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[Feedback] PvP Class Balance

  • StaticWave
    StaticWave
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    If you want to keep excellent damage, you need to give up some survivability and vice versa. Or you can be the middle ground and not excel at anything. You can't have both if you want a balanced game. Sorc has excellent damage but mediocre defense, and templar/necro are the complete opposite. Arcanist is in a weird spot because it has excellent survivability, but its damage can either be really good or bad depending on how many procs you use. DK/NB/Warden have excellent damage and defense, and that's why they are the top 3 classes right now.

    I don't want to nerf damage as it would just promote more stalemate gameplay. I'd rather nerf defense for DK/NB/Warden so they actually have to invest into defense (which will indirectly lower their damage), or be super easy to kill but also has very high damage.
    Edited by StaticWave on 27 August 2023 04:03
  • Bashev
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    Here is what I think that PvP needs right now --> https://forums.elderscrollsonline.com/en/discussion/641777/pvp-balance-changes-my-patch-notes

    These changes will be a nice starting point.
    Because I can!
  • StaticWave
    StaticWave
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    Bashev wrote: »
    Here is what I think that PvP needs right now --> https://forums.elderscrollsonline.com/en/discussion/641777/pvp-balance-changes-my-patch-notes

    These changes will be a nice starting point.

    I don't agree with some of your suggestions tbh, especially the NB one. I'll just copy paste it here since it's relevant.

    Your suggestion:
    Bashev wrote: »
    Considering that we added a burst heal on demand to the class, we have to reduce the burst damage. Grim focus proc damage is converted to a 5 second dot that ticks every second.

    My response:
    Changing Grim Focus proc to a DoT will actually make the class stronger in PvP. You can't even block it anymore as the DoT ticks through block, forcing you to roll every 5s. It's like Maarselok on steroids. This reduces the amount of counter-play from 2 to 1. If you want to nerf NB offense, you should look at reducing the sources of stats it's getting. Major Berserk on a spammable, free 300 WD, 20% dmg taken for a cheap ult, things like that should be looked at, not reworking an entire ability that hasn't been a problem for years up until recently when the class received a bunch of extra stats.

    I also don't really want its damage reduced because the class will just become another Templar. You don't want to reduce damage. You want to reduce defense so it has to choose between all out damage but squishy or moderate damage but tankier.
    Edited by StaticWave on 27 August 2023 07:24
  • katorga
    katorga
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    Bashev wrote: »
    katorga wrote: »
    DK is S-tier, all other classes are B or lower.

    One developer continues to slip buffs in every patch for NB, resulting is the class being overpowered in specific scenarios. But it does not have the massive combination of defense, healing, and offense that DK has at the moment.

    Warden, Stamina Sorcerer, Arcanist are balanced.

    Templar and Magicka Sorcerer are underpowered at the moment.

    Necro is beyond bad. ZOS ruined the class.

    Every class is balanced in a Ball Group. :D

    DKs are in a very good spot but it is because 2 things which soon will be gone if you ask me.
    1. Corrosive armor - i guess it will be nerfed soon
    2. Everyone is a vamprie so extra flame damage. Once undeath is nerfed DKs damage will be way lower.

    Undeath nerf will make DK much, much stronger. A lot of classes are viable only because of the Undeath passive. Once it is gone, they go to bottom tier while DK stays S tier.

  • PhoenixGrey
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    Bashev wrote: »
    Here is what I think that PvP needs right now --> https://forums.elderscrollsonline.com/en/discussion/641777/pvp-balance-changes-my-patch-notes

    These changes will be a nice starting point.

    I doubt those changes would affect anything at all in pvp

    Nerfing dk and NB’s only means there are 2 more useless classes like the rest

    Atleast playing dk or nb involves pressing actual skills

    Proc sets and health based scaling are far more game breaking rather than class skills which are rarely used these days

    At this point I die 100% of the time due to a proc set or lack of sustain due to spamming the hell out of my burst heals while afk dots tick like crazy

    I honestly don’t remember the last time I actually died due to a class skill
    I can deal with top dk’s or NB’s much easier than other classes wearing a bunch of procs. Simple reason being Class skills have counter play and procs don’t
    Edited by PhoenixGrey on 27 August 2023 19:17
  • Twohothardware
    Twohothardware
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    Proc set damage needs to be lowered or go back to scaling proc damage based heavily on weapon/spell damage. Proc sets shouldn’t hit hard unless your a glass cannon.

