WrathOfInnos wrote: »Yes, it was a smart change. I consider Bloodthirsty to be a necessity on Templar more than any other class. It significantly increases the damage output of beams in execute.
Bloodthirsty does not show up in spell damage stats, but it is there behind the scenes doing work.
It also can depend on how strong the trash you are fighting is. If it is something you kill in 2 hits then you probably won’t notice much impact from BT. If the enemy takes 5-10 ticks to die then you’ll start to see some benefit on the BT swap, but it really shines against stronger enemies that you’ll be focusing down with single target beams.
I'm running a Templar with Sergeants Mail + Noble Duelist + Slimecrawl + Oakensoul.
I recently transmuted my jewelry from Arcane to Bloodthirsty and noticed a pretty good drop in spell damage. I'm just wondering if I'm mainly focusing on trash mobs, was it a smart change?
Infused is 60% of 174, so 104.4
Add 30% for maj/min sorc, 3% for Camo Hunter, 2% for 1pc med, 6% for passive, and that’s a total of 147.2 extra WD/SD.
Bloodthirsty reaches that around 27-ish%. The reason that is important in lots of content, is most bosses have increased mechanics in execute.
Keep in mind, the 147.2 from infused will effect your healing.
IMHO unless you’re doing vet DLC dungeons / vet arenas / trials / DLC world bosses, infused will all around be better.
Zodiarkslayer wrote: »While @WrathOfInnos is absolutely correct for damage dealing in group content, I find I have to disagree for Templars and Dragonknights, at least in SOLO content.
The access to minor Sorcery and Brutality gets Infused so close to Bloodthirsty over the entire fight. Not just up until the execute phase.
And that is simply because Bloodthirsty is not getting buffed by Major and Minor Brutality/Sorcery, but the WD/SD from Infused is.
Templar even gets another 6% from class passives, not talking about other multipliers like FG passives. All of those should/do not increase the 350 WD/SD from Bloodthirsty.
The next thing to consider is how big is your damage stat before Bloodthirsty gets added. The additional SD/WD is less impactful at higher Spelldamage numbers than at lower numbers. That is because of how damage scaling in abilities works. The efficiency of additional WD/SD is decreasing significantly at numbers over 6.5k, I believe.
Just for context here: My Templar sits at almost 9k Spelldamage in dungeons, when the Tank and Healer bring minor and major Courage plus Powerful Assault. That is with Infused.
@Marolf
Bloodthirsty is the best when we are talking about DPS in long Boss fights. No question.
But outside of that it comes down to a question of economy and of what content you are actually doing. What are your needs outside of damage dealing? That is the question you should ask yourself.
I use Infused, because the only group content, that I do anymore, is the two base game vetDungs per day.
Infused is 60% of 174, so 104.4
Add 30% for maj/min sorc, 3% for Camo Hunter, 2% for 1pc med, 6% for passive, and that’s a total of 147.2 extra WD/SD.
Bloodthirsty reaches that around 27-ish%. The reason that is important in lots of content, is most bosses have increased mechanics in execute.
Keep in mind, the 147.2 from infused will effect your healing.
IMHO unless you’re doing vet DLC dungeons / vet arenas / trials / DLC world bosses, infused will all around be better.