(No-CP No-Proc campaign) Pure support templar healer build, advice needed

Darethran
Darethran
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It's been ages since I have done some build planning, and I've heard a few things have changed; impenetrable isn't BiS, repeat heals gobble up magicka, and light armour isn't as squishy. But the ideal build is still all the magicka recovery?

Here's the build I've come up with: https://en.uesp.net/wiki/Special:EsoBuildData?id=589920
Race: Dunmer
Class: Templar
32 Health, 32 Magicka, 0 Stamina
Mundus - Magicka Recovery
Head - Chokethorn L, Impenetrable
Shoulders - Shadowrend L, Impenetrable
Chest - Fortified Brass H, Reinforced
Hands - Fortified Brass L, Sturdy
Waist - Fortified Brass L, Sturdy
Legs - Fortified Brass M, Sturdy
Feet - Fortified Brass L, Sturdy
2x ring & 1x necklace - Seducer, Infused, Magicka Recovery
1x Resto staff - Seducer, Powered
1x Mace - Seducer, Defending
1x Shield - Seducer, Sturdy

With enchants, bonuses, and passives, my build has 3.2k magicka recovery. With repeat heals costing more, along with the utility spells for support, I felt that healing power/spell damage (which can affect healing power?) were irrelevant. Better to have more shields up, purifies, not as good burst heals, and buffs constantly? Along with Fortified Brass, that should provide a bit of survivability with a shield up.

That being said, I do like the idea of being able to clutch with better than average burst healing in the nick of time. But
Edited by Darethran on 18 December 2023 22:05
In Scotland | @Darethran

[EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • Udrath
    Udrath
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    Check out impregnable and heartland conqueror. Gives another 8% boost to powered staff. Magicka isn’t really a problem if you’re constantly heavy attacking. Stacked up either on crit chance/spell damage/healing done for monster pieces, and try thief, ritual, apprentice. Could even swap out jewerly enchants for spell damage for strong healing. You get like 450 recovery from rune anyways + food.
    Edited by Udrath on 19 December 2023 01:35
  • gariondavey
    gariondavey
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    Fortified brass is garbage. Use pariah or aetherial ascension or trial by fire if you want a defensive set for no proc.

    Heartland conqueror would be your other 5 pc.

    3 heavy (chest, 2 others) 3 light (gloves, belt, 1 other) 1 medium (whatever is left). Heavy pieces are reinforced, others are impen and/or sturdy.

    1 mythic (I'd recommend torc on a healer in no proc), 1 magma incarnate.

    Ritual mundas, powered resto + defending ice staff/1h+s

    Resto bar
    Radiating regen, echoing vigor, blessing of protection, extended ritual, stam sustain rune (allows blocking and sprinting with still some stam return), resto ult

    Ice/1h+s bar
    Race against time, flex (siege shield, flare), honor the dead/breath of life (this is your "hold block + spam heal when focused or trying to heal someone else who is focused" spell), living dark, repentance, barrier/1h+s ult/templar healing ult

    Stage 3 vamp, all jewels infused mag recovery, all gear tri enchants, 30-64 points into hp, rest (or none) in mag

    Breton is best race for a healer.
    Edited by gariondavey on 19 December 2023 07:05
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • WaywardArgonian
    WaywardArgonian
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    What is it you are trying to do in terms of gameplay? Will you go and heal groups or just attract zergs and try to survive as long as possible blocking/healing yourself while you kite around rocks? If the latter, anything involving Pariah + Vamp 3 will do the trick.

    If you want to heal groups and keep your friends alive, the best combination on no-proc is Heartland Conqueror + Eternal Vigor + Markyn. You can adjust the build a bit according to your own needs, but to give you an example in groups of 8 or more I play 5 medium, 1 light, 1 heavy with Orzorga's Red Frothgar. With groups smaller than that I run 3 heavy, 3 medium, 1 light with either Orzorga's Red Frothgar or Orzorga's Smoked Bear Haunch/Jewels of Misrule, depending on the class kit. I only play with vamp 3 in smaller groups. Weapon type for me is either dual swords + resto staff or ice staff + resto staff. This is just a rough idea though.

    If you want more detailed help just dm me as I've played healer in around 10 different guilds on Ravenwatch so I can probably give you a pretty good idea of what would suit your intended gameplay.
    Edited by WaywardArgonian on 20 December 2023 00:43
    PC/EU altaholic | PVP support player | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Darethran
    Darethran
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    Gah, no way to edit the thread
    Udrath wrote: »
    Check out impregnable and heartland conqueror. Gives another 8% boost to powered staff. Magicka isn’t really a problem if you’re constantly heavy attacking. Stacked up either on crit chance/spell damage/healing done for monster pieces, and try thief, ritual, apprentice. Could even swap out jewerly enchants for spell damage for strong healing. You get like 450 recovery from rune anyways + food.

