Darkstorne wrote: »Story Mode for Dungeons - I think this one is pretty simple tbh. Allow us to take a full party of Companions with us into dungeons. Normal mode is already pretty easy to solo, and allowing three Companions to join us in solo mode would mean we can have a full setup of DPS, tank, and healer, and a guaranteed ~30k DPS before the player's DPS is factored in. It also provides a solid reason for us to level and gear multiple companions rather than picking only one of the 6 (soon to be 8) available and ignoring the rest.
yea the basegame of eso has the option to preview furniture plans.
it's the square button on PlayStation and i believe x button on Xbox and when using a controller on PC.
Am I the only one thinking preview for Leads needs to happen?
If you get a lead you can press square to see the furniture or Mythic, now when I just get a random lead drop somewhere i rarley scry it.
What about the PVP companion that they very quickly hinted at during the 2024 revel live stream? Any word about that?
What about the PVP companion that they very quickly hinted at during the 2024 revel live stream? Any word about that?
What about the PVP companion that they very quickly hinted at during the 2024 revel live stream? Any word about that?
They didn't. Companions will be available in Q4 this year, not in Q2 as usual. Q4 will also have a PvP update. But PvP update and companions are not related - so, no, it's no PvP companion.
What about the PVP companion that they very quickly hinted at during the 2024 revel live stream? Any word about that?
They didn't. Companions will be available in Q4 this year, not in Q2 as usual. Q4 will also have a PvP update. But PvP update and companions are not related - so, no, it's no PvP companion.
Honestly, I think the ONLY reason they moved companions to Q4 is because, since it's a PVP DLC, they wanted add something to attract non-PVP players so they buy the DLC or subscribe. Otherwise, it would be a DLC that only a fraction of the players would be interested in.
Year "Ten and beyond is about more content and improving the game tech and making it all more accessible"?. Pretty ironic to say that during a year which will have the least amount of content added to the game ever while performance and balance are in one of the worst states since release. I understand that certain amount of stretching the reality is needed in interviews like that but come on.
Any good pvp update is genuinely about 6 years too late now... you've lost most that playerbase already by neglecting them that much.
Your main core is a PVE base now so a PVP update will probably upset them if anything.
GGs but ya messed it up
Instead of story mode, it would be better to have a +three companions dungeonqueue that grants transmutes. This way players can do dungeons at their own pace.
If storymode dungeons is their solution to speedrunners/fake roles, it won't work. There is a major difference between going slow(story mode), going fast(killing everything on the main path), and going "let's ignore everything in the dungeon and every other player" fast(speedrunner). Even I want dungeons done fast, just not ignore everything fast.
This must not happen under any circumstances. The only reason transmutes are granted for rnd is to keep the queues healthy, therefore they are earned for grouping up specifically. If someone can't be bothered to play with others, they also shouldn't be bothered with the respective rewards.
Story mode dungeons (with adjusted rewards, so no transmutes) are a fine addition, as they make content (not rewards!) more accessible for players of lesser skill. To form groups, which reflect our custom preferences, we already have guilds, chat and group finder. Use this options instead of trying to enforce soloism.
This must not happen under any circumstances. The only reason transmutes are granted for rnd is to keep the queues healthy, therefore they are earned for grouping up specifically. If someone can't be bothered to play with others, they also shouldn't be bothered with the respective rewards.
Story mode dungeons (with adjusted rewards, so no transmutes) are a fine addition, as they make content (not rewards!) more accessible for players of lesser skill. To form groups, which reflect our custom preferences, we already have guilds, chat and group finder. Use this options instead of trying to enforce soloism.
Wouldn't a story mode exclude transmutes anyway? Transmutes, as far as I'm aware, are granted by doing random dungeons in the groupfinder. Since storymode, as most envision it, wouldn't be accessed via the groupfinder queue it wouldn't give access to transmutes.
Also, transmutes can be gotten by solo activities anyway... like that dreadful card game or repairing keep walls in Cyrodiil.
This is exactly how I feel about speedrunners/fake roles, they shouldn't be in those dungeons and had no right to those rewards. As it is actually them who are not willing to play with others.If someone can't be bothered to play with others, they also shouldn't be bothered with the respective rewards.
SilverBride wrote: »I just hope they give us the option to skip the Companion unlocking quests once we've completed it on one character. These quests keep getting longer and longer and less enjoyable.
FluffyBird wrote: »"Figuring game out" for 9 years sounded more like "people that were doing stuff left the company and now we have to figure out what in Oblivion they made and how it works".
I mean... changing vision? Sure? "Figuring out"? Should have been finished way earlier.
Lets just agree to disagree, so we do not derail this thread too much.@Sarannah if a player is willing to play with others isn't dependent of the concrete type of the run but solely based on the fact, that they grouped up to do so.
It isn't relevant if those players queued solo for a full random experience or gathered likeminded people in guilds, chat or finder beforehand. They do the content as group anyways, thus helping each other. Choosing to queue solo doesn't suspend us from the necessity to communicate our needs to the rest of the group tho. It also doesn't suspend us from being overruled by a group's majority (If your way to play is preferred by the group's majority, you may simply kickvote a possibly not complying minority anyways.).
Further, there is no "right way" to run dungeons. A few examples:
1) 4 players agreeing to speedrun don't do any harm.
2) 4 players agreeing to play slowly don't do any harm.
3) A speedrunner paired up with 3 people, which don't mind a speedrun doesn't do any harm either.
Continue this list at your leisure.
What you are suggesting is something entirely different tho: You intend to hand out group-related rewards for single-player activities. This leads necessarily to less people doing group content, thus making it more difficult to form groups due to the reduced player pool. That's not even debatable imo.
Wanna earn rewards for grouping? Then group up.
It shouldn't be an issue to find likeminded people, if your playstyle isn't absolutely niche.
But harming group play just because a few people are too lazy/entitled/stubborn to use the easy-to -use solutions at hand (guilds, chat, group finder) won't happen nor should it.
On a sidenote: It's also possible to look out for likeminded people here in forums. There are people around for almost every possible playstyle. Getting in touch with each other is as easy as posting a comment and is most probably far more productive than trying to erase multiplayer-aspects of a MMO for personal short-term advantages.
What about the PVP companion that they very quickly hinted at during the 2024 revel live stream? Any word about that?
They didn't. Companions will be available in Q4 this year, not in Q2 as usual. Q4 will also have a PvP update. But PvP update and companions are not related - so, no, it's no PvP companion.
Honestly, I think the ONLY reason they moved companions to Q4 is because, since it's a PVP DLC, they wanted add something to attract non-PVP players so they buy the DLC or subscribe. Otherwise, it would be a DLC that only a fraction of the players would be interested in.
HappyTheCamper wrote: »It’s interesting too because they could potentially be the first free companions earned from just the base game.
FluffyBird wrote: »Maintenance mode XD
HappyTheCamper wrote: »It’s interesting too because they could potentially be the first free companions earned from just the base game.
You still need to own at least Blackwood to be able to use the companion system, no?
You still need to own at least Blackwood to be able to use the companion system, no?
Maybe not yet, but I'm worried it won't be long until we reach that state, looking at how they reduce content more and more now.
FluffyBird wrote: »Maintenance mode XD