SaffronCitrusflower wrote: »Welcome to the lowest pop caps in the history of Cyrodiil. The cap is somewhere between 60 and 80 per faction right now. To keep it in perspective, the last time ZOS confirmed what the pop cap was it was 600/faction.
It feels like ZOS is slowly phasing out Cyrodiil as a zone to me, and I think the evidence supports that thinking given the ever shrinking pop caps and lack of attention to the zone in every other way as well.
xylena_lazarow wrote: »
To be fair, not everyone who's standing around AFK at the home base is using scripts, or trying to prevent others from getting in.
I've barely entered Cyrodiil the last couple of weeks. Mayhem used to be my favorite event, but this last one I just gave up a couple days before the event finished. Waiting over an hour in queue, hoping to join some epic battles, only to see a map with one keep under attack by 5 sieges was pretty sad.
But when I did still queue for Cyro, this was my routine during primetime:However, sometimes the queue would go down faster than usual, meaning I'd enter Cyrodiil as I was about to start eating. The fair thing to do at that point would have been to log out so someone else could play. And if this was a small game, still in early development, maybe run by a small and inexperienced crew, I might have. I definitely would understand the server limitations a lot better. But this is a 10 year old game with supposedly over 20 million players for which I pay a subscription fee (eso+). So I wasn't going to log out, I'd just continue with my dinner, maybe wiggle the mouse some more halfway to keep me logged in, making me one of those AFK players. And I'm well aware how unfair that was for other people in queue, I feel bad for them, but I also think my own behavior was justified.
- queue around 6pm, start preparing dinner
- go to my desk every 10 minutes or so to wiggle the mouse so I don't disconnect
- eat dinner
- go to my desk to wiggle the mouse again
- eat dessert
- go sit at my desk again, by now it was usually after 7pm with only a couple people left in the queue
The problem isn't bots/scripters. The problem is that pop caps are so low that customers have to find workarounds to actually use the service they're paying for.
ZOS' marketing side likes to make big claims about how good and successful the game is. But the customer facing side has us believe they're a small, poor company, and that the customers should stop being so mean to them and show a bit more understanding when things aren't working as intended. Especially those knee-jerk pvp players.
You've been running this game for 10 years ZOS, it's time you picked a lane. If you want to pretend you're a big successful company, act like one. Spend the resources required to offer your customers the experience you're selling them. If you can't act like such a company, maybe drop the pretense, because that's the only way you'll get the understanding you claim to need so bad.
It's mostly the unbelievably low pop caps and the deliberate neglect by ZOS that is killing PvP in ESO. They could put more server resources to support Cyrodiil, but instead they keep taking resources away and lowering the pop cap.
It's mostly the unbelievably low pop caps and the deliberate neglect by ZOS that is killing PvP in ESO. They could put more server resources to support Cyrodiil, but instead they keep taking resources away and lowering the pop cap.
It's been explained that it's not a problem throwing more hardware at the problem can fix. The bottom line is the underlying tech isn't able to handle how players play. Processing bottlenecks in one area can affect the entire zone.
People talk about the glory days of the 600 per faction pop cap, but what they don't talk about is the paralyzing lag which was 1000x worse than it is today. Back then everyone would be able to spam unlimited ultimates that did zero damage because the server was completely overwhelmed. Every emp keep, big tick and scroll fight was like this during prime time.
It would be even worse now because back then hardly anyone knew how to weave and therefore the average player had a much lower APM (actions per minute). Especially now that everyone basically has unlimited sustain.
Unfortunately the tech they envisioned to isolate lag in Cyrodiil to specific areas doesn't work for whatever reason. Maybe it wasn't finished or maybe it just didn't work like they thought it would. If it worked properly, processing lag at Chalman wouldn't affect Alessia, for example.
There are two solutions: improve the underlying tech so it can support the gameplay they've designed, or change the gameplay so it can't break the server. However, both solutions require investment of manpower and therefore money.
The bottom bottom line is that the active playerbase in Cyrodiil can be measured in the thousands. That's not enough players to justify and kind of significant investment by the execs at ZOS. It's probably a miracle they haven't removed AvA from the game for financial reasons.
I miss the higher pop cap too, but I don't miss the lag that came with it. And let's face it, even with the lower caps, lag still becomes unbearable when there are several ballgroups running or the hammer is out when it's poplocked.
Perhaps ZOS could come up with some kind of afk zone attached to Cyrodiil that would allow players to take a break outside of Cyrodiil and be placed at the top of the queue when they're ready tor return.
I don't mean to sound like a ZOS apologize. My other 12.5k point forum account was banned for what I thought was fair criticism of Zenimax. But when I returned to the game after 5+ years away, I recognized I had to accept it for what it is and let go of what it should have been.
mods: I was given permission to return to the forums with a new account in a phone conversation with a senior member @ ZOS.
Sorry, not buying it. Cyrodiil used to work far better with far, far, far many more people in the zone. During MYM events performance used to improve, not decline. In 2015-2019 pop caps were 3-5x what they are now and things worked better and group size was 24 players, not 12. We've also had better performing server hardware become available in that time.
I'm 100% convinced what's happening in Cyodiil is a choice more than a hardware limitation.
Sorry, not buying it. Cyrodiil used to work far better with far, far, far many more people in the zone. During MYM events performance used to improve, not decline. In 2015-2019 pop caps were 3-5x what they are now and things worked better and group size was 24 players, not 12. We've also had better performing server hardware become available in that time.
I'm 100% convinced what's happening in Cyodiil is a choice more than a hardware limitation.
I think you're viewing the past through rose colored glasses. I have a lot of clips of lag from 2017 MYM which are far more laggy than what I've experienced the past few months.
Though I dislike almost all of the gameplay changes since returning, a pleasant surprise is that GH is much more playble than main campaigns used to be as a player who bar swaps frequently, weaves and executes abilities at the gcd.
The glory days. This was par for the course when there were big fights anywhere on the map prime time and 1.6 was way less laggy than 1.5.
ZOS isn't sabotaging their own product. If they wanted to drop AvA, they would just convert Cyro to a PVE zone and most ESO customers would celebrate.
If they could have gotten Cyrodiil to work properly, there's no reasonable reason to believe they wouldn't have. This game used to have a large PVP community of customers that left because they couldn't figure out how to do it with the resources available. What Zenimax can be faulted for 7-10 years ago was not investing the resources necessary to fix the problems before the players left, but that ship has sailed and ESO is a very different game now.
Read my post. I don't deny that Cyrodiil is low priority for ZOS. I've called it an afterthought to them in other posts. I was very angry about that 5+ years ago. I quit for that reason. But like I said, that ship has sailed, and now my pov is different based on the current reality.SaffronCitrusflower wrote: »You must have missed the "Waaa Waaa Waaa" video. And have you tried mentioning PvP or Cyrodiil during a ZOS live stream lately?
Do you think they're using the same hardware? I'm sure they've upgraded and that has brought some improvements. Cyrodiil is more responsive for me than it's ever been, and I have 1tb+ of videos from 2015-2017 to compare it with. Hardware to support 300 player servers is literal peanuts to them and they're owned by a company with one of the largest server infrastructures in the world!Yes, 1.6 was the glory days of Cyrodiil for sure. Just think how much server hardware has improved since then.