It's been ages since I have done some build planning, and I've heard a few things have changed; impenetrable isn't BiS, repeat heals gobble up magicka, and light armour isn't as squishy. But the ideal build is still all the magicka recovery?
Here's the build I've come up with:
https://en.uesp.net/wiki/Special:EsoBuildData?id=589920
Race: Dunmer
Class: Templar
32 Health, 32 Magicka, 0 Stamina
Mundus - Magicka Recovery
Head - Chokethorn L, Impenetrable
Shoulders - Shadowrend L, Impenetrable
Chest - Fortified Brass H, Reinforced
Hands - Fortified Brass L, Sturdy
Waist - Fortified Brass L, Sturdy
Legs - Fortified Brass M, Sturdy
Feet - Fortified Brass L, Sturdy
2x ring & 1x necklace - Seducer, Infused, Magicka Recovery
1x Resto staff - Seducer, Powered
1x Mace - Seducer, Defending
1x Shield - Seducer, Sturdy
With enchants, bonuses, and passives, my build has 3.2k magicka recovery. With repeat heals costing more, along with the utility spells for support, I felt that healing power/spell damage (which can affect healing power?) were irrelevant. Better to have more shields up, purifies, not as good burst heals, and buffs constantly? Along with Fortified Brass, that should provide a bit of survivability with a shield up.
That being said, I do like the idea of being able to clutch with better than average burst healing in the nick of time. But
In Scotland |
@Darethran
[EU] Ervona Saranith (EP) - Lvl 50 CP >560 - Dunmer Healer