Hybridization happened, it removed what little diversity the game had before. That and a bunch of small poor balancing decisions that added up like the charged trait buff, massive elemental susceptibility buff or the consolidation of both resolve/ward buffs and fracture/breach debuffs that led to some skills becoming outright better than others (puncture became basically extinct in pvp, replaced by ele sus which caused vateshran ice staff usage surge as it's "free" additional pressure for most builds).
Each class had 2-3 cookie-cutter builds, one stam one mag at least, but you could deviate from them and still perform reasonably well. And they at least played differently, the classic 2h/bow roly-poly stamblade played nothing like the old ranged magblade that used to survive with HoTs and dampen magic, or the magblade caluurion ganker, or the proxy det bomber etc...
Now each class has one build, and a lot is very similar between them. Only classes that already had well rounded kits like NB and DK got to keep a bit of originality.
No pvp major changes for like 2 years.
Recap: Nightblades get huge buffs and started doing high damage so everyone had to build tanky. Then people realised you can be tanky and do damage and we’re stuck.
Hybridization happened, it removed what little diversity the game had before. That and a bunch of small poor balancing decisions that added up like the charged trait buff, massive elemental susceptibility buff or the consolidation of both resolve/ward buffs and fracture/breach debuffs that led to some skills becoming outright better than others (puncture became basically extinct in pvp, replaced by ele sus which caused vateshran ice staff usage surge as it's "free" additional pressure for most builds).
Each class had 2-3 cookie-cutter builds, one stam one mag at least, but you could deviate from them and still perform reasonably well. And they at least played differently, the classic 2h/bow roly-poly stamblade played nothing like the old ranged magblade that used to survive with HoTs and dampen magic, or the magblade caluurion ganker, or the proxy det bomber etc...
Now each class has one build, and a lot is very similar between them. Only classes that already had well rounded kits like NB and DK got to keep a bit of originality.
Exactly. Hybridization means that stam and mag toons wear the same sets to be optimized.
ItsNotLiving wrote: »I was against hybridization for this exact reason. ZOS deleted 6 classes in one update and now there might as well be one morph for every skill. Why would I make my character worse by deviating from the best morphs? Master DW and Vat Ice staff are problems but if you had to build Stam or Mag at least you had to run one or the other, hybridization was done with absolutely zero though behind it and now PvP is on life support.
IZZEFlameLash wrote: »ItsNotLiving wrote: »I was against hybridization for this exact reason. ZOS deleted 6 classes in one update and now there might as well be one morph for every skill. Why would I make my character worse by deviating from the best morphs? Master DW and Vat Ice staff are problems but if you had to build Stam or Mag at least you had to run one or the other, hybridization was done with absolutely zero though behind it and now PvP is on life support.
Even before hybridization, there always had been best morphs. I don't see why this is brought up against hybridization. When a morph was terrible, people still never ran that particular morph and asked for buffs of the weak morph and nerfs to the viable morph.
I can see where hybridization was a little limiting on variety. I don't think it's a very hard fix though-- to just make morphs comparable to one another.
Another thing that has bothered me over the years has been the players' desire to have every comparable class skill be better than it's corresponding weapon skill. I think this is also harmful, ESPECIALLY when coupled with the complaint being discussed here.
I can see where hybridization was a little limiting on variety. I don't think it's a very hard fix though-- to just make morphs comparable to one another.
Another thing that has bothered me over the years has been the players' desire to have every comparable class skill be better than it's corresponding weapon skill. I think this is also harmful, ESPECIALLY when coupled with the complaint being discussed here.
Twohothardware wrote: »Build variety went to the dump when they went the way hybridization. Now you just have one best build for every class with no real difference between magicka and stamina.
Hybridization killed it. Everyone can run the absolute strongest sets, weapon combos, and skill choices on any class with no drawbacks now.
Hybridization effectively halved the number of classes in the game.