ESO_CenturionPlayer wrote: »mode selection will further ruin the experience:
1. only tanks and healers will cue for death-match who know how to play. the occasional noob will wonder in and get wrecked.
2. the objective cue will be full of gankers preying on inexperienced people trying to get their bg achievements.
the only people who cue for option 2 will be toxic gankers and their prey.
the randomness keeps it equalized at least.
ESO_CenturionPlayer wrote: »mode selection will further ruin the experience:
1. only tanks and healers will cue for death-match who know how to play. the occasional noob will wonder in and get wrecked.
2. the objective cue will be full of gankers preying on inexperienced people trying to get their bg achievements.
the only people who cue for option 2 will be toxic gankers and their prey.
the randomness keeps it equalized at least.
ESO_CenturionPlayer wrote: »by tank, i mean “tanky” not literal tanks. it will attract those players who are often described as “unkillable” only.
no one will want to play in deathmatch, other than the 30 regulars who have cheese builds. the ones you see everyday in bg’s anyway!
if they segregate there will be no way to get bg achievements anymore because no one will cue for the obj ones. might as well delete the achievement for defeating 500 attacking opponents at your flags. i struggled to get that because the scene was already so dead when i started.
this will make a handful or hardcore battleground players happy, but the rest of the community will suffer.
ESO_CenturionPlayer wrote: »by tank, i mean “tanky” not literal tanks. it will attract those players who are often described as “unkillable” only.
no one will want to play in deathmatch, other than the 30 regulars who have cheese builds. the ones you see everyday in bg’s anyway!
if they segregate there will be no way to get bg achievements anymore because no one will cue for the obj ones. might as well delete the achievement for defeating 500 attacking opponents at your flags. i struggled to get that because the scene was already so dead when i started.
this will make a handful or hardcore battleground players happy, but the rest of the community will suffer.
ESO_CenturionPlayer wrote: »if all you wanna do is play perpetual Deathmatch, why not just spend some time in imperial city?
DrNukenstein wrote: »Reset "MMR" every patch
DrNukenstein wrote: »Reset "MMR" every patch
Full reset is very bad idea. It happened a few times and the first 15-25 games was slaughtering. 2-3 good players vs 9-10 not good in PvP. It is brutal, not fun for those who kill not fun for those who die.
Full reset is very bad idea. It happened a few times and the first 15-25 games was slaughtering. 2-3 good players vs 9-10 not good in PvP. It is brutal, not fun for those who kill not fun for those who die.
Necrotech_Master wrote: »i would probably play more BGs if the rewards werent awful
even a #1 win being like 15k AP is still very bad, when you avg the match time + queue time, you will easily earn more AP in cyro
ESO_CenturionPlayer wrote: »If your medal score were given as bonus AP, and the medals correlate with proper game play, maybe it’ll help.
Change behavior with a carrot and not a stick?
ESO_CenturionPlayer wrote: »there really just isn’t enough players in game to make bg’s enjoyable for any one it seems.