BlackRaidho wrote: »What a joke.
ToT is pure RNG garbage. Most of the games are done already in few rounds.
I don't see any aspect of the Druid deck to be problematic for a tabletop version. What could be slightly difficult is the Hermaeus Mora Patrón, but really, it wouldn't need to mirror the ruleset completely, some parts could be streamlined.
spartaxoxo wrote: »No. Not really. It's the devs that created the game. It's the devs that have the official prizes that can be used in-game. It's the devs that have the best data about what's really happening.
Edit: Also, nobody could possibly make changes that I agree with 100% of the time, except me.
I don't see any aspect of the Druid deck to be problematic for a tabletop version. What could be slightly difficult is the Hermaeus Mora Patrón, but really, it wouldn't need to mirror the ruleset completely, some parts could be streamlined.
spartaxoxo wrote: »There's a pretty significant difference between trying something new, that's inspired by the old thing. And just tweaking someone else's thing. A new deck builder in the genre might be interesting, Tales of Tribute with some fan's idea of what is good balance is not.
Not really. I play Tales specifically because it is interconnected with ESO.
I might not agree with every balance change, but they have been productive and I find Tales overall more fun than its release state. But, that's entirely subjective.
I don't see any aspect of the Druid deck to be problematic for a tabletop version. What could be slightly difficult is the Hermaeus Mora Patrón, but really, it wouldn't need to mirror the ruleset completely, some parts could be streamlined.
By "since druid", I mean all additions including and after the druid deck.
Consider actually tallying simultaneous coin/power/prestige generation in a tabletop game when you have say Druid and Almalexia in play together; you have vestments, haruspex, and wraith already in play, you began flipping cards with Philanthropy at the start of the combo, then another Philanthropy halfway through, and you pickup Mournhold Clergy somewhere in the middle.
Not a ridiculous situation: parts of this combo happen frequently in games with these two decks. If you're using card counters you will run out of counters. If you're tallying scores on paper then every card in the combo is potentially adding digits to all three columns.
The game would flow like treacle.
BlackRaidho wrote: »What a joke.
ToT is pure RNG garbage. Most of the games are done already in few rounds.
Ehm nope, not really, is this your first deck-builder?
I don't see any aspect of the Druid deck to be problematic for a tabletop version. What could be slightly difficult is the Hermaeus Mora Patrón, but really, it wouldn't need to mirror the ruleset completely, some parts could be streamlined.
By "since druid", I mean all additions including and after the druid deck.
Consider actually tallying simultaneous coin/power/prestige generation in a tabletop game when you have say Druid and Almalexia in play together; you have vestments, haruspex, and wraith already in play, you began flipping cards with Philanthropy at the start of the combo, then another Philanthropy halfway through, and you pickup Mournhold Clergy somewhere in the middle.
Not a ridiculous situation: parts of this combo happen frequently in games with these two decks. If you're using card counters you will run out of counters. If you're tallying scores on paper then every card in the combo is potentially adding digits to all three columns.
The game would flow like treacle.
BlackRaidho wrote: »BlackRaidho wrote: »What a joke.
ToT is pure RNG garbage. Most of the games are done already in few rounds.
Ehm nope, not really, is this your first deck-builder?
"Deckbuilding cardgame". End of joke.
There is no "building", you just cross your fingers to be able to buy good cards in the tavern. If your opponent take enough good ones and you can't, it's done. Once again : RNG garbage.
Personofsecrets wrote: »spartaxoxo wrote: »There's a pretty significant difference between trying something new, that's inspired by the old thing. And just tweaking someone else's thing. A new deck builder in the genre might be interesting, Tales of Tribute with some fan's idea of what is good balance is not.
Not really. I play Tales specifically because it is interconnected with ESO.
I might not agree with every balance change, but they have been productive and I find Tales overall more fun than its release state. But, that's entirely subjective.
If it's all subjective preference than how do you know that you wouldn't find some fan's idea of what is best for TOT to end up being very interesting? After all, this fan who you are talking to has documented a number of changes to the game including those of balance and of mechanics that were changed after this fans suggesting. So you are liking TOT more now? You're welcome.
It also may be pertinent to add that designers shamelessly taking parts from the games that they like is so much the industry standard that such dynamics are often talked about in "how to" design games seminars.
BlackRaidho wrote: »BlackRaidho wrote: »What a joke.
ToT is pure RNG garbage. Most of the games are done already in few rounds.
Ehm nope, not really, is this your first deck-builder?
"Deckbuilding cardgame". End of joke.
There is no "building", you just cross your fingers to be able to buy good cards in the tavern. If your opponent take enough good ones and you can't, it's done. Once again : RNG garbage.
Not sure what you are on about, but Deckbuilder is a very common and popular subgenre of board games. ToT is definitely less random than Star Realms, which is the most popular deckbuilder of all times according to BGG (and also very similar to ToT). Still, it is a card game, and each card game inherently has a random element, but in ToT it is fairly minor, I would say much less than other deckbuilders (mostly due to the fact, that the game is slower than Star Realms when it comes to power/cost ratio), and with good play you can mitigate several bad-luck situations.
spartaxoxo wrote: »BlackRaidho wrote: »BlackRaidho wrote: »What a joke.
ToT is pure RNG garbage. Most of the games are done already in few rounds.
Ehm nope, not really, is this your first deck-builder?
"Deckbuilding cardgame". End of joke.
There is no "building", you just cross your fingers to be able to buy good cards in the tavern. If your opponent take enough good ones and you can't, it's done. Once again : RNG garbage.
Not sure what you are on about, but Deckbuilder is a very common and popular subgenre of board games. ToT is definitely less random than Star Realms, which is the most popular deckbuilder of all times according to BGG (and also very similar to ToT). Still, it is a card game, and each card game inherently has a random element, but in ToT it is fairly minor, I would say much less than other deckbuilders (mostly due to the fact, that the game is slower than Star Realms when it comes to power/cost ratio), and with good play you can mitigate several bad-luck situations.
Yeah. With some skill there's definitely a lot of situations you can come back from. You can also come back from situations you shouldn't if your opponent is lesser skilled, because they will tend to make mistakes. I have definitely had matches where I'm like "c'mon c'mon don't take that card" lol. And then they don't because they don't even recognize it's the key to my comeback strategy and then I go on to win. An equal skilled or higher skilled opponent shuts that type of thing down every time. I especially notice this in crow users who will let me have certain cards to go for a non-draw purple just because it's purple.
Tales of Tribute is easily the best competitive or non-competitive deck builder I've played, and I've played majority of them, including Dominion, Star/Hero Realms, Tyrants of the Underdark, Aeon's End, Shards of Infinity, Rune Age, Legendary Encounters Alien, ... including deck-builder spinoffs like Dune or Lost Ruins of Arnak. With a strong solo campaign mode, I think this game could become very popular on the BGG. If not released as a board game, it could still be released digitally as a standalone game with its own launcher and ranking system, because---even though I have no idea how is it performing compared to internal estimates--it seems that the MMORPG crowd is not and can not be really appreciating this game to the fullest extent; it might just not be the target audience for deckbuilders in general.
Tales of Tribute is easily the best competitive or non-competitive deck builder I've played, and I've played majority of them, including Dominion, Star/Hero Realms, Tyrants of the Underdark, Aeon's End, Shards of Infinity, Rune Age, Legendary Encounters Alien, ... including deck-builder spinoffs like Dune or Lost Ruins of Arnak. With a strong solo campaign mode, I think this game could become very popular on the BGG. If not released as a board game, it could still be released digitally as a standalone game with its own launcher and ranking system, because---even though I have no idea how is it performing compared to internal estimates--it seems that the MMORPG crowd is not and can not be really appreciating this game to the fullest extent; it might just not be the target audience for deckbuilders in general.
Have you tried The Elder Scrolls Legends? It is an amazing standalone TES card game.