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A proposed skill to replace shocking siphon

brandsnipe
brandsnipe
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Other than the 3% passive increase in damage, this skill has no use and i don't even slot it most the time. Here is my proposed alternative to the skill. Only the 3% damage increase would remain on the skill

-Undead ally, send out a wave of energy around you turning up to 3 undead enemies into allies for 16 seconds.
-undead army, turn up to 5 undead enemies into allies for 24 seconds.
-raise the dead, no longer turns the undead. Instead raise up to 3 corpses around you to fight along side you for 24 seconds. Each corpse consumed grants you 50 magicka and stamina recovery for the duration.
Edited by brandsnipe on 10 February 2024 21:48

A proposed skill to replace shocking siphon 26 votes

No, leave the skill how it is
50% 13 votes
Looks interesting, it'd need testing
42% 11 votes
Yes, make the change
7% 2 votes
  • haelgaan
    haelgaan
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    I'm, guessing you're not familiar with the EC Cro support DPS role... this skill is rather critical to that Necro role, as it is the only source of lightning DOT in the necro playbook, presuming you're not using a Lightning staff.
  • brandsnipe
    brandsnipe
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    haelgaan wrote: »
    I'm, guessing you're not familiar with the EC Cro support DPS role... this skill is rather critical to that Necro role, as it is the only source of lightning DOT in the necro playbook, presuming you're not using a Lightning staff.

    I run that set on magcro. The skill itself is underwhelming. I run my cro without it more often than not and the debuff is upkept fine. and don't run it at all in pvp.
  • J18696
    J18696
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    Maybe you do keep it up fine but this skill the the optimal dmg output way todo it changing it would cause issues for this
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  • brandsnipe
    brandsnipe
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    J18696 wrote: »
    Maybe you do keep it up fine but this skill the the optimal dmg output way todo it changing it would cause issues for this

    Thanks for your feedback. Having played magcro in both pve and pvp, i've found shocking siphon to be very underwhelming. Even if someone took the skill out of their rotation and the upkeep to shock weakness is 50%, its a very small drop in group dps. I dont understand how having a skill with very little use is practical. There are better skills to use over it for both pve and pvp and i've personally removed it from rotation.
    Edited by brandsnipe on 11 February 2024 02:06
  • Tyrant_Tim
    Tyrant_Tim
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    Next patch people are going to be making new skills using Grimoires. New slottable skills that do Frost, Shock, or Flame.

    EC will be an option on every class Update 42. What made the set work so well with Necromancer was that it had multiple damage types sourced in-class, and the Blastbones rotation had you going to your Front Bar every third skill to keep up-time on the set, next patch Necro’s unique rotation will no longer work in tandem with the set as it will be completely different timers.

    Expect to start seeing whatever class is meta for a patch to be the one running EC now, so I wouldn’t hold on too tight to that as a reason that Necromancer should have to deal with being anchored to the ground by a tether.
  • Soarora
    Soarora
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    As long as it still has obtainable recovery I don’t mind either way as the recovery is all I use it for at the moment.

    On the EC Cro argument…
    Sorcerer and Warden can also EC. Sorcerer with lightning flood + mages guild fire aoe + ice staff and Warden with winter’s revenge + mage’s guild fire aoe + lightning staff. Yet Cro stays. Why? Well in part because you need their colo.
    Additionally, even tanks will use a lightning staff instead of the tether. I don’t know why but I see it in vCR+ on the minitank in multiple instances.
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  • DanteTheDeviant
    DanteTheDeviant
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    haelgaan wrote: »
    I'm, guessing you're not familiar with the EC Cro support DPS role... this skill is rather critical to that Necro role, as it is the only source of lightning DOT in the necro playbook, presuming you're not using a Lightning staff.

    changes to the class shouldn't be focused on preserving niche builds
  • bar_boss_A
    bar_boss_A
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    I would rather get a chance to apply the tether directly to the enemy. Maybe through another Blastbones change which marks your enemy as a corpse (to be consumed).
  • J18696
    J18696
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    bar_boss_A wrote: »
    I would rather get a chance to apply the tether directly to the enemy. Maybe through another Blastbones change which marks your enemy as a corpse (to be consumed).

    This is probably the better solution to the problem that new the blastbones causes at least to the range issue

    When it comes to EC setup taking that away from cro at least atm will just result in end game grps just not using them at all besides tanks most likely that niche build is what is keeping the class in the eye of the end game pve community
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  • brandsnipe
    brandsnipe
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    J18696 wrote: »
    bar_boss_A wrote: »
    I would rather get a chance to apply the tether directly to the enemy. Maybe through another Blastbones change which marks your enemy as a corpse (to be consumed).

