[REQUEST] Please add hireling emails for jewelry

vsrs_au
vsrs_au
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It's a lot tougher to accumulate crafting materials for jewelry crafting, compared to the other crafts. Why was there never any hireling email skill for the jewelry skill line? The game badly needs it.
PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Necrotech_Master
    Necrotech_Master
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    yeah i agree, the entire jewelry crafting system was intentionally made to be as difficult as possible (because it also uses unrefined tempers and trait materials, which none of the other crafts do, which is part of the reason its harder to accumulate mats for it)

    im still trying to work down about 150 master jewelry writs that are blue quality, but since you need on avg 15-20 blue jewelry items to decon to get even 1 iridium plating it takes significantly longer to accumulate, where as i have like 3000+ of all of the other craft tempers (minus the gold ones)

    i actually have an easier time getting chromium plating than iridium at times because i have been running a lot of vet trials, and the jewelry from the end boss drops in gold in most of the newer ones
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    feel free to stop by and use the facilities
  • vsrs_au
    vsrs_au
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    yeah i agree, the entire jewelry crafting system was intentionally made to be as difficult as possible.
    That's what I can't understand: why was it designed that way? Does ZOS somehow get more money out of making jewelry farming more difficult than the other crafts?
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Necrotech_Master
    Necrotech_Master
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    vsrs_au wrote: »
    yeah i agree, the entire jewelry crafting system was intentionally made to be as difficult as possible.
    That's what I can't understand: why was it designed that way? Does ZOS somehow get more money out of making jewelry farming more difficult than the other crafts?

    i think if i remember right, how it went was:
    • jewelry crafting did not exist at all pre-summerset
    • jewelry crafting was begrudgingly added by the devs with summerset as it was a hugely requested feature
    • post summerset release i think there was some reasoning given that they did not want jewelry crafting to be easy

    i only very occasionally read the forums back in the day, so i dont remember if there was any kind of Q&A or anything on jewelry crafting, but i did remember hearing a lot of the devs wanted jewelry crafting to be more difficult than other crafts

    all jewelry earned pre-summerset was marked as unable to deconstruct so everyone had to start from scratch
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • vsrs_au
    vsrs_au
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    vsrs_au wrote: »
    yeah i agree, the entire jewelry crafting system was intentionally made to be as difficult as possible.
    That's what I can't understand: why was it designed that way? Does ZOS somehow get more money out of making jewelry farming more difficult than the other crafts?

    i think if i remember right, how it went was:
    • jewelry crafting did not exist at all pre-summerset
    • jewelry crafting was begrudgingly added by the devs with summerset as it was a hugely requested feature
    • post summerset release i think there was some reasoning given that they did not want jewelry crafting to be easy

    i only very occasionally read the forums back in the day, so i dont remember if there was any kind of Q&A or anything on jewelry crafting, but i did remember hearing a lot of the devs wanted jewelry crafting to be more difficult than other crafts

    all jewelry earned pre-summerset was marked as unable to deconstruct so everyone had to start from scratch
    Thanks for the history, I appreciate it. The background you've given still doesn't explain why they wanted it to be more difficult. Just adding hireling emails for jewelry would make a big difference, I think - with the other crafts with hireling emails, if you run out of certain materials, you can just stop doing the daily writs for a while, and eventually the materials you need will increase, but this doesn't currently occur for jewelry, which is a shame.
    Edited by vsrs_au on 23 August 2023 23:03
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • merpins
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    vsrs_au wrote: »
    vsrs_au wrote: »
    yeah i agree, the entire jewelry crafting system was intentionally made to be as difficult as possible.
    That's what I can't understand: why was it designed that way? Does ZOS somehow get more money out of making jewelry farming more difficult than the other crafts?

    i think if i remember right, how it went was:
    • jewelry crafting did not exist at all pre-summerset
    • jewelry crafting was begrudgingly added by the devs with summerset as it was a hugely requested feature
    • post summerset release i think there was some reasoning given that they did not want jewelry crafting to be easy

    i only very occasionally read the forums back in the day, so i dont remember if there was any kind of Q&A or anything on jewelry crafting, but i did remember hearing a lot of the devs wanted jewelry crafting to be more difficult than other crafts

    all jewelry earned pre-summerset was marked as unable to deconstruct so everyone had to start from scratch
    Thanks for the history, I appreciate it. The background you've given still doesn't explain why they wanted it to be more difficult. Just adding hireling emails for jewelry would make a big difference, I think - with the other crafts with hireling emails, if you run out of certain materials, you can just stop doing the daily writs for a while, and eventually the materials you need will increase, but this doesn't currently occur for jewelry, which is a shame.

