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https://forums.elderscrollsonline.com/en/discussion/668861

[Suggestion] - Show more info on Siege equipment damage

Heals_With_Orbs
Heals_With_Orbs
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Is there any info on how much damage siege equipment does?

I was one shot by a Stone Cold Trebuchet for 26K damage according to the death recap, but all the siege items don't give any details on what damage they do.

They all just say "deals great damage to structures and players" etc etc with no numbers given or if it increases based on players hit blah blah. If you look around you get info that for example states a trebuchet does 5000 damage to a wall and a ballista does 2000 or whatever, but is there anything else that has an impact on this such as your stats, gear, cp points?

I think it would be good if all the siege equipment had a bit more info to show what it does, similar to gear.
  • Necrotech_Master
    Necrotech_Master
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    yeah it would be nice if it showed a bit more details

    your stats do not affect how much dmg is done with siege (as far as im aware), and they are nerfing the effect of elf bane extending the duration of the fire dot from siege, so the only gear set that would have any interaction with siege would be vicious death, and the only cp that could possibly trigger from siege would be occult overload

    the only way i know for sure to mitigate dmg from siege is siege shield, i dont 100% know for sure if generic dmg mitigation (such as undeath, major/minor protection, etc) reduce siege dmg taken at all

    the dmg siege does against structures is for sure a fixed amount (4000 for stone treb, 2000 for standard ballista, etc)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

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  • Just_Attivi
    Just_Attivi
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    100% agree, why siege doesn't have... any information on tooltips is beyond me (I remember being new and thinking a fire ballista would do more damage to doors, and a regular ballista better for walls, because fire would burn the wood lol. How wrong I was).

    While It was very entertaining pouring oil and shooting siege at a guild mate in various states of armor to calculate approximate damage values and factors that affect damage (did you know 'healing done' buffs repairs to doors/walls? such a fun fact) to make a chart of what siege is best for what, it would be really nice if, at a glance, we could see "oh, Ballistas do 2k damage to structures, Fire ballistas do 1k, oils do 3 ticks of 10k damage to players, Meats bags > all other catapults, Cold fire will send your ancestors to the hospital to check out that burning sensation, etc"

    Definitely needs more informative tooltips
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