kringled_1 wrote: »FlopsyPrince wrote: »MyM is the only event where IC is mandatory to get tickets..
Didn't an event (1 or 2 ago) require an IC quest for a ticket? I remember that, but perhaps I am remembering incorrectly.
You can get it standing on the safe area of the platform of Arena, but that can take a long time if not enough citizens are getting rescued.
The Guilds and Glory event did give tickets for IC quests, but you could have gotten the tickets also with dailies in Hew's Bane/Gold Coast/Wrothgar. IC daily did give you an additional golden box.
I have been thinking over these comments for a few days, now... and I keep coming back to one question.
Many PVE players are asking for a side instance of Cyrodiil with just the quests, and no PVP -- it would take nothing away from the PVP players... they would still have their PVP zone... but many of them are against that, and I have to ask .....why?
LadyLavina wrote: »No. Absolutely not.
I say that with respect.
Better to urge them to work on it/patch it between now and then, than to just wildly post about cancelling it entirely.
Alow mounting in combat, unless you have taken dmg or dealt dmg in the last 10s
Hard disagree. A large aspect of the game is to hone your build to be really effective. I wouldn't expect to walk into a vet trial with my PVP gear on and put in a respectable performance, so why should I expect to turn up to a PVP event as a PVE glass cannon and do any good?So I decided to participate more in this year's MYM. And it can be fun at times when you are on a PvP character, and not on a PvE character(cannonfodder). Being on a PvE character is just too damn frustrating.
What I did was get all 20 of my characters to atleast tier 1 twice, before and after the campaign reset. And I was able to do so. Haven't really been in IC, only to grab my tickets. Only two of those 20 characters were PvP builds. Completed over 40 entire town's available quests, and used quite a bit of siege equipment to help capture keeps.
Some of my thoughts on MYM:
-PvE gear should be viable even in PvP. Just because someone doesn't have a PvP build, doesn't mean they should stand 0 chance against someone.
This is just a result of people having honed their build and skills (and mainly skills) over time. Exactly the same differential applies in PVE between the casual player in blue gear, non optimal sets and the elite vet HM trial players. It's just not noticeable in the same way as they aren't in the same instance. But there's nothing to prevent anyone making a PVP toon and learning to PVP. There are a huge range of viable PVP builds, much more than in PVE, and many are available online through YT channels etc.-The dps, survivability, gear, resource, and skill level between different player types is MUCH MUCH too large. (Biggest obstacle to enter Cyrodiil.)
Get off the main routes directly between keeps and go into crouch by a rock somewhere. Works a treat. I don't recall ever having been killed while AFK using this method, even in 3 bar campaigns.-There should be safezones scattered in the wild all around Cyrodiil, so players can safely take a small break/go afk/toilet/etc. Not anywhere near any possible battle locations though, so it won't interfere with the combat/PvP.
This can happen. I had a whole evening where I barely got 100k AP, but through the whole event I got around 4.5 million. You do have to understand how AP works though: you get some for player kills, you get some for capturing things (keeps, outposts, resources) and you get some for successfully defending things. The amount you get for capturing or defending things increases a lot depending on how hard-fought the battle was. So taking an empty keep or fighting off a trivial attack gets you around 12k AP (in Whitestrake's Mayhem), whereas after a very hard-fought hour-long battle at Faregyll where the purples broke into the inner keep 3 times and we eventually managed to hold on I had a 145k defence tick. (Incidentally, don't be too quick to kill bombers when they ambush you on capture points: if they kill a lot of people in your group it can be good as long as they don't completely wipe you, as you end up getting more AP for the capture or a subsequent defence tick.) But just being in fights you don't win doesn't gain you AP. If all you're focused on is grinding AP then sure, some days will feel frustrating. If you enjoy playing PVP, the AP will come steadily anyway.-There were dryspills where I didn't get a single AP tick at all for hours, even though I was constantly in battles! Just not at a keep/capturable town/resource. Felt like a waste of my time.
I had a few but it didn't seem very laggy even in big battles. I agree performance felt good.-Haven't had a disconnect or crash the entire time I was in Cyrodiil, which was about atleast 4-5 hours per day. And I've been in large battles, met ball groups, etc. Performance to me seemed mostly fine/perfect.
I don't mind this, it gets people back into IC. Though I kind of wish the IC event tickets weren't all focused on the daily quests, it would be nice if you could get them from the first distrct capture of the day as well, or the first patrolling horror killed. It would also be nice to see improved rewards from the simulacrum of Molag Bal, it seems nobody bothers with the sewers any more but they used to be really good when people had a reason to go there.-Event tickets should all be gained at once. Not having to go to two different PvP zones, which also often means double queue's during an event.
