That's what I can't understand: why was it designed that way? Does ZOS somehow get more money out of making jewelry farming more difficult than the other crafts?Necrotech_Master wrote: »yeah i agree, the entire jewelry crafting system was intentionally made to be as difficult as possible.
That's what I can't understand: why was it designed that way? Does ZOS somehow get more money out of making jewelry farming more difficult than the other crafts?Necrotech_Master wrote: »yeah i agree, the entire jewelry crafting system was intentionally made to be as difficult as possible.
Thanks for the history, I appreciate it. The background you've given still doesn't explain why they wanted it to be more difficult. Just adding hireling emails for jewelry would make a big difference, I think - with the other crafts with hireling emails, if you run out of certain materials, you can just stop doing the daily writs for a while, and eventually the materials you need will increase, but this doesn't currently occur for jewelry, which is a shame.Necrotech_Master wrote: »That's what I can't understand: why was it designed that way? Does ZOS somehow get more money out of making jewelry farming more difficult than the other crafts?Necrotech_Master wrote: »yeah i agree, the entire jewelry crafting system was intentionally made to be as difficult as possible.
i think if i remember right, how it went was:
- jewelry crafting did not exist at all pre-summerset
- jewelry crafting was begrudgingly added by the devs with summerset as it was a hugely requested feature
- post summerset release i think there was some reasoning given that they did not want jewelry crafting to be easy
i only very occasionally read the forums back in the day, so i dont remember if there was any kind of Q&A or anything on jewelry crafting, but i did remember hearing a lot of the devs wanted jewelry crafting to be more difficult than other crafts
all jewelry earned pre-summerset was marked as unable to deconstruct so everyone had to start from scratch
Thanks for the history, I appreciate it. The background you've given still doesn't explain why they wanted it to be more difficult. Just adding hireling emails for jewelry would make a big difference, I think - with the other crafts with hireling emails, if you run out of certain materials, you can just stop doing the daily writs for a while, and eventually the materials you need will increase, but this doesn't currently occur for jewelry, which is a shame.Necrotech_Master wrote: »That's what I can't understand: why was it designed that way? Does ZOS somehow get more money out of making jewelry farming more difficult than the other crafts?Necrotech_Master wrote: »yeah i agree, the entire jewelry crafting system was intentionally made to be as difficult as possible.
i think if i remember right, how it went was:
- jewelry crafting did not exist at all pre-summerset
- jewelry crafting was begrudgingly added by the devs with summerset as it was a hugely requested feature
- post summerset release i think there was some reasoning given that they did not want jewelry crafting to be easy
i only very occasionally read the forums back in the day, so i dont remember if there was any kind of Q&A or anything on jewelry crafting, but i did remember hearing a lot of the devs wanted jewelry crafting to be more difficult than other crafts
all jewelry earned pre-summerset was marked as unable to deconstruct so everyone had to start from scratch
I don't know if that was replying to me or one of the others, but the main reason I want jewelry hireling emails is to get a reasonable supply of jewelry materials in general (e.g. platinum dust), not just the improvement materials. What we have right now doesn't really meet that requirement, so I think asking for jewelry hireling emails as a feature is a reasonable request.Stop thinking you need Purple or Gold Jewelry, having the Set Bonus is more important. Blue is good enough.
You can get a steady Supply of Purple and Gold Tempers by doing top tier Jewelry Writs. Note, never do Master Jewelry Writs if you want to have Tempers for your Alts.
Farm Chests for Purple Set Jewelry.
I don't do PvP, and I play solo because I don't have easy access to groups due to the timezone I play in. That means I obviously can't do trials and can only solo some of the dungeons, so that rules out many of the gold jewelry sources you just mentioned.While I would be all for having a jewelry hireling there some aspects of jewelry crafting that are often overlooked in many "arguments":
1. You get a guaranteed grain (w/ about a 1/5 chance at 2, and a 1/100 chance at a full plating, I have received over 300 full platings from writs over the years) when you do daily jewelry writs at maximum level. The other equipment crafts only drop gold materials from the writs themselves (yes, you can get some of the lower level materials from the hirelings, but none from the writs themselves)
2. There are far more sources of gold jewelry just dropping in game (trial completion, trial weekly rewards, golden vendor, etc...), the sources of gold equipment dropping are far fewer (weekly rewards is pretty much it, monster helm sets only).
3. Prior to curation, when you killed the final boss of a dungeon you had a 50/50 chance of getting a jewelry piece (purple or blue). The game rolled for "jewelry or weapon" first, then rolled for the item within whichever group you got, which is why weapon farming prior to curation was even more painful than most even calculated. So there was an abundance of jewelry versus weapons. This will be the behavior once you've completed your set collection for a particular drop pool.
These make up for most, if not all, of the lack of a jewelry hireling, in my opinion.
That said, I'd love a jewelry hireling
I don't know if that was replying to me or one of the others, but the main reason I want jewelry hireling emails is to get a reasonable supply of jewelry materials in general (e.g. platinum dust), not just the improvement materials. What we have right now doesn't really meet that requirement, so I think asking for jewelry hireling emails as a feature is a reasonable request.
I don't do PvP, and I play solo because I don't have easy access to groups due to the timezone I play in. That means I obviously can't do trials and can only solo some of the dungeons, so that rules out many of the gold jewelry sources you just mentioned.While I would be all for having a jewelry hireling there some aspects of jewelry crafting that are often overlooked in many "arguments":
1. You get a guaranteed grain (w/ about a 1/5 chance at 2, and a 1/100 chance at a full plating, I have received over 300 full platings from writs over the years) when you do daily jewelry writs at maximum level. The other equipment crafts only drop gold materials from the writs themselves (yes, you can get some of the lower level materials from the hirelings, but none from the writs themselves)
2. There are far more sources of gold jewelry just dropping in game (trial completion, trial weekly rewards, golden vendor, etc...), the sources of gold equipment dropping are far fewer (weekly rewards is pretty much it, monster helm sets only).
