Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
If you're not going to balance the objective modes, please at least rework the way respawns work
In an objective mode, dying is a boon ~60% of the time. Why? Because respawns are set waves - without a minimum respawn time, often you can release in just a couple of seconds. This makes dying beneficial as it essentially allows for a free rotation. It's one of the silliest parts of the objective modes, because oftentimes defending against or killing someone just means they get to move to the next objective well before anyone else.