Dagoth_Rac wrote: »Solo? 4-man dungeons? 12-man trials? PvP?
Nord_Raseri wrote: »Depends on a few factors. What is your class, build, and how are your stats(Crit chance/weapon damage/penetration) before changing weapon trait? And as Dagoth asked, it's purpose?
ClowdyAllDay wrote: »depends on your armor set. if you were using heartland conqueror set i'd use infused and then make a gold glyph as that would buff you up good.
ClowdyAllDay wrote: »since you are building around weapon and spell damage, migtht as well go nirnhoned
Dagoth_Rac wrote: »Solo? 4-man dungeons? 12-man trials? PvP?Nord_Raseri wrote: »Depends on a few factors. What is your class, build, and how are your stats(Crit chance/weapon damage/penetration) before changing weapon trait? And as Dagoth asked, it's purpose?
I play solo and, from time to time do random normal dungeons etc.
I wield two two-handed legendary sword with precise trait.
with the sword equipped I have: 27 critical chance, 4448 weapon/spell damage, and penetration 700.
Additional info Templar, unbuffed max stamina 26 k.
Damage of my weapon is 1571.
I didn't create her using any guide or builds.
I have ancient dragonguard set and hunding rage set. I have all bonuses of these sets.
All armor is medium, all passive for medium armor bought.
I still wonder if i should switch to 5 medium, i light, 1 heavy to get bonus from the undaunted passive.
Dagoth_Rac wrote: »Solo? 4-man dungeons? 12-man trials? PvP?Nord_Raseri wrote: »Depends on a few factors. What is your class, build, and how are your stats(Crit chance/weapon damage/penetration) before changing weapon trait? And as Dagoth asked, it's purpose?
I play solo and, from time to time do random normal dungeons etc.
I wield two two-handed legendary sword with precise trait.
with the sword equipped I have: 27 critical chance, 4448 weapon/spell damage, and penetration 700.
Additional info Templar, unbuffed max stamina 26 k.
Damage of my weapon is 1571.
I didn't create her using any guide or builds.
I have ancient dragonguard set and hunding rage set. I have all bonuses of these sets.
All armor is medium, all passive for medium armor bought.
I still wonder if i should switch to 5 medium, i light, 1 heavy to get bonus from the undaunted passive.
Zodiarkslayer wrote: »Dagoth_Rac wrote: »Solo? 4-man dungeons? 12-man trials? PvP?Nord_Raseri wrote: »Depends on a few factors. What is your class, build, and how are your stats(Crit chance/weapon damage/penetration) before changing weapon trait? And as Dagoth asked, it's purpose?
I play solo and, from time to time do random normal dungeons etc.
I wield two two-handed legendary sword with precise trait.
with the sword equipped I have: 27 critical chance, 4448 weapon/spell damage, and penetration 700.
Additional info Templar, unbuffed max stamina 26 k.
Damage of my weapon is 1571.
I didn't create her using any guide or builds.
I have ancient dragonguard set and hunding rage set. I have all bonuses of these sets.
All armor is medium, all passive for medium armor bought.
I still wonder if i should switch to 5 medium, i light, 1 heavy to get bonus from the undaunted passive.
Wow, those are low stats. Is this unbuffed?
Since your crit chance is very low, I'd argue to use precise. Although the normal rational is to get to at least 50% crit chance with 6k SD and 7k to 9k penetration for SOLO Templar gameplay.
Also, use Dual Maces ... There is no reason to not use Dual Wield on a Templar. There simply isn't.
You are always in melee range, because of Jabs/Sweeps. The beams are the best execute abilities in the game. And dual wield just has better passives, compared to 2H.
Dagoth_Rac wrote: »Dagoth_Rac wrote: »Solo? 4-man dungeons? 12-man trials? PvP?Nord_Raseri wrote: »Depends on a few factors. What is your class, build, and how are your stats(Crit chance/weapon damage/penetration) before changing weapon trait? And as Dagoth asked, it's purpose?
I play solo and, from time to time do random normal dungeons etc.
I wield two two-handed legendary sword with precise trait.
with the sword equipped I have: 27 critical chance, 4448 weapon/spell damage, and penetration 700.
Additional info Templar, unbuffed max stamina 26 k.
Damage of my weapon is 1571.
I didn't create her using any guide or builds.
I have ancient dragonguard set and hunding rage set. I have all bonuses of these sets.
All armor is medium, all passive for medium armor bought.