  • CameraBeardThePirate
    CameraBeardThePirate
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    Proc set damage needs to be lowered or go back to scaling proc damage based heavily on weapon/spell damage. Proc sets shouldn’t hit hard unless your a glass cannon.

    Procs DO scale off of weapon and spell damage.

    The problem is that many of the best "proc" sets right now add flat damage. Draugrkin, Master's DW, and Dragon's Appetite all add a flat amount of damage to your abilities.

    Then you have things like Maarselok. Although it scales on weapon and spell damage, the % modifiers for negative effects cause the damage to skyrocket, even if the base damage isn't great.
  • katorga
    katorga
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    Proc set damage needs to be lowered or go back to scaling proc damage based heavily on weapon/spell damage. Proc sets shouldn’t hit hard unless your a glass cannon.

    Procs DO scale off of weapon and spell damage.

    The problem is that many of the best "proc" sets right now add flat damage. Draugrkin, Master's DW, and Dragon's Appetite all add a flat amount of damage to your abilities.

    Then you have things like Maarselok. Although it scales on weapon and spell damage, the % modifiers for negative effects cause the damage to skyrocket, even if the base damage isn't great.

    Which is ironic, Draugrkin and Dragon's add a pitifully small amount of damage that does not scale. But masters DW + Dragon's Apetite is some serious damage and healing.

    For DK it is immaterial. Corrosive -> Take Flight or Corrosive into Masters 2H Brawler spam is better than all. DK can run whatever sets it wants. The class is just that good right now.
  • PhoenixGrey
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    katorga wrote: »
    Proc set damage needs to be lowered or go back to scaling proc damage based heavily on weapon/spell damage. Proc sets shouldn’t hit hard unless your a glass cannon.

    Procs DO scale off of weapon and spell damage.

    The problem is that many of the best "proc" sets right now add flat damage. Draugrkin, Master's DW, and Dragon's Appetite all add a flat amount of damage to your abilities.

    Then you have things like Maarselok. Although it scales on weapon and spell damage, the % modifiers for negative effects cause the damage to skyrocket, even if the base damage isn't great.

    Which is ironic, Draugrkin and Dragon's add a pitifully small amount of damage that does not scale. But masters DW + Dragon's Apetite is some serious damage and healing.

    For DK it is immaterial. Corrosive -> Take Flight or Corrosive into Masters 2H Brawler spam is better than all. DK can run whatever sets it wants. The class is just that good right now.

    You can still block take flight and streak away when corrosive is up.

    However what will kill you are those gazillion dots from those afk procs
  • Cast_El
    Cast_El
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    There is no class balance and the dev are aware of it. They even said this is what they want, like templar to have weakness.
    Or just look Dk or nightblade.
  • mmtaniac
    mmtaniac
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    Purge should have his own status effect "You are resistant to last purged effects for 4 seconds" This thing could help necromancer and templar back to pvp and be at least usefull.
    Edited by mmtaniac on 2 September 2023 06:00
  • StarOfElyon
    StarOfElyon
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    katorga wrote: »
    Proc set damage needs to be lowered or go back to scaling proc damage based heavily on weapon/spell damage. Proc sets shouldn’t hit hard unless your a glass cannon.

    Procs DO scale off of weapon and spell damage.

    The problem is that many of the best "proc" sets right now add flat damage. Draugrkin, Master's DW, and Dragon's Appetite all add a flat amount of damage to your abilities.

    Then you have things like Maarselok. Although it scales on weapon and spell damage, the % modifiers for negative effects cause the damage to skyrocket, even if the base damage isn't great.

    Which is ironic, Draugrkin and Dragon's add a pitifully small amount of damage that does not scale. But masters DW + Dragon's Apetite is some serious damage and healing.

    For DK it is immaterial. Corrosive -> Take Flight or Corrosive into Masters 2H Brawler spam is better than all. DK can run whatever sets it wants. The class is just that good right now.

    You can still block take flight and streak away when corrosive is up.