3. Prior to curation, when you killed the final boss of a dungeon you had a 50/50 chance of getting a jewelry piece (purple or blue). The game rolled for "jewelry or weapon" first, then rolled for the item within whichever group you got, which is why weapon farming prior to curation was even more painful than most even calculated. So there was an abundance of jewelry versus weapons. This will be the behavior once you've completed your set collection for a particular drop pool.
These make up for most, if not all, of the lack of a jewelry hireling, in my opinion.
That said, I'd love a jewelry hireling
Not all of us play the same way, and for me, a jewelry hireling would really help. Also, as I mentioned in my previous post, it would give a supply of the basic crafting material, not just improvement materials, if it worked anything like the other hireling emails.
I don't do PvP, and I play solo because I don't have easy access to groups due to the timezone I play in. That means I obviously can't do trials and can only solo some of the dungeons, so that rules out many of the gold jewelry sources you just mentioned.While I would be all for having a jewelry hireling there some aspects of jewelry crafting that are often overlooked in many "arguments":
1. You get a guaranteed grain (w/ about a 1/5 chance at 2, and a 1/100 chance at a full plating, I have received over 300 full platings from writs over the years) when you do daily jewelry writs at maximum level. The other equipment crafts only drop gold materials from the writs themselves (yes, you can get some of the lower level materials from the hirelings, but none from the writs themselves)
2. There are far more sources of gold jewelry just dropping in game (trial completion, trial weekly rewards, golden vendor, etc...), the sources of gold equipment dropping are far fewer (weekly rewards is pretty much it, monster helm sets only).
3. Prior to curation, when you killed the final boss of a dungeon you had a 50/50 chance of getting a jewelry piece (purple or blue). The game rolled for "jewelry or weapon" first, then rolled for the item within whichever group you got, which is why weapon farming prior to curation was even more painful than most even calculated. So there was an abundance of jewelry versus weapons. This will be the behavior once you've completed your set collection for a particular drop pool.
These make up for most, if not all, of the lack of a jewelry hireling, in my opinion.
That said, I'd love a jewelry hireling
Not all of us play the same way, and for me, a jewelry hireling would really help. Also, as I mentioned in my previous post, it would give a supply of the basic crafting material, not just improvement materials, if it worked anything like the other hireling emails.
The golden vendor is purchasable with gold, no requirement to do PvP. It's in your home base, zero chance of even being attacked.
I was just merely stating the difference in opportunities for jewelry items versus others. Should you decide to not participate in those things, that's on you, but the option is there.
I see hundreds of people run by base material nodes all over the map, so it's not like there's a shortage of them!
(Also, I even said I'd love a jewelry hireling... so I'm genuinely confused)
Necrotech_Master wrote: »I don't do PvP, and I play solo because I don't have easy access to groups due to the timezone I play in. That means I obviously can't do trials and can only solo some of the dungeons, so that rules out many of the gold jewelry sources you just mentioned.While I would be all for having a jewelry hireling there some aspects of jewelry crafting that are often overlooked in many "arguments":
1. You get a guaranteed grain (w/ about a 1/5 chance at 2, and a 1/100 chance at a full plating, I have received over 300 full platings from writs over the years) when you do daily jewelry writs at maximum level. The other equipment crafts only drop gold materials from the writs themselves (yes, you can get some of the lower level materials from the hirelings, but none from the writs themselves)
2. There are far more sources of gold jewelry just dropping in game (trial completion, trial weekly rewards, golden vendor, etc...), the sources of gold equipment dropping are far fewer (weekly rewards is pretty much it, monster helm sets only).
3. Prior to curation, when you killed the final boss of a dungeon you had a 50/50 chance of getting a jewelry piece (purple or blue). The game rolled for "jewelry or weapon" first, then rolled for the item within whichever group you got, which is why weapon farming prior to curation was even more painful than most even calculated. So there was an abundance of jewelry versus weapons. This will be the behavior once you've completed your set collection for a particular drop pool.
These make up for most, if not all, of the lack of a jewelry hireling, in my opinion.
That said, I'd love a jewelry hireling
Not all of us play the same way, and for me, a jewelry hireling would really help. Also, as I mentioned in my previous post, it would give a supply of the basic crafting material, not just improvement materials, if it worked anything like the other hireling emails.
The golden vendor is purchasable with gold, no requirement to do PvP. It's in your home base, zero chance of even being attacked.
I was just merely stating the difference in opportunities for jewelry items versus others. Should you decide to not participate in those things, that's on you, but the option is there.
I see hundreds of people run by base material nodes all over the map, so it's not like there's a shortage of them!
(Also, I even said I'd love a jewelry hireling... so I'm genuinely confused)
the gold vendor kind of depends, during the whitestrake event, the jewelry offered by the gold vendor is only available for AP
its not cheap to buy with gold either, and you would only be able to get grains out of it, it would actually be far cheaper to just buy grains directly instead of buying gold jewelry with a chance to get a grain on decon for 3x the price of the grain
so if you cant buy the jewelry with AP, its not worth buying at all unless you intend to use it
It's a lot tougher to accumulate crafting materials for jewelry crafting, compared to the other crafts. Why was there never any hireling email skill for the jewelry skill line? The game badly needs it.