I tend to play melee builds but I've been wondering if for much content I am not gimping myself. There are some inherent advantages to playing ranged which include:
- having more of the battle in your field of view (situational awareness)
- being out of range of enemy melee abilities
- having more reaction time to get out of the way of projectiles, radiating aoe's and the like
AFAIK there is one counter balance, which is that in many cases, ranged magicka builds will be using light armour, vs medium armour for melee.
But is that enough to combensate? I've been dabbling in the endless archive, and because I haven't actually done much group content I decided to watch a youtube vid demonstrating the mechanics of 68 bosses encountered there. In almost all cases it seems necessary or beneficial to stay at range, hardly ever is it a downright disadvantage.
Maybe it's a 'learn to play' thing. I kind of hope it is, actually, but is it? Or are ranged builds at an inherent advantage in much of ESO's PVE endgame content especially solo/duo.
I'd welcome your insights.
Objectively speaking, ranged does have a downside. You trade more survivability for less damage. Almost in all cases will Melee do more damage than a ranged class. The only exception is possibly sorcs.
That being said, even ranged builds still have to come in melee range for something. Rarely will you see a 100% ranged build.
For solo content, melee might have a rough time unless you have a tank as intended.
Constantly kiting AOEs and mechanics are still things ranged toons have to do as well in solo content. For example, I main range magicka nightblade in PvE, and in Endless Archive the marauders still give me trouble even though i can kite them endlessly. They still stay right in front of me and I still have to dodge and weave.
The tradeoff can sometimes be unnoticeable when it comes to DPS in actual content. As ranged toons still do less dmg, just more reliable as you can still parse while dodging and weaving mechanics.
So at the end of the day the skill difference comes from the player itself. I've seen Thisisi a good friend of mine, tank Vet trials and out dps everyone on the team on a tank melee sorc. Anything is possible.
Objectively speaking, ranged does have a downside. You trade more survivability for less damage. Almost in all cases will Melee do more damage than a ranged class. The only exception is possibly sorcs.
Interesting. I was wondering if that was the case, but I've not actually looked at those figures too closely.That being said, even ranged builds still have to come in melee range for something. Rarely will you see a 100% ranged build.
I know, but for melee abilities you either get in range, or you can't do damage at all. Ranged abilities still work at close range, so there's no symmetry there. At least, I don't know of any rules that greatly reduce or disable damage for ranged abilities at short range.For solo content, melee might have a rough time unless you have a tank as intended.
I take it you mean unless you are a tank? Can't really have one with you in solo contentConstantly kiting AOEs and mechanics are still things ranged toons have to do as well in solo content. For example, I main range magicka nightblade in PvE, and in Endless Archive the marauders still give me trouble even though i can kite them endlessly. They still stay right in front of me and I still have to dodge and weave.
Of course, and in that case wearing light armour is a liability for defense. But in the opposite case, where you have to stay at range or some one-shot mechanic will kill you, as a pure melee build you're just busy keeping your distance without the possibility of doing any damage.The tradeoff can sometimes be unnoticeable when it comes to DPS in actual content. As ranged toons still do less dmg, just more reliable as you can still parse while dodging and weaving mechanics.
And as a melee build your damage output drops to 0 if you can't get close to the target.So at the end of the day the skill difference comes from the player itself. I've seen Thisisi a good friend of mine, tank Vet trials and out dps everyone on the team on a tank melee sorc. Anything is possible.
Should I go that way? Is it being a tanky melee build comparable in difficulty to being a ranged melee build?
My own experience is that if I have a bow and 2H or bow and DW, it is quite a lot easier to get through hard content if I use the bow and kite the bosses. Get in close, and it's much, much harder.
Nope. Not really. See my previous post.I tend to play melee builds but I've been wondering if for much content I am not gimping myself.
Play 3rd person, maximum viewing angle in camera settings, maximum zoom distance. I get your point, but this is good enough.- having more of the battle in your field of view (situational awareness)
For how long? In EA you want to round up and cleave stuff. It's slower and more of a problem when enemies do not come to you.- being out of range of enemy melee abilities
Maybe. Not if the radiating AOE was targeted on you.- having more reaction time to get out of the way of projectiles, radiating aoe's and the like
In PvP medium IMO has an advantage. In trials, if you're a DD and you don't know mechanics, you're dead one way or the other. In solo / duo PvE you build towards the content you're doing one way or the other.AFAIK there is one counter balance, which is that in many cases, ranged magicka builds will be using light armour, vs medium armour for melee.
Xynode's videos are typically ambitious. They may give the impression that they cover everything, but they don't. Can't rely on him fully covering every mechanic nor would I say his footage / his preferred builds are necessarily meta.But is that enough to combensate? I've been dabbling in the endless archive, and because I haven't actually done much group content I decided to watch a youtube vid demonstrating the mechanics of 68 bosses encountered there. In almost all cases it seems necessary or beneficial to stay at range, hardly ever is it a downright disadvantage.
It's build knowledge, mechanics knowledge / experience, and muscle memory.Maybe it's a 'learn to play' thing. I kind of hope it is, actually, but is it? Or are ranged builds at an inherent advantage in much of ESO's PVE endgame content especially solo/duo.
Nope. Not really. See my previous post.I tend to play melee builds but I've been wondering if for much content I am not gimping myself.Play 3rd person, maximum viewing angle in camera settings, maximum zoom distance. I get your point, but this is good enough.- having more of the battle in your field of view (situational awareness)For how long? In EA you want to round up and cleave stuff. It's slower and more of a problem when enemies do not come to you.- being out of range of enemy melee abilities
In PvP it's a double-edged sword. Line-of-sight is a powerful tool. Yes you may gank people from range, yes you may keep players at range on a streaking sorc. On the other hand, the counter to line-of-sight is to be a melee player, staying on top of your target.Maybe. Not if the radiating AOE was targeted on you.- having more reaction time to get out of the way of projectiles, radiating aoe's and the likeIn PvP medium IMO has an advantage. In trials, if you're a DD and you don't know mechanics, you're dead one way or the other. In solo / duo PvE you build towards the content you're doing one way or the other.AFAIK there is one counter balance, which is that in many cases, ranged magicka builds will be using light armour, vs medium armour for melee.Xynode's videos are typically ambitious. They may give the impression that they cover everything, but they don't. Can't rely on him fully covering every mechanic nor would I say his footage / his preferred builds are necessarily meta.But is that enough to combensate? I've been dabbling in the endless archive, and because I haven't actually done much group content I decided to watch a youtube vid demonstrating the mechanics of 68 bosses encountered there. In almost all cases it seems necessary or beneficial to stay at range, hardly ever is it a downright disadvantage.It's build knowledge, mechanics knowledge / experience, and muscle memory.Maybe it's a 'learn to play' thing. I kind of hope it is, actually, but is it? Or are ranged builds at an inherent advantage in much of ESO's PVE endgame content especially solo/duo.