    However what will kill you are those gazillion dots from those afk procs

    It's not the Take Flight that you see coming which kills you, it's the one from the guy who you weren't even fighting who follows up with Noxious Breath and a Molten Whip before you even hit the ground that kills you.
  • SandandStars
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    Lately when I get hit with fossilize or feared by a werewolf my toon just stands there in a dizzy swoon for 5 seconds, regardless of stamina and break free.

    PvP is not looking to ever be even as marginally reliable as it once was.
  • CameraBeardThePirate
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    katorga wrote: »
    Proc set damage needs to be lowered or go back to scaling proc damage based heavily on weapon/spell damage. Proc sets shouldn’t hit hard unless your a glass cannon.

    Procs DO scale off of weapon and spell damage.

    The problem is that many of the best "proc" sets right now add flat damage. Draugrkin, Master's DW, and Dragon's Appetite all add a flat amount of damage to your abilities.

    Then you have things like Maarselok. Although it scales on weapon and spell damage, the % modifiers for negative effects cause the damage to skyrocket, even if the base damage isn't great.

    Which is ironic, Draugrkin and Dragon's add a pitifully small amount of damage that does not scale. But masters DW + Dragon's Apetite is some serious damage and healing.

    For DK it is immaterial. Corrosive -> Take Flight or Corrosive into Masters 2H Brawler spam is better than all. DK can run whatever sets it wants. The class is just that good right now.

    Draugrkins and Dragons are NOT a "pitifully small amount of damage".

    Most DoTs will be hitting players for about 800-1000 per tick, on average. Adding 200-300 flat damage to that is increasing the damage your DoTs do by 20-25%. Would you say Deadly Strikes is a "pitiful" amount of damage? Because it's far less than Draugrkin or Deadly.
  • CameraBeardThePirate
    CameraBeardThePirate
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    katorga wrote: »
    Proc set damage needs to be lowered or go back to scaling proc damage based heavily on weapon/spell damage. Proc sets shouldn’t hit hard unless your a glass cannon.

    Procs DO scale off of weapon and spell damage.

    The problem is that many of the best "proc" sets right now add flat damage. Draugrkin, Master's DW, and Dragon's Appetite all add a flat amount of damage to your abilities.

    Then you have things like Maarselok. Although it scales on weapon and spell damage, the % modifiers for negative effects cause the damage to skyrocket, even if the base damage isn't great.

    Which is ironic, Draugrkin and Dragon's add a pitifully small amount of damage that does not scale. But masters DW + Dragon's Apetite is some serious damage and healing.

    For DK it is immaterial. Corrosive -> Take Flight or Corrosive into Masters 2H Brawler spam is better than all. DK can run whatever sets it wants. The class is just that good right now.

    You can still block take flight and streak away when corrosive is up.

    However what will kill you are those gazillion dots from those afk procs

    It's not the Take Flight that you see coming which kills you, it's the one from the guy who you weren't even fighting who follows up with Noxious Breath and a Molten Whip before you even hit the ground that kills you.

    If he follows up with two abilities then you didn't break free. Unless you're stamlocked or in some heavy lag, they should only be getting one ability off during your stun.
  • PhoenixGrey
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    katorga wrote: »
    Proc set damage needs to be lowered or go back to scaling proc damage based heavily on weapon/spell damage. Proc sets shouldn’t hit hard unless your a glass cannon.

    Procs DO scale off of weapon and spell damage.

    The problem is that many of the best "proc" sets right now add flat damage. Draugrkin, Master's DW, and Dragon's Appetite all add a flat amount of damage to your abilities.

    Then you have things like Maarselok. Although it scales on weapon and spell damage, the % modifiers for negative effects cause the damage to skyrocket, even if the base damage isn't great.

    Which is ironic, Draugrkin and Dragon's add a pitifully small amount of damage that does not scale. But masters DW + Dragon's Apetite is some serious damage and healing.

    For DK it is immaterial. Corrosive -> Take Flight or Corrosive into Masters 2H Brawler spam is better than all. DK can run whatever sets it wants. The class is just that good right now.

    You can still block take flight and streak away when corrosive is up.

    However what will kill you are those gazillion dots from those afk procs

    It's not the Take Flight that you see coming which kills you, it's the one from the guy who you weren't even fighting who follows up with Noxious Breath and a Molten Whip before you even hit the ground that kills you.

    It could be, but the point here is they still have to press skills which consume resources

    However procs are basically free damage and no counterplay

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