How else do you get better if you don't get whomped once in a while? What they're really doing is showing you good strategies.I decided to make it about how humiliating it is to play against someone who is exceedingly more proficient at this game than you are. Maybe I don't like it so much after all.
Sheezabeast wrote: »It's more about picking patrons to counter your opponent, honestly. If I'm going against a Druid deck, I pick Celarus to be able to pay to kill agents. Or Hlaalu can give you easy funds to buy up cards like Forest Wraith just to sacrifice them to get them out of the tavern and you get the Points for them.
bulbousb16_ESO wrote: »How else do you get better if you don't get whomped once in a while? What they're really doing is showing you good strategies.I decided to make it about how humiliating it is to play against someone who is exceedingly more proficient at this game than you are. Maybe I don't like it so much after all.
Personofsecrets wrote: »bulbousb16_ESO wrote: »How else do you get better if you don't get whomped once in a while? What they're really doing is showing you good strategies.I decided to make it about how humiliating it is to play against someone who is exceedingly more proficient at this game than you are. Maybe I don't like it so much after all.
It's not necessarily true that people can get better by being beat. If it were always true, then many players would eventually start to give me a run for my money.
I notice such player improvement only a small amount of the time.
People are who they are. Not everyone can change in a meaninful way. Not even if they try.
Necrotech_Master wrote: »Personofsecrets wrote: »bulbousb16_ESO wrote: »How else do you get better if you don't get whomped once in a while? What they're really doing is showing you good strategies.I decided to make it about how humiliating it is to play against someone who is exceedingly more proficient at this game than you are. Maybe I don't like it so much after all.
It's not necessarily true that people can get better by being beat. If it were always true, then many players would eventually start to give me a run for my money.
I notice such player improvement only a small amount of the time.
People are who they are. Not everyone can change in a meaninful way. Not even if they try.
i liken learning tribute to mastering combat in this game, its going to be rough and painful and then one day its going to *click* and become significantly easier
like i routinely beat the novice npcs like 50s-(0-10) and i still read a lot about the people who think tribute is "too hard" against the novice npcs
Personofsecrets wrote: »Necrotech_Master wrote: »Personofsecrets wrote: »bulbousb16_ESO wrote: »How else do you get better if you don't get whomped once in a while? What they're really doing is showing you good strategies.I decided to make it about how humiliating it is to play against someone who is exceedingly more proficient at this game than you are. Maybe I don't like it so much after all.
It's not necessarily true that people can get better by being beat. If it were always true, then many players would eventually start to give me a run for my money.
I notice such player improvement only a small amount of the time.
People are who they are. Not everyone can change in a meaninful way. Not even if they try.
i liken learning tribute to mastering combat in this game, its going to be rough and painful and then one day its going to *click* and become significantly easier
like i routinely beat the novice npcs like 50s-(0-10) and i still read a lot about the people who think tribute is "too hard" against the novice npcs
Ultimately, I think the thread maker has a good point. Why shouldn't matchmaking be better at matching people up with equal skills?
My casual win rate is approaching 90% (currently 87.7%)
My competitive win rate is approaching 80% (currently 79.1%)
I think that the answer must be that there aren't the players for this game. The fact that I get regularly several minute ques goes to show this fact a little further.
Everything about TOT is getting frustrating. Can't find games quickly, can't be matched against decent opponent usually, when people do beat me it is usually because of their 1st turn pickup of clearly unbalanced cards, and when I do lose a game I lose a huge number of leaderboard score because the game couldn't matchmake me correctly to begin with.
There are some things that the game does in the background to get players of similar skill facing off against eachother. For example, I believe that players who are Tales of Tribute rank 8 yet are part of their own matchmaking pool even though they share the same ranked ladder as everyone else.
Anyhow, that is sort of a distracting point to the bigger issue that there aren't enough TOT players and no amount of creating vile slop such as the Hermaeus Mora Patron in order to attract players who just want a "fun" game will make up for the general MMO players apathy toward card games or the core card game player, such as myself, issues with the developers design/balance/score choices.
A developing player should improve more from a loss than most other factors.Personofsecrets wrote: »It's not necessarily true that people can get better by being beat. If it were always true, then many players would eventually start to give me a run for my money.
bulbousb16_ESO wrote: »A developing player should improve more from a loss than most other factors.Personofsecrets wrote: »It's not necessarily true that people can get better by being beat. If it were always true, then many players would eventually start to give me a run for my money.
bulbousb16_ESO wrote: »A developing player should improve more from a loss than most other factors.Personofsecrets wrote: »It's not necessarily true that people can get better by being beat. If it were always true, then many players would eventually start to give me a run for my money.
bulbousb16_ESO wrote: »A developing player should improve more from a loss than most other factors.Personofsecrets wrote: »It's not necessarily true that people can get better by being beat. If it were always true, then many players would eventually start to give me a run for my money.
bulbousb16_ESO wrote: »A developing player should improve more from a loss than most other factors.
