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What for YOU made necromancer's rotation clunky?

  • moo_2021
    moo_2021
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    The fact you didn't mention the 2-second cast option for blast bones tells me you might not fully understand the true painpoints of necromancer. Having to rapidly adjust the order of abilities used based solely on if you were close enough to your enemy for Blastbones to insta-detonate is incredibly annoying.

    My 1 bar rotation is simply bb -> charge -> spammable. I use it at point blank range and it almost always hits unsuspecting and busy enemies. No need of ramge modifier and the choice of morph is simply for sustain.


    That 2 sec delay is not a pain point. It's sudden death in burst combo, like haunting curse but hits harder.
    Edited by moo_2021 on 24 February 2024 19:58
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