I still wonder if i should switch to 5 medium, i light, 1 heavy to get bonus from the undaunted passive.
For solo, try 2H Maul with Sharpened and Thief Mundus. Penetration is always your best damage stat to start with and Light Armor is the penetration armor, which is not a good choice if your primary attribute is stamina. You'll struggle with resources in light armor. Maul and Sharpened will get penetration up pretty high, then Thief will add some crit chance. For random dungeons, you may even want to switch out Thief with Lover for more penetration because dungeon mobs have twice the armor of overland mobs.
ClowdyAllDay wrote: »lots of things would be better but since you chose to build around damage might as well use a nirnhoned.
Now if you wanted to build around critical strike rating then use the sets that enhance that, namely back alley gourmand and orders wrath, then yeah since you'd be building off of critical strike rating then use precise and i guess thief mundus stone...
How you build is for you to decide. gourmand and order's wrath is what i would use but you know, to each their own i guess
Dagoth_Rac wrote: »Dagoth_Rac wrote: »Solo? 4-man dungeons? 12-man trials? PvP?Nord_Raseri wrote: »Depends on a few factors. What is your class, build, and how are your stats(Crit chance/weapon damage/penetration) before changing weapon trait? And as Dagoth asked, it's purpose?
I play solo and, from time to time do random normal dungeons etc.
I wield two two-handed legendary sword with precise trait.
with the sword equipped I have: 27 critical chance, 4448 weapon/spell damage, and penetration 700.
Additional info Templar, unbuffed max stamina 26 k.
Damage of my weapon is 1571.
I didn't create her using any guide or builds.
I have ancient dragonguard set and hunding rage set. I have all bonuses of these sets.
All armor is medium, all passive for medium armor bought.
I still wonder if i should switch to 5 medium, i light, 1 heavy to get bonus from the undaunted passive.
For solo, try 2H Maul with Sharpened and Thief Mundus. Penetration is always your best damage stat to start with and Light Armor is the penetration armor, which is not a good choice if your primary attribute is stamina. You'll struggle with resources in light armor. Maul and Sharpened will get penetration up pretty high, then Thief will add some crit chance. For random dungeons, you may even want to switch out Thief with Lover for more penetration because dungeon mobs have twice the armor of overland mobs.
I use a tower since it increases my maximum stamina. Like I said i wear full set of medium armor. I only mentioned light armor because some people on twitter/youtube were mentioning it. So you are saying that I should focus on one thing rather than invest some in penetration/Weapon damage/stamina etc.
FrancisCrawford wrote: »In PvE, Divines is always a good choice for armor.
That said, if you use Training instead, you'll level up or increase your CP a lot faster.
But don't use Training on your weapon. You'd give up too much damage.
ClowdyAllDay wrote: »FrancisCrawford wrote: »In PvE, Divines is always a good choice for armor.
That said, if you use Training instead, you'll level up or increase your CP a lot faster.
But don't use Training on your weapon. You'd give up too much damage.
using training on your weapon is fine. if you use heartland conqueror armor set you get double the training points from them, ie 16% for 2h weapons and 8% for each one handed weapon. One can compensate by using slaughterstone on their jewls to buff weapon damage and at about 4k per slaughterstone, adding 12k cost for proper leveling gear isn't bad or unreasonable, esp if you use it for a long time.
Zodiarkslayer wrote: »@Sewedir You have to give the buffed amount, because the entire potential of your build has to be taken into consideration. If not, you are opening the door for mistakes. Maybe even Big Mistakes.
For example, what abilities do you even use? Templar has some class abilities that can seriously buff you. Or not, if you do not use them.
Or do you use bar buffers like Inner Light or Camouflaged Hunter? They both give Major Savagery passively and that is 12% crit chance. Do you have it? Or not?
The Thief with 7 pieces Divines armour trait is THE STANDARD. Only Nightblades and StamSorcs sometimes use the Shadow.
Noone uses the Tower. And if you need more Max Stamina, look somewhere else. For example putting all attribute points in Max Stamina and enchanting all armor pieces with a golden glyph of max stamina will get you there, too. Only your cost of opportunity is much lower.
Deciding between Precise amd Sharpened trait is heavily influenced by all that. So, maybe you have been asking the wrong question? 😊
Look, planning a build is work and not everyone wants to do that. I get it.
I like to use the Uesp.net build calculator when I do my planning. It's super simple and gives a good measure of your power. Other build creators don't do that.
https://en.uesp.net/wiki/Special:EsoBuildEditor