Human nature? People enjoy winning more than they enjoy losing. If they are only playing against people who they win against, then they are satisfied with their situation and not motivated to improve. If they lose, they will be motivated to change that situation.Personofsecrets wrote: »Why should that be the case?
bulbousb16_ESO wrote: »bulbousb16_ESO wrote: »A developing player should improve more from a loss than most other factors.Human nature? People enjoy winning more than they enjoy losing. If they are only playing against people who they win against, then they are satisfied with their situation and not motivated to improve. If they lose, they will be motivated to change that situation.Personofsecrets wrote: »Why should that be the case?
Exactly. But that's still changing their situation. They can either try to improve, so they win (and not lose) or they walk away (and not lose).Necrotech_Master wrote: »for some, losing is plain frustrating and then they just give it up instead of bothering to mess with it anymore lol
I don't think anyone does not know why they lost. It's not because of the lighting, or the shirt they were wearing, or the weather. It's the cards they played vs. the cards the other guy played. Wanna win? Start playing the same cards that smoked you.especially if they get a losing game and have no idea how/why they lost
bulbousb16_ESO wrote: »Exactly. But that's still changing their situation. They can either try to improve, so they win (and not lose) or they walk away (and not lose).Necrotech_Master wrote: »for some, losing is plain frustrating and then they just give it up instead of bothering to mess with it anymore lolI don't think anyone does not know why they lost. It's not because of the lighting, or the shirt they were wearing, or the weather. It's the cards they played vs. the cards the other guy played. Wanna win? Start playing the same cards that smoked you.especially if they get a losing game and have no idea how/why they lost
Necrotech_Master wrote: »bulbousb16_ESO wrote: »Exactly. But that's still changing their situation. They can either try to improve, so they win (and not lose) or they walk away (and not lose).Necrotech_Master wrote: »for some, losing is plain frustrating and then they just give it up instead of bothering to mess with it anymore lolI don't think anyone does not know why they lost. It's not because of the lighting, or the shirt they were wearing, or the weather. It's the cards they played vs. the cards the other guy played. Wanna win? Start playing the same cards that smoked you.especially if they get a losing game and have no idea how/why they lost
tribute is not *quite* that simple lol
most people ive seen who complain about losses just say the RNG was rigged against them because 1 of those good cards happened to show up allowing the opponent to buy it, they dont even try to attempt to turn the game around, or understand how to turn the game around and end up conceding (by either "ragequit" or just not further playing any cards)
not everyone is like that for sure, but it sure sounds like a lot of the people who dont like the game (and not because they dont like card games in general)
spartaxoxo wrote: »Necrotech_Master wrote: »bulbousb16_ESO wrote: »Exactly. But that's still changing their situation. They can either try to improve, so they win (and not lose) or they walk away (and not lose).Necrotech_Master wrote: »for some, losing is plain frustrating and then they just give it up instead of bothering to mess with it anymore lolI don't think anyone does not know why they lost. It's not because of the lighting, or the shirt they were wearing, or the weather. It's the cards they played vs. the cards the other guy played. Wanna win? Start playing the same cards that smoked you.especially if they get a losing game and have no idea how/why they lost
tribute is not *quite* that simple lol
most people ive seen who complain about losses just say the RNG was rigged against them because 1 of those good cards happened to show up allowing the opponent to buy it, they dont even try to attempt to turn the game around, or understand how to turn the game around and end up conceding (by either "ragequit" or just not further playing any cards)
not everyone is like that for sure, but it sure sounds like a lot of the people who dont like the game (and not because they dont like card games in general)
I've turned a lot of games around tbh. I think it's completely not credible to deny RNG plays a role, but also it's not as much as people think.
This is not necessarily true. There are good games of pure skill and good games of luck and many good games with a mixture of the two. It's hard to argue that luck isn't a major factor where ToT is concerned. If you can't buy anything with your opening hand, while your opponent has access to a variety of 6-gold cards, you know you're in big trouble regardless of your skill level. Or, every time you buy a card in the opening rounds, you flip over a Crow card for your opponent to snap up. But the beauty of that is that players will lesser skill can succeed. And that is healthy for the game.Personofsecrets wrote: »One place that luck happens is when game effects lend themselves toward winning more than the skills of the player evoking those effects. Service is only done to the players and, more importantly, the game, when such instances are diminished as much as possible.
bulbousb16_ESO wrote: »But the beauty of that is that players will lesser skill can succeed. And that is healthy for the game.
I think I am beginning to understand the critical flaw in your understanding. You are confusing "game" with "competition", "sport" or "tournament". The game is healthy when people play it, talk about it and enjoy it. The game is not healthy when its growth is stagnant or in decline. This is more likely to happen when the player of higher skill inevitably wins.Personofsecrets wrote: »And healthy? In what way? The theoretical peak of game health is when the best player of any given match is winning every single game due to their ability.
bulbousb16_ESO wrote: »I think I am beginning to understand the critical flaw in your understanding. You are confusing "game" with "competition", "sport" or "tournament". The game is healthy when people play it, talk about it and enjoy it. The game is not healthy when its growth is stagnant or in decline. This is more likely to happen when the player of higher skill inevitably wins.
As the head of a household, I can tell you what happens when we play games that I always win. We don't play those games anymore. Those games aren't "healthy", they're dead.