- WRONG -
The Lesson of Ayem - This card seems appropriately costed now. Maybe it cost cost 5 as to discourage less experienced players from buying it, but it seems fine as it is.
Mournhold Clergy - Although having this card be cheaper is questionable because it is quite strong and can cause early game blowout scenarios through it's confine key word, it is somewhat interesting that the card costs less now because sometimes that means you keep an extra card in hand before being able to purchase it which then means that the donate key word is more likely to be useful.
Jeering Shadow - This card doesn't seem like much of a problem.
Prowling Shadow - I'm putting this card in the "wrong category" because I haven't experienced it's new strengths that much. That said, at the philosophical level, the card can be problematic
Eldertide Fenwitch/Draoife Ritecaller - I considered that maybe different nerf for these cards was more appropriate, but the change made by the devs seems like it is better than my prior suggestion.
- Right -
Armory - The change was fine. Not necessary, but fine.
Storm Shark Wavecaller/Serpentguard Rider - These cards are stupid.
Psijic's Insight/Cephorah's Insight - These cards are both very clearly way too good now. They were perfectly fine before. It may be hard to see how scrying get's people ahead, trust me it does.
Time Mastery - I can't find any reason for this change.
Bardic Veneration/Festival of Forbearance - This was an abhorent change. Whoever came up with it is guilty.
Customs Seizure - Possibly the worst balance change to happen in all of ESO's history. Whoever came up with it is beyond guilty.
- Not Previously Commented On -
Wispcaller Totem - This card makes more sense now. I didn't understand the patch note prior to playing with the updated card.
Rally - I rally don't understand why this card has had to be changed twice now. The first change was just so-so and taking off a single power from an 8 drop seems sort of mincing. Did a spreadsheet tell you to do this or what? All hail spreadsheet, master of devs.
- Conclusion -
Six of the changes I was correct about and 5 of the changes the designers were correct about. And that is being somewhat generous because two of the cards that give points to the designers didn't really need to be altered and I was lenient in my evaluation of them as to give the designers benefit of the "doubt."
Not only that, but there are some cards that didn't become changed that clearly should have been. So I am a more reliable source for game balance than the designers. And I realize that the designers have different goals than I do, but I don't see my vision as excluding what I think their vision is. Presumably, because I am a more reliable source for game balance, that also means that I know more about the game and that everyone should listen to me. Sure, there are some various opinions and differing perspectives that I don't really care about but may be worth exploring. But overall, I'll humbly accept the title of master of games. It's time to duel!
Don't tank
"In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel