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My suggestions/idea for dungeon lfg tool.

wilykcat
wilykcat
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I remember back in gw2 the LFG tool they had. Instead of queuing for dungeons by role (dps, tank, healer) people could queue by class/profession (theif, elementalist, revenant). As these have no specific roles due to hybrid abilities, specializations, gear, and builds. There was also no need to have exactly the max number of players in a party to successfully complete the dungeon. There was also no such thing as fake roles.

In gw2 lfg if a group isn't full there is an option to merge one group with another group. Then that reduces the waiting in queue time for both. Also there is an option to have auto invite enabled or disabled to reduce queue times as well or invite/wait for a friend to join.

Eso is kind of similar since people can choose their own builds and there are hybrid specializations, classes, and stuff. There aren't really specific or pure roles either. Someone could be a mix of a dps/healer based on stats, abilities, gear, etc. Then the dungeon lfg has people queuing by roles. Queue times are long, there are many who don't specifically fit their role, and then there's non stop complaining on the forums about it.

If eso had gw2 lfg system of queueing by class instead of a specific role, ability to merge groups, and has an enable/disable auto-invite system. Then fake roles wouldn't be a problem and neither would queue times.

Also do some rework with both veteran and normal difficulty dungeons so they can still be completed when the group is lacking in players. There could be an option to invite one extra person as well. A 5th player if group is struggling with just 4.

[Edited to fix minor typo]
Edited by wilykcat on 29 October 2023 13:06
  • wilykcat
    wilykcat
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    To add on more context: In both gw2 and eso; all classes have dps, tanking, and healing abilities. People can mix and match. This is partly why I think queueing by a specific role for dungeons doesn't really make sense in eso.
  • LunaFlora
    LunaFlora
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    sure all classes have abilities for all roles.
    but only warden, necromancer, and arcanist have skill lines specifically for all three roles.
    wilykcat wrote: »
    To add on more context: In both gw2 and eso; all classes have dps, tanking, and healing abilities. People can mix and match. This is partly why I think queueing by a specific role for dungeons doesn't really make sense in eso.

    abilities arent the only thing you need in a build though.

    i cant just make my bow damage dealer build into my magicka healer build by changing abilities, i would use the armory.
    not everyone has multiple builds for their characters though.

    if i didn't have multiple builds saved to the armory i would have to use gold to change morphs, attribute points, and champion points.


    we'll have the new group finder really soon.
    you'll be able to specify what you want in a group and for what activity.


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  • Katheriah
    Katheriah
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    wilykcat wrote: »
    To add on more context: In both gw2 and eso; all classes have dps, tanking, and healing abilities. People can mix and match. This is partly why I think queueing by a specific role for dungeons doesn't really make sense in eso.

    That really depends on how well you want to do it.

    Remember you can't really mix and match well on the fly without armory assistance. Being good at your role requires the right build: skill morphs, gear, attributes, CP's and mundus.

    I rarely see random normal that would benefit from people mixing tanking and healing skills in. Also, people that use the queue often just want to jump in, do the dungeon and continue. They don't want to discuss who will use taunt and who will be in charge of some HoT's.
  • Soarora
    Soarora
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    In ESO, you can’t really do all roles at once. You can heal and DPS at the same time, but you might end up bad at both. You also only need 1 healer in a dungeon and 2 or 1 in a trial, so a hybrid would queue as healer. You can’t heal or DPS and tank at the same time because of how damage scales. Warden polar winds and Sorc matriarch are the only heals I know that a tank can use to actually heal their group in any meaningful way. Tanking and doing damage is just not happening. Even with DPS skills for overland my damage is incredibly bad. My in-content DPS is usually 1-3k…

    Also, I don’t care about normal dungeons but vet shouldn’t be reworked or be allowed 5 players— that would affect trifectas. Dungeon endgame’s already looked at like it’s a joke compared to trial endgame, it shouldn’t be made even easier. You also already can do vets with less than 4 if the remainder are good. I’ve done GD last boss with only 3 people.
    Edited by Soarora on 29 October 2023 17:48
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • wilykcat
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    That's why I'm suggesting my suggestion to be added into the game.
  • Braffin
    Braffin
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    In fact we already had the possibility to queue with more than 1 role enabled prior to update 9. This option were removed due to the upcoming issues some people had with "fake roles". :D
    Never get between a cat and it's candy!
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    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Soraka
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    The group merge idea is nice. I don't know what is/isn't already planned in the tool but if that is not it should be.
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