    It's arbitrary. They probably didn't want to add jewelry crafting, but begrudgingly made it anyway, and this is a result of that. The devs of this game have been unusually stubborn since the release of marrowind.
  • Nestor
    Nestor
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    Stop thinking you need Purple or Gold Jewelry, having the Set Bonus is more important. Blue is good enough.

    You can get a steady Supply of Purple and Gold Tempers by doing top tier Jewelry Writs. Note, never do Master Jewelry Writs if you want to have Tempers for your Alts.

    Farm Chests for Purple Set Jewelry.
    Enjoy the game, life is what you really want to be worried about.

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  • vsrs_au
    vsrs_au
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    Nestor wrote: »
    Stop thinking you need Purple or Gold Jewelry, having the Set Bonus is more important. Blue is good enough.

    You can get a steady Supply of Purple and Gold Tempers by doing top tier Jewelry Writs. Note, never do Master Jewelry Writs if you want to have Tempers for your Alts.

    Farm Chests for Purple Set Jewelry.
    I don't know if that was replying to me or one of the others, but the main reason I want jewelry hireling emails is to get a reasonable supply of jewelry materials in general (e.g. platinum dust), not just the improvement materials. What we have right now doesn't really meet that requirement, so I think asking for jewelry hireling emails as a feature is a reasonable request.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • tmbrinks
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    While I would be all for having a jewelry hireling there some aspects of jewelry crafting that are often overlooked in many "arguments":

    1. You get a guaranteed grain (w/ about a 1/5 chance at 2, and a 1/100 chance at a full plating, I have received over 300 full platings from writs over the years) when you do daily jewelry writs at maximum level. The other equipment crafts only drop gold materials from the writs themselves (yes, you can get some of the lower level materials from the hirelings, but none from the writs themselves)
    2. There are far more sources of gold jewelry just dropping in game (trial completion, trial weekly rewards, golden vendor, etc...), the sources of gold equipment dropping are far fewer (weekly rewards is pretty much it, monster helm sets only).
    3. Prior to curation, when you killed the final boss of a dungeon you had a 50/50 chance of getting a jewelry piece (purple or blue). The game rolled for "jewelry or weapon" first, then rolled for the item within whichever group you got, which is why weapon farming prior to curation was even more painful than most even calculated. So there was an abundance of jewelry versus weapons. This will be the behavior once you've completed your set collection for a particular drop pool.

    These make up for most, if not all, of the lack of a jewelry hireling, in my opinion.

    That said, I'd love a jewelry hireling :joy:
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  • vsrs_au
    vsrs_au
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    tmbrinks wrote: »
    While I would be all for having a jewelry hireling there some aspects of jewelry crafting that are often overlooked in many "arguments":

    1. You get a guaranteed grain (w/ about a 1/5 chance at 2, and a 1/100 chance at a full plating, I have received over 300 full platings from writs over the years) when you do daily jewelry writs at maximum level. The other equipment crafts only drop gold materials from the writs themselves (yes, you can get some of the lower level materials from the hirelings, but none from the writs themselves)
    2. There are far more sources of gold jewelry just dropping in game (trial completion, trial weekly rewards, golden vendor, etc...), the sources of gold equipment dropping are far fewer (weekly rewards is pretty much it, monster helm sets only).
    3. Prior to curation, when you killed the final boss of a dungeon you had a 50/50 chance of getting a jewelry piece (purple or blue). The game rolled for "jewelry or weapon" first, then rolled for the item within whichever group you got, which is why weapon farming prior to curation was even more painful than most even calculated. So there was an abundance of jewelry versus weapons. This will be the behavior once you've completed your set collection for a particular drop pool.

    These make up for most, if not all, of the lack of a jewelry hireling, in my opinion.

    That said, I'd love a jewelry hireling :joy:
    I don't do PvP, and I play solo because I don't have easy access to groups due to the timezone I play in. That means I obviously can't do trials and can only solo some of the dungeons, so that rules out many of the gold jewelry sources you just mentioned.

    Not all of us play the same way, and for me, a jewelry hireling would really help. Also, as I mentioned in my previous post, it would give a supply of the basic crafting material, not just improvement materials, if it worked anything like the other hireling emails.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Ingenon
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    vsrs_au wrote: »
    I don't know if that was replying to me or one of the others, but the main reason I want jewelry hireling emails is to get a reasonable supply of jewelry materials in general (e.g. platinum dust), not just the improvement materials. What we have right now doesn't really meet that requirement, so I think asking for jewelry hireling emails as a feature is a reasonable request.

