RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
It's their funeral. Simple way to discourage that would be to cause mounting during combat to start with zero mount stamina (as has been the suggestion for years now). They mount in a fight. If I catch them they fall and get locked in an unbreakable stun which will certainly end the fight one way or the other. Either way, everyone is still free to mount up after the fight resolves and go on their way to the next objective they have.
Why does being in combat have to stop you from mounting or using your inventory?
Aren't you vulnerable while doing either of these things?
What's the point?
What's even worse is having your companion continuously trying to cast abilities. You can't dismiss this them, and you can't port anywhere to make them stop.
Why this glitch has yet to be addressed is beyond me.
What's even worse is having your companion continuously trying to cast abilities. You can't dismiss this them, and you can't port anywhere to make them stop.
Why this glitch has yet to be addressed is beyond me.
Do your companions still cast abilities on enemies even after you have used the pet command to set them to passive?
RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
It's their funeral. Simple way to discourage that would be to cause mounting during combat to start with zero mount stamina (as has been the suggestion for years now). They mount in a fight. If I catch them they fall and get locked in an unbreakable stun which will certainly end the fight one way or the other. Either way, everyone is still free to mount up after the fight resolves and go on their way to the next objective they have.
RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
Erickson9610 wrote: »What's even worse is having your companion continuously trying to cast abilities. You can't dismiss this them, and you can't port anywhere to make them stop.
Why this glitch has yet to be addressed is beyond me.
Do your companions still cast abilities on enemies even after you have used the pet command to set them to passive?
They do not. Even if you're taking damage from enemies, and even if the Companion is taking damage from enemies, if you use that pet command, the Companion will not engage in combat. You'd need to heavy attack or use the other pet command to get your Companion to attack again — simply attacking enemies won't get your Companion to attack them again.
Would it really kill zis to implement a check where if the player has not dealt or received damage, healing, buffs, debuffs within the past 120 seconds they are removed from combat, no if, but or why about it
Erickson9610 wrote: »That would break dungeon mechanics in PvE. For instance, there was once an issue where during the hunt phases in the Tarcyr encounter in March of Sacrifices, you would not be considered in combat, and thus you would receive out-of-combat resource recovery, be able to change equipment, and so on when technically you're in the middle of a boss fight. ZOS later fixed that, forcing you to be in combat even during the phases where there are no enemies attacking you.
This amazing "fix" also broke the Mist Walker achievement because players are prevented from hiding due to being stuck in combat. It's always one step forward, two steps back when they "fix" something haphazardly.
RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
But if they just mount up and ride away, you can mount up and follow them.... and you will have the advantage because you can attack them from the rear with all your skills and procs off cooldown if you get within range.
Imagine being in a fight and your opponent just vanishes by porting to Imperial City where you can't follow them! Would you be ok with that?
Erickson9610 wrote: »RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
But if they just mount up and ride away, you can mount up and follow them.... and you will have the advantage because you can attack them from the rear with all your skills and procs off cooldown if you get within range.
Imagine being in a fight and your opponent just vanishes by porting to Imperial City where you can't follow them! Would you be ok with that?
I'd just follow them to the Imperial City, using the same method they used.
Yes after 20 seconds or something.Erickson9610 wrote: »RealLoveBVB wrote: »It's for sure annoying, but being able to mount up in combat is a no go.
Imagine being in a fight and your opponent just mount up and rides away
I'd love to have the freedom to disengage with any fight I'm losing, haha. Imagine how long fights would take if the enemy could decide on their own terms when they're done fighting....