    This is probably the better solution to the problem that new the blastbones causes at least to the range issue

    When it comes to EC setup taking that away from cro at least atm will just result in end game grps just not using them at all besides tanks most likely that niche build is what is keeping the class in the eye of the end game pve community

    Which shows how bad the skill is and necros in general. A class skill should not be relevant because of an armor set in a limited setting. And is scribing about to change this anyways?
    Edited by brandsnipe on 12 February 2024 13:42
  • ItsNotLiving
    ItsNotLiving
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    Just need to make the radius 7 or 8 meters it’s really good with new blastbones making yourself a corpse it’s a lot of aoe damage.
  • brandsnipe
    brandsnipe
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    Just need to make the radius 7 or 8 meters it’s really good with new blastbones making yourself a corpse it’s a lot of aoe damage.

    Thanks for your feedback. If they did make the skill self targetable it might be better but i dont think the gravelords sacrifice will create a corpse on yourself.

    Edit: it does, i had to go back and look at the patch notes. It may be interesting to see how it plays but i'll probably run the other morph for the burst damage as i think overall the skill is underwhelming
    Edited by brandsnipe on 12 February 2024 15:40
  • ItsNotLiving
    ItsNotLiving
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    brandsnipe wrote: »
    Just need to make the radius 7 or 8 meters it’s really good with new blastbones making yourself a corpse it’s a lot of aoe damage.

    Thanks for your feedback. If they did make the skill self targetable it might be better but i dont think the gravelords sacrifice will create a corpse on yourself.

    Edit: it does, i had to go back and look at the patch notes. It may be interesting to see how it plays but i'll probably run the otger morph for the burst damage as i think overall the skill is underwhelming

    I’m pretty sure it gets double dipped by the sacrifice buff it hits very hard for a dot.
  • CameraBeardThePirate
    CameraBeardThePirate
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    brandsnipe wrote: »
    Just need to make the radius 7 or 8 meters it’s really good with new blastbones making yourself a corpse it’s a lot of aoe damage.

    Thanks for your feedback. If they did make the skill self targetable it might be better but i dont think the gravelords sacrifice will create a corpse on yourself.

    Edit: it does, i had to go back and look at the patch notes. It may be interesting to see how it plays but i'll probably run the otger morph for the burst damage as i think overall the skill is underwhelming

    I’m pretty sure it gets double dipped by the sacrifice buff it hits very hard for a dot.

    The problem is the AoE around you is very small - while it gets buffed by the Sacrifice buff, you have to be breathing down the enemy's neck to deal damage to them when self tethered.
  • ItsNotLiving
    ItsNotLiving
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    brandsnipe wrote: »
    Just need to make the radius 7 or 8 meters it’s really good with new blastbones making yourself a corpse it’s a lot of aoe damage.

    Thanks for your feedback. If they did make the skill self targetable it might be better but i dont think the gravelords sacrifice will create a corpse on yourself.

    Edit: it does, i had to go back and look at the patch notes. It may be interesting to see how it plays but i'll probably run the otger morph for the burst damage as i think overall the skill is underwhelming

    I’m pretty sure it gets double dipped by the sacrifice buff it hits very hard for a dot.

    The problem is the AoE around you is very small - while it gets buffed by the Sacrifice buff, you have to be breathing down the enemy's neck to deal damage to them when self tethered.

    Yeah it should be 7m or 8m range for sure
  • brandsnipe
    brandsnipe
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    brandsnipe wrote: »
    Just need to make the radius 7 or 8 meters it’s really good with new blastbones making yourself a corpse it’s a lot of aoe damage.

    Thanks for your feedback. If they did make the skill self targetable it might be better but i dont think the gravelords sacrifice will create a corpse on yourself.

    Edit: it does, i had to go back and look at the patch notes. It may be interesting to see how it plays but i'll probably run the otger morph for the burst damage as i think overall the skill is underwhelming

    I’m pretty sure it gets double dipped by the sacrifice buff it hits very hard for a dot.

    The problem is the AoE around you is very small - while it gets buffed by the Sacrifice buff, you have to be breathing down the enemy's neck to deal damage to them when self tethered.

    Yeah it should be 7m or 8m range for sure
    brandsnipe wrote: »
    Just need to make the radius 7 or 8 meters it’s really good with new blastbones making yourself a corpse it’s a lot of aoe damage.

    Thanks for your feedback. If they did make the skill self targetable it might be better but i dont think the gravelords sacrifice will create a corpse on yourself.

    Edit: it does, i had to go back and look at the patch notes. It may be interesting to see how it plays but i'll probably run the otger morph for the burst damage as i think overall the skill is underwhelming

    I’m pretty sure it gets double dipped by the sacrifice buff it hits very hard for a dot.

    I dont think the buff will make it as good as you think it will. I believe blighted will be the preferred morph.
  • NuarBlack
    NuarBlack
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    bar_boss_A wrote: »
    I would rather get a chance to apply the tether directly to the enemy. Maybe through another Blastbones change which marks your enemy as a corpse (to be consumed).

    Yeah Necro needs a class sticky dot seeing how it is supposed to be the DoT class
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