    ^ This

    ZOS please give us a jewelry hireling that gives us jewelry materials in general. You have them for all the other professions, except alchemy. P.S. - consider adding an alchemy hireling also.
  • tmbrinks
    tmbrinks
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    vsrs_au wrote: »
    tmbrinks wrote: »
    While I would be all for having a jewelry hireling there some aspects of jewelry crafting that are often overlooked in many "arguments":

    1. You get a guaranteed grain (w/ about a 1/5 chance at 2, and a 1/100 chance at a full plating, I have received over 300 full platings from writs over the years) when you do daily jewelry writs at maximum level. The other equipment crafts only drop gold materials from the writs themselves (yes, you can get some of the lower level materials from the hirelings, but none from the writs themselves)
    2. There are far more sources of gold jewelry just dropping in game (trial completion, trial weekly rewards, golden vendor, etc...), the sources of gold equipment dropping are far fewer (weekly rewards is pretty much it, monster helm sets only).
    3. Prior to curation, when you killed the final boss of a dungeon you had a 50/50 chance of getting a jewelry piece (purple or blue). The game rolled for "jewelry or weapon" first, then rolled for the item within whichever group you got, which is why weapon farming prior to curation was even more painful than most even calculated. So there was an abundance of jewelry versus weapons. This will be the behavior once you've completed your set collection for a particular drop pool.

    These make up for most, if not all, of the lack of a jewelry hireling, in my opinion.

    That said, I'd love a jewelry hireling :joy:
    I don't do PvP, and I play solo because I don't have easy access to groups due to the timezone I play in. That means I obviously can't do trials and can only solo some of the dungeons, so that rules out many of the gold jewelry sources you just mentioned.

    Not all of us play the same way, and for me, a jewelry hireling would really help. Also, as I mentioned in my previous post, it would give a supply of the basic crafting material, not just improvement materials, if it worked anything like the other hireling emails.

    The golden vendor is purchasable with gold, no requirement to do PvP. It's in your home base, zero chance of even being attacked.

    I was just merely stating the difference in opportunities for jewelry items versus others. Should you decide to not participate in those things, that's on you, but the option is there.

    I see hundreds of people run by base material nodes all over the map, so it's not like there's a shortage of them!

    (Also, I even said I'd love a jewelry hireling... so I'm genuinely confused)

    Edit: I have to do negotiations as a part of my career and role that I have in that career, I strive to see situations where there are differing opinions from both sides so that I can come up with rational solutions and arguments, rather than just basing things on what I want and emotion. Sure, I'd love a 50% raise, but that's unreasonable. I'd love for every survey to collect instantly, but I can think about what effect that'd have on the in-game economy. That's all I try and do with these requests... and since I've focused heavily on crafting in this game, I have a keen interest in it. I don't reply to most of the combat change threads... for the reason that I don't know enough about it to have that conversation... same way I defer to other members of my team when we do negotiations for things they are good at.

    Providing that viewpoint of everything doesn't mean I'm "against" the idea... but I can see where the alternatives have already been thought of when the system was introduced, and I don't ascribe to some of the other comments about "being stingy", "being resistant". It's quite possible that the viewpoint from the developers takes all of that into account, since they have to maintain the game not just for a few, but for everybody.

    Edited by tmbrinks on 24 August 2023 15:49
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  • Necrotech_Master
    Necrotech_Master
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    tmbrinks wrote: »
    vsrs_au wrote: »
    tmbrinks wrote: »
    While I would be all for having a jewelry hireling there some aspects of jewelry crafting that are often overlooked in many "arguments":

    1. You get a guaranteed grain (w/ about a 1/5 chance at 2, and a 1/100 chance at a full plating, I have received over 300 full platings from writs over the years) when you do daily jewelry writs at maximum level. The other equipment crafts only drop gold materials from the writs themselves (yes, you can get some of the lower level materials from the hirelings, but none from the writs themselves)
    2. There are far more sources of gold jewelry just dropping in game (trial completion, trial weekly rewards, golden vendor, etc...), the sources of gold equipment dropping are far fewer (weekly rewards is pretty much it, monster helm sets only).
    3. Prior to curation, when you killed the final boss of a dungeon you had a 50/50 chance of getting a jewelry piece (purple or blue). The game rolled for "jewelry or weapon" first, then rolled for the item within whichever group you got, which is why weapon farming prior to curation was even more painful than most even calculated. So there was an abundance of jewelry versus weapons. This will be the behavior once you've completed your set collection for a particular drop pool.

    These make up for most, if not all, of the lack of a jewelry hireling, in my opinion.

    That said, I'd love a jewelry hireling :joy:
    I don't do PvP, and I play solo because I don't have easy access to groups due to the timezone I play in. That means I obviously can't do trials and can only solo some of the dungeons, so that rules out many of the gold jewelry sources you just mentioned.

