Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Real DPS Performance

Shaolindelt
Shaolindelt
Soul Shriven
So we all know that Dummy Parses are different than real DPS in a dungeon or trial with healing, dodging, buffing, etc. I'll be honest, I despise Parsing because I get distracted with a static dummy and keep skills rolling in a perfect rotation and it's just not why I play the game. But I'm curious, for real (single target) DPS scores in a dungeon or trial, what do you realistically think a DPS should get for each category (think PUG that you'd be ok working with):

1) Normal Dungeon
2) Vet Dungeon
3) Normal DLC Dungeon
4) Vet DLC Dungeon
5) Normal Trial
6) Vet Trial
7) (maybe) DLC Vet Trial

I'm just curious where my routine performance with single-target DPS that I get from my addons in real combat measures up to community expectations.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭
    Honestly, there’s no way of telling you. The specific content drastically changes how much DPS you can do, along with how good your supports are and what other classes are in the group. Just shoot for 40%+ of the DPS in dungeons and 10-15% in trials.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    General rules of thumb: 22-25k is fine for vet dlc dungeons. You can make it by in half that for normal. 25k is also fine for normal trials. Vet dlc you really want about 50k min for it not to be a struggle bus.
    Edited by boi_anachronism_ on 28 October 2023 22:16
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    I don't really use dummies. What I like to do is use one of the easy WB's with no adds and a stopwatch. I think that that gives me an idea of how much damage I'm putting out in a more practical format. PC's probably have an add-on for that ... ;-)



    PS5/NA
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    I don't really use dummies. What I like to do is use one of the easy WB's with no adds and a stopwatch. I think that that gives me an idea of how much damage I'm putting out in a more practical format. PC's probably have an add-on for that ... ;-)



    So thats not a bad thing. Back in the day before dummies dps would go into a a dungeon with a healer and a tank and they would time it. I want to say elden hollow was one that was used quite a bit with chockethorn.
    Edited by boi_anachronism_ on 28 October 2023 23:53
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    Real DPS doesn't care just skill rotation regardless mission difficulty.
    I also use target dummy for damage testing, but I believe real hard combat result rather than
    dummy test. (ex, like the Vet Graven Deep)
    If you can't do good performance in dangerous situation, then you're crappy DD.
    Combat dummy will not kill you, but real combat is difference.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    Real DPS doesn't care just skill rotation regardless mission difficulty.
    I also use target dummy for damage testing, but I believe real hard combat result rather than
    dummy test. (ex, like the Vet Graven Deep)
    If you can't do good performance in dangerous situation, then you're crappy DD.
    Combat dummy will not kill you, but real combat is difference.

    Sure. The dummy is just a baseline to get an idea. You need a really optomized team to actually get close to that damage. Depending on the person you expect a drop in dps just because of mechs. Few dds are able to keep their rotation and play the content perfectly. Its all practice. Content is just about reps. That goes for everything regardless of if you are in 4man, 12man, or soloing. Know the mechs, if you want good damage you need anticipate them.
    Edited by boi_anachronism_ on 29 October 2023 05:22
  • N3CR01
    N3CR01
    ✭✭✭✭
    I don't really use dummies. What I like to do is use one of the easy WB's with no adds and a stopwatch. I think that that gives me an idea of how much damage I'm putting out in a more practical format. PC's probably have an add-on for that ... ;-)



    Exactly what I do, espc on the PTS testing new builds.
  • ForzaRammer
    ForzaRammer
    ✭✭✭✭✭
    Real DPS doesn't care just skill rotation regardless mission difficulty.
    I also use target dummy for damage testing, but I believe real hard combat result rather than
    dummy test. (ex, like the Vet Graven Deep)
    If you can't do good performance in dangerous situation, then you're crappy DD.
    Combat dummy will not kill you, but real combat is difference.

    Dummy parse is for measuring the ceiling, sure people with high ceiling may not be good, but people with garbage ceilings can’t possibly be decent.
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    Real DPS doesn't care just skill rotation regardless mission difficulty.
    I also use target dummy for damage testing, but I believe real hard combat result rather than
    dummy test. (ex, like the Vet Graven Deep)
    If you can't do good performance in dangerous situation, then you're crappy DD.
    Combat dummy will not kill you, but real combat is difference.

    Dummy parse is for measuring the ceiling, sure people with high ceiling may not be good, but people with garbage ceilings can’t possibly be decent.

    Exactly. A good parse doesnt make a good dps but a good dps has a good parse.
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    I don't like parsing either, but it is one of those things that you have to learn to do if you want to get through the harder content.

    I use the dummy to build muscle memory more than anything. You don't want to have a rotation that you are not familiar with when trying to do difficult mechanics. If you are able to do a good parse on the dummy then it means you have built a level of familiarity with the class and the skills and you will be way more successful in content than someone who is not familiar with their class and skill rotations.

    There are a lot of other things that come into play in content, such as knowing when to hold a DoT or ultimate, block, shield, etc, but knowing what skills do what will help you know how to adjust as well when a fight changes to a different phase (e.g. now might not be the right time for a ground DoT because everything is going to shift).

    All that said, If you are able to do about 40k DPS on a 6 million health (non trial) dummy with your own buffs then you should be able to do everything on your list. If you want to do Vet DLC trials then I would work on the trial dummy and shoot for 90K, but a lot of organized teams won't take someone that can't do over 100K on a trial dummy, so depending on your goals you might shoot for that. :smile:

    Playing since beta...
Sign In or Register to comment.