Tyrant_Tim wrote: »Agree with Sorcs, disagree with Warden bear.
Sorc pets are activated abilities, while the bear is a whole ultimate. If the bear was nerfed into an active abilities’ base attack and defense values, with a damage spike only for it’s ultimate, I wouldn’t be opposed to it, but currently, the bear hits too hard by itself for it to be a free ability that every Warden in the game would begin using.
AcadianPaladin wrote: »The problem with sorc pets is even bigger than double barring. Even if they were one barred, I'd still run a petless magsorc. That is, the pets are not worth slotting even on one bar and need some improvement. Flappy has to be really good to justifiy the obtrusive annoyance of blocking view and being in the way (or dropped down to nixad size). She hasn't been worth slotting in my opinion since matriarch's damage was nerfed, forcing a choice between healing or damage. Without plenty of both, she's not worth it. Clannfear is simply not an effective pet for a magsorc in my opinion. Purple monkey is simply way too ugly for me to even to consider slotting - so massive cosmetic rework is required there.
AcadianPaladin wrote: »The problem with sorc pets is even bigger than double barring. Even if they were one barred, I'd still run a petless magsorc. That is, the pets are not worth slotting even on one bar and need some improvement. Flappy has to be really good to justifiy the obtrusive annoyance of blocking view and being in the way (or dropped down to nixad size). She hasn't been worth slotting in my opinion since matriarch's damage was nerfed, forcing a choice between healing or damage. Without plenty of both, she's not worth it. Clannfear is simply not an effective pet for a magsorc in my opinion. Purple monkey is simply way too ugly for me to even to consider slotting - so massive cosmetic rework is required there.
Yea @Turtle_Bot i agree but isn't that summons class the wardens?
They should make sorcs summon small dark transparent or small light transparent etheral things, like they are good at making pets and weapons... to match dark and lightning magic... but i dunno what for. AoE damage maybe. Or instant heal.
Zodiarkslayer wrote: »AcadianPaladin wrote: »The problem with sorc pets is even bigger than double barring. Even if they were one barred, I'd still run a petless magsorc. That is, the pets are not worth slotting even on one bar and need some improvement. Flappy has to be really good to justifiy the obtrusive annoyance of blocking view and being in the way (or dropped down to nixad size). She hasn't been worth slotting in my opinion since matriarch's damage was nerfed, forcing a choice between healing or damage. Without plenty of both, she's not worth it. Clannfear is simply not an effective pet for a magsorc in my opinion. Purple monkey is simply way too ugly for me to even to consider slotting - so massive cosmetic rework is required there.
Not even speaking of the fact that they cannot proc crit surge.
That is very bad in-class synergy.
The bear doesn't really need to be a one-bar ability. As an ult, it does fantastic damage, so much so that there are basically 0 warden builds go without it. Even if you could one-bar it, the only difference I'd see is Warden's front-barring the Fighter's Guild ult for some extra damage. I'd like to see Bird of Prey be a one-bar ability, and I'd like to see some other specific warden buffs like adding more bleed damage abilities to the tool kit, and some extra damage to stam to make it more competitive to mag, and just buffing the class in general for PVE since it's pretty much bottom of the barrel and has been for over a year.
Quethrosar wrote: »just make it so sorc can either have pets or not have pets and do the same damage with both play styles. i will choose the no pet route. i hate the pets. it is already hard enough with stacking of people in a trial and trying to see if you are hitting a target or not. adding pets makes it even worse. i wish the game didn't allow stacking, its sooo stupid to have 10 people all occupying the same spot as 1 big blob of people.
Turtle_Bot wrote: »Yea @Turtle_Bot i agree but isn't that summons class the wardens?
They should make sorcs summon small dark transparent or small light transparent etheral things, like they are good at making pets and weapons... to match dark and lightning magic... but i dunno what for. AoE damage maybe. Or instant heal.
technically wardens, sorcs and cros all have summons, tbh I'm surprised they didn't make necro the summon class when they made it originally, it would have fit much better than trying to force sorc like they have.
they could definitely make the animations for the abilities reflect summoning something, similar to bound armaments or the wards, but the mechanics of the abilities would need to be completely reworked away from long cast/summon times, they just make the class very clunky and punishing to run or do anything that the other classes can do much more freely and easier with much less punishment for trying to do so.
As for what to "summon" with the animations for those abilities, they can still be daedra themed. For example:
- casting the heal creates a visual of the matriarch gently wrapping her wings around the caster to heal them
- the scamp is like an AoE visual of the scamp for an AoE or something
- the clanfear appears and swipes its tail at the enemy for a knock down effect
These are just random ideas, but something along these lines would keep the daedra theme of the abilities and skill line while bringing the class back to being closer to its original idea of a sorcerer that can use daedric magic instead of this summoner that happens to occasionally use crystals or lightning that it has been turned into.
Ren_TheRedFox wrote: »The thing is, if they make pets a one-bar thing, they really need to nerf the healing output from it... matriarch healing is the strongest burst healing in the game compared to other classes if you have max magicka. To prevent OP healing, you would have to change it to something like breath of life, healthy offering or even blood sacrifice (even if that is corpse based and therefore a bit difficult to use) so that you have a burst healing effect on one target, but also a small healing on another target. Only then would it make sense to make it a one bar skill instead of a two bar skill.
Ren_TheRedFox wrote: »@boi_anachronism_ unfortunately yes ...
People tend to hide behind OP skills and don't want them nerfed. The matriarch is not the only burst heal that needs to be reworked, there are others like polar wind.
However, the biggest problem with the matriarch in my opinion is the fact that you don't have it available 100% of the time like all other burst heals. In PvP especially most of the sorcs don't want to use it because it can be killed, takes up too much bar space and you can be interrupted while recasting it which makes you extremely vulnerable and an easy target ..... Just like some other players I wrote a post about the matriarch a few months ago but nothing has changed probably it was just ignored. I'm pretty sure the developers know about our problem with the matriarch, but it seems like they try not to change anything about it and instead improve other sorcerer skills to cover this problem, even though it's one of the main problems of the sorcerer class.
I really hope they will change it one day, but when?