    Not all of us play the same way, and for me, a jewelry hireling would really help. Also, as I mentioned in my previous post, it would give a supply of the basic crafting material, not just improvement materials, if it worked anything like the other hireling emails.

    The golden vendor is purchasable with gold, no requirement to do PvP. It's in your home base, zero chance of even being attacked.

    I was just merely stating the difference in opportunities for jewelry items versus others. Should you decide to not participate in those things, that's on you, but the option is there.

    I see hundreds of people run by base material nodes all over the map, so it's not like there's a shortage of them!

    (Also, I even said I'd love a jewelry hireling... so I'm genuinely confused)

    the gold vendor kind of depends, during the whitestrake event, the jewelry offered by the gold vendor is only available for AP

    its not cheap to buy with gold either, and you would only be able to get grains out of it, it would actually be far cheaper to just buy grains directly instead of buying gold jewelry with a chance to get a grain on decon for 3x the price of the grain

    so if you cant buy the jewelry with AP, its not worth buying at all unless you intend to use it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • tmbrinks
    tmbrinks
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    tmbrinks wrote: »
    vsrs_au wrote: »
    tmbrinks wrote: »
    While I would be all for having a jewelry hireling there some aspects of jewelry crafting that are often overlooked in many "arguments":

    1. You get a guaranteed grain (w/ about a 1/5 chance at 2, and a 1/100 chance at a full plating, I have received over 300 full platings from writs over the years) when you do daily jewelry writs at maximum level. The other equipment crafts only drop gold materials from the writs themselves (yes, you can get some of the lower level materials from the hirelings, but none from the writs themselves)
    2. There are far more sources of gold jewelry just dropping in game (trial completion, trial weekly rewards, golden vendor, etc...), the sources of gold equipment dropping are far fewer (weekly rewards is pretty much it, monster helm sets only).
    3. Prior to curation, when you killed the final boss of a dungeon you had a 50/50 chance of getting a jewelry piece (purple or blue). The game rolled for "jewelry or weapon" first, then rolled for the item within whichever group you got, which is why weapon farming prior to curation was even more painful than most even calculated. So there was an abundance of jewelry versus weapons. This will be the behavior once you've completed your set collection for a particular drop pool.

    These make up for most, if not all, of the lack of a jewelry hireling, in my opinion.

    That said, I'd love a jewelry hireling :joy:
    I don't do PvP, and I play solo because I don't have easy access to groups due to the timezone I play in. That means I obviously can't do trials and can only solo some of the dungeons, so that rules out many of the gold jewelry sources you just mentioned.

    Not all of us play the same way, and for me, a jewelry hireling would really help. Also, as I mentioned in my previous post, it would give a supply of the basic crafting material, not just improvement materials, if it worked anything like the other hireling emails.

    The golden vendor is purchasable with gold, no requirement to do PvP. It's in your home base, zero chance of even being attacked.

    I was just merely stating the difference in opportunities for jewelry items versus others. Should you decide to not participate in those things, that's on you, but the option is there.

    I see hundreds of people run by base material nodes all over the map, so it's not like there's a shortage of them!

    (Also, I even said I'd love a jewelry hireling... so I'm genuinely confused)

    the gold vendor kind of depends, during the whitestrake event, the jewelry offered by the gold vendor is only available for AP

    its not cheap to buy with gold either, and you would only be able to get grains out of it, it would actually be far cheaper to just buy grains directly instead of buying gold jewelry with a chance to get a grain on decon for 3x the price of the grain

    so if you cant buy the jewelry with AP, its not worth buying at all unless you intend to use it

    of course I'm talking about buying it to use... saving yourself the 40 grains (or 4 platings) you'd need to upgrade.

    The gold jewelry from Whitestrake's are sold (usually cheaper because everybody does it) during the event for gold in guild traders.
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  • xilfxlegion
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    would like a jewelry hireling --- and would like to get a plate when i decon jewelry instead of a grain .
  • Amottica
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    vsrs_au wrote: »
    It's a lot tougher to accumulate crafting materials for jewelry crafting, compared to the other crafts. Why was there never any hireling email skill for the jewelry skill line? The game badly needs it.

    We can farm jewelry crafting materials in the overland just as easily. If speaking of the upgrade materials then that is limited by design and very much intended. Zenimax has made that clear from the start.

    For someone willing to spend the time to farm the upgrade matts they can make a pretty penny selling it. Myself, I save that pretty penny going through the effort for myself. Daily jewelry writs at max level is the best way.

  • Trier_Sero
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    Yes, I want to receive 140 mails everyday (alchemy ones too) instead of 100.
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