Necrom felt like a “Dear John” letter to casual players, and it decimated the ranks of many of the guilds I am/was in.
Of course this is just a small sample, but in general to me it just feels like there is a lot less people playing in general now.
Necrom felt like a “Dear John” letter to casual players, and it decimated the ranks of many of the guilds I am/was in.
Of course this is just a small sample, but in general to me it just feels like there is a lot less people playing in general now.
How did Necrom impact players negatively? except the usual pvp balance issue with new class.
-They turned world events into a group only semi-dungeon.
Necrom felt like a “Dear John” letter to casual players, and it decimated the ranks of many of the guilds I am/was in.
Of course this is just a small sample, but in general to me it just feels like there is a lot less people playing in general now.
Just noticed there aren't dozens of players beating poor dragon or the flying goat in summerset anymore, and obviously I can't do it myself.. What are the popular zones these days?
valenwood_vegan wrote: »A lack of content and innovation is driving people away imo.
The only actual playable content since Necrom (~8 months ago) was Infinite Archive. People who are playing that (if it's even still holding their interest) won't be seen out in the world at all. Most others in my guilds at least are bored... they log in during events or to do a couple daily tasks, or for a scheduled trial run. Then they leave. There's nothing to do.
The content that is coming is fairly predictable and stale. People will probably come back for it, ie: to run the two dungeons in u41... to try Gold Road... try some new builds... but then once again there's not much on the table for the rest of the year.
I'm sure this isn't the case for everyone and it's just an opinion based on what I'm seeing among my own friends and guilds, and how I personally feel as well.
So TL;DR, where have the people gone? They're playing other games right now.
WhiteCoatSyndrome wrote: »I actually saw a surprising number of people running around High Isle.
NeuroticPixels wrote: »I’ve been seriously considering returning to another MMO and dropping ESO. I would play both, but I literally can’t afford both subscriptions, and I refuse to play ESO without a craftbag.
WhiteCoatSyndrome wrote: »I actually saw a surprising number of people running around High Isle.
Oakensoul is still a popular Mythic.
WhiteCoatSyndrome wrote: »I actually saw a surprising number of people running around High Isle.
Right now? I would say that Infinite Archive is sucking the life out of some parts of the game.
Right now? I would say that Infinite Archive is sucking the life out of some parts of the game.
IA is designed to take the players out of circulation for as long as possible. It’s not quite turning the game back into a single-player one, as you can do IA with a group, but players who take their character in have every reason not to come back out and participate in anything else. I don’t understand why this was added, unless they are trying to reduce populations somewhere for performance reasons.