Given that the minimum exchange rate for crowns:gold tends to be at least 1:1000, that would make selling even 1 crown impossible.dragonlord500 wrote: »and make the gold cap for the exchange up to a maximum of 500 gold
Given that the minimum exchange rate for crowns:gold tends to be at least 1:1000, that would make selling even 1 crown impossible.dragonlord500 wrote: »and make the gold cap for the exchange up to a maximum of 500 gold
Agreed, I've read of these variations on this forum also, my comment was mainly on the 500 gold cap suggestion.Necrotech_Master wrote: »Given that the minimum exchange rate for crowns:gold tends to be at least 1:1000, that would make selling even 1 crown impossible.dragonlord500 wrote: »and make the gold cap for the exchange up to a maximum of 500 gold
ive actually seen the exchange vary wildly depending on the server
console is typically in the 200-250 gold per crown from what ive heard
PC NA is in the 1000-1500 gold per crown range
PC EU ive heard can be as high as 2500 gold per crown
Agreed, I've read of these variations on this forum also, my comment was mainly on the 500 gold cap suggestion.Necrotech_Master wrote: »Given that the minimum exchange rate for crowns:gold tends to be at least 1:1000, that would make selling even 1 crown impossible.dragonlord500 wrote: »and make the gold cap for the exchange up to a maximum of 500 gold
ive actually seen the exchange vary wildly depending on the server
console is typically in the 200-250 gold per crown from what ive heard
PC NA is in the 1000-1500 gold per crown range
PC EU ive heard can be as high as 2500 gold per crown
My main concern with such a proposed currency exchange is that crowns are purchased with real currency, so allowing direct crowns/gold trade would basically be (indirectly) linking in-game gold with real currency, which I think is a bad idea.
Necrotech_Master wrote: »Given that the minimum exchange rate for crowns:gold tends to be at least 1:1000, that would make selling even 1 crown impossible.dragonlord500 wrote: »and make the gold cap for the exchange up to a maximum of 500 gold
ive actually seen the exchange vary wildly depending on the server
console is typically in the 200-250 gold per crown from what ive heard
PC NA is in the 1000-1500 gold per crown range
PC EU ive heard can be as high as 2500 gold per crown
Necrotech_Master wrote: »Given that the minimum exchange rate for crowns:gold tends to be at least 1:1000, that would make selling even 1 crown impossible.dragonlord500 wrote: »and make the gold cap for the exchange up to a maximum of 500 gold
ive actually seen the exchange vary wildly depending on the server
console is typically in the 200-250 gold per crown from what ive heard
PC NA is in the 1000-1500 gold per crown range
PC EU ive heard can be as high as 2500 gold per crown
Crown trading safe.
Player A invites Player B to trade crowns.
Player A puts up 5000 crowns, Player B puts up X amount of gold, both Player A and Player B need to accept for the trade to go threw.
Problem solved..
Why dont this crown trading system excist? Eso devs pretend they dont know people are buying crowns to sell for gold lol
Even if they implemented something like this, they wouldn't make it a fixed rate as that would cost them a lot of revenue in people who would have otherwise bought crowns but instead bought crowns for gold at a low rate.
The only way to make this work for ZOS would be to do it like the WoW Token works in World of Warcraft, which coincidentally the playerbase seems to despise. The WoW Token is tied to market pressures, so it almost immediately soared in price and very quickly became too expensive for the average player to purchase. So only the high-end traders had the gold to afford the Token, while the average players and below were left with nothing.
That's how a market-tied Crown exchange system would work too. Even if it started off as something reasonable like 300–500 gold per crown, it would almost immediately begin to soar in price due to the ultra-rich guild traders. It would have the same effect, and Crowns would leap to something like 5000 gold per Crown in due time, which is already where we're headed right now in the unofficial Crown-gold market.
The only way of implementing this in a way that does not cost ZOS in revenue means screwing over the average player.
That's how a market-tied Crown exchange system would work too. Even if it started off as something reasonable like 300–500 gold per crown, it would almost immediately begin to soar in price due to the ultra-rich guild traders. It would have the same effect, and Crowns would leap to something like 5000 gold per Crown in due time, which is already where we're headed right now in the unofficial Crown-gold market.
The only way of implementing this in a way that does not cost ZOS in revenue means screwing over the average player.
If they make Crowns tradeable/sellable in-game it can really help cut down on the illegal gold-selling
phaneub17_ESO wrote: »If they make Crowns tradeable/sellable in-game it can really help cut down on the illegal gold-selling
Actually the reverse would happen, often gold sellers buy crowns with stolen credit cards, chargebacks, or illicit payment methods; however, they aren't able to move it quick enough. If you could directly trade or sell crowns on Traders, those gold sellers could move their crowns much faster than waiting for a single buyer to gift an item. By the time they chargeback, NSF, or false payments are detected the crowns have already moved to unsuspected buyers. They just need to undersell it to draw buyers into picking it up quickly.
What happens to the unsuspected buyers? At best, they lose those crowns from their account and don't get back the gold they spent to buy it. At worst they get their account flagged, suspended, banned for holding/spending those crowns. The system cannot tell if someone is a legitimate buyer or someone moving the product along, they just know you possess the crowns with that specified ID.
phaneub17_ESO wrote: »If they make Crowns tradeable/sellable in-game it can really help cut down on the illegal gold-selling
Actually the reverse would happen, often gold sellers buy crowns with stolen credit cards, chargebacks, or illicit payment methods; however, they aren't able to move it quick enough. If you could directly trade or sell crowns on Traders, those gold sellers could move their crowns much faster than waiting for a single buyer to gift an item. By the time they chargeback, NSF, or false payments are detected the crowns have already moved to unsuspected buyers. They just need to undersell it to draw buyers into picking it up quickly.
What happens to the unsuspected buyers? At best, they lose those crowns from their account and don't get back the gold they spent to buy it. At worst they get their account flagged, suspended, banned for holding/spending those crowns. The system cannot tell if someone is a legitimate buyer or someone moving the product along, they just know you possess the crowns with that specified ID.
This can be solved by cooldowns.
- Is this your first purchase?
- Are you low level?
- Are your account new?
- Etc.
Then you are on 30 days delay before you can trade. Look at the Steam marketplace now, they are cooldown-ing everything. One day someone bought my foiled card that wasn't even $2 and Steam hold it for two days because of this "suspicious" malarkey before they give me the dollar.