gariondavey
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    As we are a couple weeks away from the next pts cycle, please take note of these requests
    @ZOS_GinaBruno @ZOS_Kevin
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • HuanShai
    HuanShai
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    Hi @ZOS_Kevin @ZOS_GinaBruno,

    There are several things that the majority of players on the pts forums, as well as general + class/combat mechanics + pvp forums have been asking for to better balance the game.

    Templar:
    - move some of our power budget away from beam and into jabs + backlash
    - tweak backlash so it is possible to achieve more reasonable burst in pvp
    - a look at reworking our passives that are weaker than other class passives
    - a look at reworking some class skills/morphs that are rarely used
    - revert jabs animation

    Nightblade:
    - needs pve buffs
    - please stop giving pvp buffs
    - remove cast time on gap closer

    Sorcerer:
    - in class major prophecy/savagery, likely to be put on bound armaments (also consider dynamic cost scaling)

    Dragonknight:
    - anti immobilize wings getting major expedition
    - poop rock reworked

    Arcanist:
    - flail a bit overloaded

    Necromancer:
    -class source of major brutality/sorcery, likely put on mender
    - class source of major savagery/prophecy
    - blastbones to have the fire morph with stalking bonus to still exist, other morph can be the increased bonus to gravelord skills and dots if absolutely determined to rework
    - a powerful class dot
    - fix/rework the necro class set
    - skulls travel time too long

    Warden:
    - increase travel time of cliff racer/cutting dive
    - consider a frost claw (mag morph) and bleed claw (stam morph) spammable skill instead of cliff racer/cutting dive (there is an npc skill of these)

    Destro staff:
    -ele sus should have a cost and/or only apply status effects once at the start

    Dual wield:
    -flying dagger/shrouded daggers needs a rework

    Vateshran destro:
    - needs to have more strict (needs a nerf) scaling like master dw just received

    Vampire:
    - undeath needs a rework, scaling up to 30 percent while under a lower threshold of health
    - vampire passives potentially only active if a vampire skill is on your bar

    More potions available for AP:
    - health + stam + mag
    - health + stam + immovable
    - health + mag + immovable

    Stacking of echoing vigors/radiating regen:
    - consider 1 or 2 instances of these maximum on players in pvp environments

    You don't have to look far to see dozens of threads about these topics with most reasonable people coming to an agreement on these points.

    Please look to address these points in order to create a much more even and fair game for players.

    Thanks.

    Rework the animation of coagulating Blood Pls, and let shattering rocks alone
  • Mrtoobyy
    Mrtoobyy
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    GREAT suggestions!!!
  • Icy_Waffles
    Icy_Waffles
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    Well done! Very thorough and well written.
  • Lykeion
    Lykeion
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    Very good summary. This is the most concise statement I've seen on this board about what are the changes that should be done. Now I cross my fingers that zos takes this recap seriously

    For the past two long years there have been non-stop calls to buff the pve NB and nerf the pvp NB, yet every time an updated patch note is released we are always unsurprised to find the opposite taking place. I can't fathom how this happens
  • Turtle_Bot
    Turtle_Bot
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    As we are a couple weeks away from the next pts cycle, please take note of these requests
    @ZOS_GinaBruno @ZOS_Kevin

    Might want to update the OP with the few things for PvE no-pet sorc that I mentioned.
    Turtle_Bot wrote: »
    Very nice list, a few things I would like to add for Sorcerers:
    - Lightning splash/morphs, an actual DPS buff via either an increased concussed base chance, or a unique increase (+5%) to shock damage taken by enemies affected by it, or both if no permanent pets are active. Also the hidden (unmentioned in the tooltip) cast delay that makes it very clunky to use needs removing.
    One of the weakest and most awkward to use DoTs in the game, needs an actual DPS increase, not just the radius increase. Can remove the synergy from 1 morph to further emphasize the difference between morphs as 1 for synergy plays the other for selfish plays.

    The cast delay also often prevents the ability firing at all in rotations (forcing double casts/wasted GCDs) especially when bar swapping (something an instant cast ability should not be doing).

    These buffs will put it on par with scamp for no pet sorcs as a ground based AoE DoT option.
    - Lightning Form/morphs, revert the tick rate back to 1 second and increase the base radius to 7m to match the new melee attack range.
    It's an AoE DoT ability, not a sticky DoT (like DK's armor buff that deals damage then applies a separate DoT to enemies hit by it), so it should be treated as such, by having the AoE DoT tick rate of 1 second, not the sticky DoT tick rate of 2 seconds.

    The radius increase is especially important for the Boundless Storm morph as that morph can be entirely outranged by melee enemies, which makes it basically useless to choose it over hurricane, which while hurricane still takes 4 seconds to match the new melee attack range, at least it gets there eventually.
    - Expert Summoner passive to only count the permanent pets (twilight/scamp) as "active pets" for its condition to switch back between max stats/health.
    Atro is sorcs best ultimate in PvE content and the only real reason to include the class in end game PvE groups at all (for the berserk synergy it gives), so this needs be addressed to allow no-pet sorcs to have the option to use this ultimate (that is not permanent) while not getting a DPS nerf because the passive flips from max stats to health while atro is active.

    With the above changes I would also like to see the following adjustment (nerf):
    - Daedric Prey (specifically this morph), reduce the bonus damage it provides for pets from its current band aid of 45% to a more reasonable value (somewhere between 20% to 25%).
    The buff to prey was supposed to be a stop gap (band-aid) solution to the massive U35 overnerfs to sorcerer, but with these changes the class will have enough options to run other skills if desired. This nerf brings the pet builds back into line with everything else when accounting for having access to these newly buffed abilities.
    TL//DR:
    - Increase Lightning Splash damage.
    - Revert mechanical nerfs done to Lightning Form.
    - Fix up Expert Summoner changes.
    - Nerf Daedric Prey to a reasonable value.

    - Lightning Splash is still the worst AoE DoT in the game (the radius increase did literally nothing).
    - Expert summoner is still wonky and no-pet sorcs just suffer the DPS loss when they summon atro for the group. There's also apparently a bug where Expert Summoner is counting the orb from Ball of Lightning as a pet too despite the fact it has no health bar, doesn't move or do anything that other pets do).
    - Chudan (base game monster set) is still being slotted over lightning form (especially boundless storm that doesn't even hit melee enemies anymore).
    - Prey is still way too overtuned (I get that it was to make up for the U35 gutting of the non-pet options, but fixing those allows this skill to be better balanced).

    Also, 1 more thing to add to my additions for the sorc list (since the equivalent got mentioned for necro):
    - Fix (redesign) the sorc class set to actually be usable.
    Edited by Turtle_Bot on 3 April 2024 03:11
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    So you want to nerf Vampires?

    Do that under the condition that us Vampire players can use the instant kill feeding on players in PvP.
    Edited by TX12001rwb17_ESO on 3 April 2024 05:00
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