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Trapper and trap builds in PvP? Is there anything?

Digibrax
Digibrax
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I love non meta builds and playstyle, as I like having fun while playing and not getting all and everything.
So, I was thinking about making a trapper build for pvp. Charracter that focuses on traps, bleed maybe and using environment for fighting.
What are your suggestions for the build like this: race, class, skills? And also tactics to use in fights?
Edited by Digibrax on 16 August 2023 12:20
  • CameraBeardThePirate
    CameraBeardThePirate
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    Now I'm not saying a build like this is going to be easy, or effective, or even mediocre tbh, however I'd definitely look into stacking a bunch of "trap" effects on a stam sorc.

    Stam sorc will give you the mobility to zip around and re-build your "house", and with a bow, you can force people to come to you. It'd also give you access to Daedric Mines. If you wanted to use even more mag, and have the bar space, the mages guild rune could also fit well here.

    I'd also probably use Eternal Hunt, as it'll give you a "trap" everytime you dodge roll. Again, not the best set in the world, but certainly thematic.

    Finally, the Fighters guild trap is an obvious one. With all of the effects I mentioned you could get up to 4 different trap/mine effects - while it might not be the most effective, it'll certainly be annoying to fight lol
  • Digibrax
    Digibrax
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    Now I'm not saying a build like this is going to be easy, or effective, or even mediocre tbh, however I'd definitely look into stacking a bunch of "trap" effects on a stam sorc.

    Stam sorc will give you the mobility to zip around and re-build your "house", and with a bow, you can force people to come to you. It'd also give you access to Daedric Mines. If you wanted to use even more mag, and have the bar space, the mages guild rune could also fit well here.

    I'd also probably use Eternal Hunt, as it'll give you a "trap" everytime you dodge roll. Again, not the best set in the world, but certainly thematic.

    Finally, the Fighters guild trap is an obvious one. With all of the effects I mentioned you could get up to 4 different trap/mine effects - while it might not be the most effective, it'll certainly be annoying to fight lol

    Great tips, ty :)

    That is what I am looking for. To be annoying.
    I am not that competitive, so I am more into playing something fun, I don't care that much about kills.
    I love sorcerer, so I might be able to craft something interesting to play with :)
  • gariondavey
    gariondavey
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    There used to be a daedric mines + fighters guild trap + mages guild rune cheese build where people would pull you in with silver leash.
    But they nerfed mines so the build is really ineffective now
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • CameraBeardThePirate
    CameraBeardThePirate
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    There used to be a daedric mines + fighters guild trap + mages guild rune cheese build where people would pull you in with silver leash.
    But they nerfed mines so the build is really ineffective now

    I wouldn't even say ineffective, it just doesn't 1-tap people anymore; that's a good thing.
  • Ramzdonb16_ESO
    Ramzdonb16_ESO
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    Digibrax wrote: »
    Now I'm not saying a build like this is going to be easy, or effective, or even mediocre tbh, however I'd definitely look into stacking a bunch of "trap" effects on a stam sorc.

    Stam sorc will give you the mobility to zip around and re-build your "house", and with a bow, you can force people to come to you. It'd also give you access to Daedric Mines. If you wanted to use even more mag, and have the bar space, the mages guild rune could also fit well here.

    I'd also probably use Eternal Hunt, as it'll give you a "trap" everytime you dodge roll. Again, not the best set in the world, but certainly thematic.

    Finally, the Fighters guild trap is an obvious one. With all of the effects I mentioned you could get up to 4 different trap/mine effects - while it might not be the most effective, it'll certainly be annoying to fight lol

    Great tips, ty :)

    That is what I am looking for. To be annoying.
    I am not that competitive, so I am more into playing something fun, I don't care that much about kills.
    I love sorcerer, so I might be able to craft something interesting to play with :)


    I made a DK with alkosh and kynmarchers just to keep dragging slowing and immobilising people

    Edited by Ramzdonb16_ESO on 16 August 2023 16:57
  • Digibrax
    Digibrax
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    I am going to PvP roleplaying with an Argonian trapper who joins fighters guild :D
  • gariondavey
    gariondavey
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    There used to be a daedric mines + fighters guild trap + mages guild rune cheese build where people would pull you in with silver leash.
    But they nerfed mines so the build is really ineffective now

    I wouldn't even say ineffective, it just doesn't 1-tap people anymore; that's a good thing.

    Yeah, but the 1 tap aspect was the best thing about it XD
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • geonsocal
    geonsocal
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    spam time stop...that's super annoying, and super effective...

    I have a few toons built for that...couple it with dark convergence and you can be even a bigger pain in the butt...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
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