If all you want to do is quest happily it's really cheap and easy to put together a troll tank build (google Malcolm's "Cyrodiil Angler" build for one). For the most part I don't think there's any toxicity involved - as someone who PVPed quite hard this mayhem the real PVPers don't care one way or another about questers. I won't go out of my way to kill one. But if you end up in the wrong place at the wrong time and look like a threat because I've been fighting blues over Bruma for the last half-hour, you're probably not going to get the benefit of the doubt if you're near the flags. If you're obviously riding straight for the Chapel where the questgiver is, then I'll probably ignore you. But if you're actively trying to take a keep off me then you're definitely fair game, PVE gear or not.-Cyrodiil can be/feel toxic at times. Where griefers/gankers/PvP builds hold chokepoints(questkeepers/near spawnpoints/etc) and keep killing you over and over and over and over. With nothing that can be done about it, because PvE builds don't stand even the slightest chance versus these players.
It's not a single target ability, so has no obligation to hit the tab-targeted player.Possible bugs/issues:
-Arcanist's fatecarver(beam) practically never seems to hit the targeted player unless they are standing perfectly still or moving straight at me. Is this a lag/delay issue, where players seem to be somewhere they are not? (this issue hit me the most, as I loved playing my arcanists, and it felt really unfair.)
There is. I never quite know if this is due to lag or what, but it would be nice if the client "I've done a skill" packets were timestamped so the server could reject any that were closer together than intended, thus avoiding any of the alleged methods people suspect might be used to cheat by optimising lag.-Some players seem to fire 5-6 skills within a second, isn't there a global cooldown on skills?
Yes, I've noticed this. It's felt like a particular issue this mayhem. (Though I'm not too sympathetic as you say you're an arcanist: for me it has mostly been arcanists that cause the problem.)-Town quests that take players into delves should be changed to gather something outside that delve, so we do not have to go inside. Due to the issue where players can't return to Cyrodiil, when their faction is full. Sometimes it took me 5+ minutes to get back in. All the while the town where I am questing from can be captured.
-Breakfree isn't working correctly. It is often faster to wait out the stun/trap than it is to breakfree. Even when using breakfree it often takes even longer to get free than the original stun/trap itself would take.
Wow, nice one. That must have been quite the battle. I hated PVP at first and for many of the same reasons you've set out, especially with a slow mount (being ganked feels much worse if it's taken you 10 minutes to ride across the map) but I persisted and have come to like it. It's a different mindset though: being killed a lot doesn't make you a bad PVPer (bombers get killed all the time), it's the impact you make on the battlefield and what you can do to help your alliance win the campaign. To be honest I think a month is too long for new players to understand that: it would be nice to see a return of the regular 7 day campaigns where newer players could see the scores evolve over a shorter campaign.So I really gave PvP a chance this year, but it still isn't for me. It can be fun, but to me it mostly isn't. Too stressfull/intense. My highest tick was 171k AP, which I am very proud of as a PvE player! As that is more than I could possibly make in years, even if I did PvP.
PS: Thanks to all the players who kept reviving me!
PPS: Hats off and thanks to all the enemy faction players who left different alliance questers alone!
Alow mounting in combat, unless you have taken dmg or dealt dmg in the last 10s
At the end of the day you can decide whether it's something you want to take part in or not. For example if there was an event where you had to play ToT to get event tickets, I'd just skip the event. I have no interest in that aspect of ESO at all. But I wouldn't be whining about an event catering to those players who do love it.
At the end of the day you can decide whether it's something you want to take part in or not. For example if there was an event where you had to play ToT to get event tickets, I'd just skip the event. I have no interest in that aspect of ESO at all. But I wouldn't be whining about an event catering to those players who do love it.
I have been thinking over these comments for a few days, now... and I keep coming back to one question.
Many PVE players are asking for a side instance of Cyrodiil with just the quests, and no PVP -- it would take nothing away from the PVP players... they would still have their PVP zone... but many of them are against that, and I have to ask .....why?
I've never understood these requests for participation trophies with out the participation, but I've certainly gotten used to seeing them. I mean, I'm all for a PvE questing version of Cyrodiil that doesn't grant the achievements (including fishing), titles, gear, skill points, skyshards, outfit styles and other benefits of the PvP risk and rewards that the developers intended. I mean, there are 86 unique quests in Cyro, and most of them don't require PvP.
An extreme example, but let's say that a person went through years of expensive med school to become a doctor. They shouldn't have any problem with people who don't want to go through the effort setting up some online weekend classes that grant doctorates in a few weeks, should they? I mean, everybody should have the opportunity to get their doctor's tickets.... errr, license, right? It would be mean to force people to go through real medical school, wouldn't it?
I do not use tab target, I manually target directly at the players. Basically never missing any attack/skill. But it's not just me with this issue. When fighting other arcanists they aim the beam away from where I am too. At first I thought they were just bad at aiming, but it really seems like a player-location bug. (my tentacles have never missed either)It's not a single target ability, so has no obligation to hit the tab-targeted player.Possible bugs/issues:
-Arcanist's fatecarver(beam) practically never seems to hit the targeted player unless they are standing perfectly still or moving straight at me. Is this a lag/delay issue, where players seem to be somewhere they are not? (this issue hit me the most, as I loved playing my arcanists, and it felt really unfair.)