MindOfTheSwarm wrote: »Mate have fun. Stick on Plague Slinger, Thorvukun and Plaguebreak and go full Disease. Who cares about it being meta when you’re a literal walking bringer of corruption. Shame there is no Disease Weapon skill like to round such a build out.
Necrotech_Master wrote: »necromancer tether is still a tick rate of 0.6 sec, while a little slower than the arcanist beam, it is still faster than majority of other dots (which are either on 1 or 2 sec ticks)
so its still not terrible with azureblight or runecarvers if thats what you were trying to aim for
the problem i have with necromancer and dots is that they have a passive to boost dot dmg, but almost none of their class skill have a dot component lol
CameraBeardThePirate wrote: »Necrotech_Master wrote: »necromancer tether is still a tick rate of 0.6 sec, while a little slower than the arcanist beam, it is still faster than majority of other dots (which are either on 1 or 2 sec ticks)
so its still not terrible with azureblight or runecarvers if thats what you were trying to aim for
the problem i have with necromancer and dots is that they have a passive to boost dot dmg, but almost none of their class skill have a dot component lol
They have exactly 2 dots in their class kit: Graverobber and Tether. Neither is a sticky DoT, making both pretty bad in PvP. Skeletal Archer/Arcanist should count as a DoT, but is direct damage, cannot proc sets, and cannot be commanded like normal pets. Despite these shortcomings, it was still subject to the 50% blanket DoT nerf in U35, making the ability not worth the bar space.
Zodiarkslayer wrote: »Glacial Colossus gives 20s of Maj Vuln, now! That is a very long time. ImO the superior Morph for Solo Boss fights.
For SOLOing on Necro:
You will need Weapon Sill Line abilities to avoid being locked into weakling buggy necro skills and thus get some actual survivability to the class.
My StamCro has a 2H Sword backbar and Dual Maces frontbar. Hexos' Ward and Order's Wrath with Slimecraw and Iceheart one piece for crit chance improvement.
Since so many (short duration) Magicka abilities are needed for utility, I need to take the Stamina Morphs of class skills where possible. Otherwise sustain is abysmal.
The same goes for the MagCro, only reversed. And I tried to use as many low cost alternatives as possible, because if you take the high cost abilities you will run out of steam rather quickly. It works with a good companion Tank.
Stam: https://en.uesp.net/wiki/Special:EsoBuildData?id=567456
Mag: https://en.uesp.net/wiki/Special:EsoBuildData?id=586288