Zoal, hands down. Pro: Gank and Xv1 protection, if you know how to play. Optimal use: With Slippery CP in CP, as it's basically an automatic AOE counter-stun to the would-be ganker or zerg. Pro: It's a defensive set. Pro: It protects you when you're at your most vulnerable and is extremely annoying to play against. (Incap) gankers will hate you. Zergs chasing you will hate you. Con: It's a defensive set, e.g. not Balorgh (or Marselok) and on DK just wear Bloodspawn. Con: You lose control of when you CC people.What's the best Imperial City monster mask? Not for fighting IN IC but to get FROM IC for general PvP purposes.
In it's heyday the people who used it were mainly magsorcs. IP + Necropotence is / was the biggest shield boost you could get. Even so, those people had to be at least somewhat careful. It was no accident the set was mainly popular with sorcs. They would know all the escapes in IC, e.g. where to streak onto a protected door platform. These days I only see people wearing the set in bigger farming groups when they own the city, e.g. when they (justifiably) feel safe.Is Imperial Physique any good in 2023? I understand the downside of it advertising your Tel Var but ignoring that fact, objectively, is it still good?
Any faction can enter all sewers. Only the bases are safe. The sewers all meet in the middle where there is a facsimile of Molag Bal. The long way to get into your sewers is via the center. Also, any player can enter any sewer from the district hatches, same as yourself. Activity in the sewers is low in general (cause there isn't much reward for going there), but gankers, duellers and (would be) 1vXers or 2vXers are not uncommon. There are also inexperienced players looking for skyshards that may wander into your sewers.Are the sewers completely separate from the districts and only your alliance can go there or is there a risk of finding player enemies there too?
Not really. The bosses are on a 15 min respawn timer. On PC there is an addon that tracks the timeout, if you participated in the previous kill of a given boss. Most bosses spawn near the flag and run clockwise. To search for them, it's most efficient to run counter-clockwise. Exceptions: The Temple boss spawns at the rear. The Nobles boss spawns on either side (randomly) at the rear and will stay on one side. The Elven boss roams the center of the map. I recommend playing with sound on and peeking into buildings, if you want to find other players in progress with a boss.Is there any particular technique for knowing which districts' boss is up, or where it is at a given time? For a solo player I mean-- not in a group running the farm.