    I *could* go for two builds here. One for defence support at keeps, another one as support in the field. Which would justify being more selfish and having rune spells to tank with the shield. Hmm.

    Impregnable seems better over fortified brass, with that critical resist. That's a lot of critical resist. Hmmmm.
    Fortified brass is garbage. Use pariah or aetherial ascension or trial by fire if you want a defensive set for no proc.

    Heartland conqueror would be your other 5 pc.

    3 heavy (chest, 2 others) 3 light (gloves, belt, 1 other) 1 medium (whatever is left). Heavy pieces are reinforced, others are impen and/or sturdy.

    1 mythic (I'd recommend torc on a healer in no proc), 1 magma incarnate.

    Ritual mundas, powered resto + defending ice staff/1h+s

    Resto bar
    Radiating regen, echoing vigor, blessing of protection, extended ritual, stam sustain rune (allows blocking and sprinting with still some stam return), resto ult

    Ice/1h+s bar
    Race against time, flex (siege shield, flare), honor the dead/breath of life (this is your "hold block + spam heal when focused or trying to heal someone else who is focused" spell), living dark, repentance, barrier/1h+s ult/templar healing ult

    Stage 3 vamp, all jewels infused mag recovery, all gear tri enchants, 30-64 points into hp, rest (or none) in mag

    Breton is best race for a healer.

    Interesting set up. Pariah does seem better than fortified brass as well. I've never been keen on vampirism, as the bonus damage taken by fire sounds like a good way to get whacked by artillery, when one of my purposes is to eat artillery fire while supporting others to get through it.

    Mythics are out as well, as I cannot be bothered with the tedious grind involved to level up the two skill lines. The items are really good, but the grind would make me hate the game and quit.
    What is it you are trying to do in terms of gameplay? Will you go and heal groups or just attract zergs and try to survive as long as possible blocking/healing yourself while you kite around rocks? If the latter, anything involving Pariah + Vamp 3 will do the trick.

    If you want to heal groups and keep your friends alive, the best combination on no-proc is Heartland Conqueror + Eternal Vigor + Markyn. You can adjust the build a bit according to your own needs, but to give you an example in groups of 8 or more I play 5 medium, 1 light, 1 heavy with Orzorga's Red Frothgar. With groups smaller than that I run 3 heavy, 3 medium, 1 light with either Orzorga's Red Frothgar or Orzorga's Smoked Bear Haunch/Jewels of Misrule, depending on the class kit. I only play with vamp 3 in smaller groups. Weapon type for me is either dual swords + resto staff or ice staff + resto staff. This is just a rough idea though.

    If you want more detailed help just dm me as I've played healer in around 10 different guilds on Ravenwatch so I can probably give you a pretty good idea of what would suit your intended gameplay.

    This is good stuff. Let me see if I can properly write out my approach.

    I've got a few different roles that I assign myself. During defences, I'm on the walls casting heals, buffs, and snares on the players fighting off the enemy. It's pretty rare that I pull out the 1h+shield in that situation, as once the walls or gate is down, there's not much to be had from buying time for a few seconds.

    On the field, I go for a more selfish tank role while chucking out heals. My old (current) build is to have full heavy armour with impenetrable for maximum health and resistances along with rune skills, so I could stand up to several players attacking me at once and not have to fall back. Thing is, that leaves my magicka recovery basically at starting values, so there's not much staying power. I can't afford all the tri-stat potions that I consume in that scenario.

    When attacking a keep, I'd be casting siege shield, staying on top of the ram even with oils raining down with all the heals and purges I'd be throwing out.

    For the groups, I'd usually just pug it. I did join a big PvP guild, but they were very toxic and bitter men, which killed the vibe for me. Don't care much for people going on off-topic rants and insulting other factions for beating them.
    In Scotland | @Darethran

    [EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer
  • gariondavey
    gariondavey
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    1 - mythics are huge in no proc because some of them work while arena weapons and monster sets don't. You are severely limiting yourself by not running one.
    2 - you have purge. You can just purge off siege fire damage. Additionally, undeath gives 15 percent damage mitigation at 50 percent hp, so the risks outweigh the increased fire damage risks.
    3 - fortified brass hasn't been good since the nerf in like 2019 or 2020.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
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