LittlePinkDot wrote: »LittlePinkDot wrote: »SandandStars wrote: »Alright, my last entry on this unscintillating topic.
I’ve been pvping Arcanist off n on for a few weeks and just can’t get excited about using Fatecarver. It’s just too sloppy/crude/imprecise.
Been using Deadly Strike set and getting a decent amount of kills with FC, but it’s dull as dirt.
Being a tanky healy Plar spamming javelins and radiant O feels more dynamic, and I hate that crap.
Can anyone inspire me to see an exciting aspect of Fatecarver that I am ignorant of?
JUST GET RID OF IT!
I don't use fatecarver on my PVP build. It's completely unnecessary. Flail for crux generation, immobilization and 5% DMG debuff to enemy. Then use whatever weapon skills you want, plus 1 proc set.
I use bow, shes a poison/DOT build with Sheer venom. Destruction staff back bar for weakness to elements
No offensive crux spender at all.
All crux is reserved for impervious rune ward.
Fyi Arcanist passive "Psychic lesion" increases damage with status effects by 15% and the chance to apply by 75%
I've seen you mentioning your bow build a handful of times and I've been wondering, what gear sets do you use? I did quite a few BGs while leveling my Arcanist and during MYM, but began to get bored of using Fatecarver after a while (and I didn't feel like switching to the generic Master DW / Vateshran Hollows Ice Staf setup).
I'm using swamp raider(600 weapon DMG to poison abilities) and sheer venom for the poison proc on execute from poison injection. It's the same old combo used on gank NB's years ago.
The Toxic Barrage bow ultimate has some pretty insane damage. It's technically a channeled ability so I guess deady strike might work too.
I could get more damage, but I'm liking blood spawn set for survivability and ultimate generation.
And I use 3xswift trait jewelry since Arcanists mobility sucks.
Obviously if I used infused or blood thirsty traits I would have more damage.
I also don't have bar space for that awesome stun Arcanist has, I need camohunter for major savagery. But being able to hit from range means it's not too bad without a stun.
But the real critical piece of the build to me is impervious rune ward on the front bar.
With all your crux reserved for rune ward, it's basically an on demand burst heal with a massive shield. That and Runeguard of Freedom has saved my hide many times.
My only real heal I'm currently slotting is audacious runemend for the minor heroism. Vigor might be a better heal, but I don't want to lose the minor heroism I need to get Toxic Barrage up as soon as possible.
And Runeguard of Freedom has the minor resolve like Vigor. I'm trying to determine which I like better, vigor or Runeguard of Freedom.
I can see why ZoS didn't give Arcanist a burst heal like Templar, NB etc.
Because their healing is spread out over multiple skills.
But the problem I see is that Arcanist can only hold 3 crux at a time. So there isn't enough crux to use both runeward AND fatecarver sequentially.
And it doesn't help that Arcanist has a passive that increases healing the more crux you have.
So as soon as you spend your crux on fatecarver, your healing is gimped. That passive even gimps how much healing you get from vigor, and that's not even an Arcanist skill.
@LittlePinkDot well there's a difference between the proc you use (sheer venom, right?) And the procs they use. You need to have decent base damage to make your proc scale but some of the other procs are constant values.
Overall... I didn't buy Arcanist so I have nothing to add. Except agreement. Arcanist are very hard to kill once they turtle up at low health... It's annoying... But they really don't seem capable of much damage at all. But yes I have seen some in BGs using their ulti on clusters and it looks pretty effective and cool.
Also @LittlePinkDot bows are getting some of their passives buffed next patch I guess so your Arcanist and my bowsorc are gonna be hitting a little harder soon. I can't wait. I already hit pretty hard and I'm not even using any bow abilities except the ultimate. It's gonna help me quite a bit.
I think magsorcs have something to learn from arcanists in terms of their damage shields. ...wink wink.
My bowsorc front bar is: curse, streak, hardened ward, crystal weapon, bound armaments.
I should probably drop hardened ward because I'm not even built for max HP like I was trying in the beginning. BUT, having like 33k HP (orc, 3 heavy, 15 attribute points,) the shield is still worth like 7k in cyrodiil and it's honestly not bad. What makes it not bad is crystal weapon. Always cast crystal weapon first and the shield costs less. 10% I think? Anyway since we don't have a reliable burst heal I find the shield to be viable, even on a stam toon, because if you just cast the shield and stay on offense you can heal yourself with crits and blood magic passive. Obviously I have some actual heals on back bar. Bow/Resto is the way to go, IMO.
I'm honestly curious why everybody says magsorc is worse than stamsorc. Melee stamsorc running arena weapons-- sure-- but I don't see how a magsorc would be noticably worse than my bowsorc. Having access to Ele Sus if you want it sounds nice. And there's nothing wrong with force pulse as a spammable.
SandandStars wrote: »really enjoying these accounts of off-meta pvp builds! Thank you pink dot and OBJ!
One question regarding magsorc versus stamsorc in PVP.
Doesn’t Crystal weapon with a bow on a stamsorc provide a lot more damage than force pulsw on a magsorc? Any time I have tried to use force pulse as a spammable on magsorc, even building specifically into fp damage like spider cultist set, it does absolutely nothing in pvp.
?
SandandStars wrote: »really enjoying these accounts of off-meta pvp builds! Thank you pink dot and OBJ!
One question regarding magsorc versus stamsorc in PVP.
Doesn’t Crystal weapon with a bow on a stamsorc provide a lot more damage than force pulsw on a magsorc? Any time I have tried to use force pulse as a spammable on magsorc, even building specifically into fp damage like spider cultist set, it does absolutely nothing in pvp.
?
Parrot1986 wrote: »Played quite a bit of arcanist in no cp pvp and liked it but don’t think I’d ever love it in its current state.
Defensively and sustain its fantastic. I rarely run out of resources and find them really easy to manage with long fights or being outnumbered.
As others have said they are really tanky and you definitely feel like you can get right in the mix and take on multiple people and be comfortable which I like. I don’t run vampire as can’t be bothered levelling it but can only imagine how this would add to it. Overall their defensive toolkit is probably too strong but is very good.
Damage wise they do suffer a bit. I’ve tweaked sets and skill set ups. Mainly stacking herald of tome skills for as high pen as I can get but realistically I apply ele sus for armour rebuff and some damage, minor breach from shield skill then tentatical, stun, beam and from there I know if im going to be able to kill people.
One thing I have noticed is the interrupt free beam is useless against guards since they do what they want so I’ve gone with the snare and higher duration for a bit more damage and easier to keep people in the beam and ulti. Next to no one even attempts to bash it so that’s been worth it for me.
I’ve never had so many fights which end up in me just not having enough damage to kill and feeling in no way like the opp has a chance to kill me so we both just stop.
Other classes I always feel like I have multiple ways I can finish them but arcanist is too one dimensional. When I went super offensive and dropped some defensive skills to go more attacking, you notice the defensive drop off massively but other skills you add just don’t make up the difference at all.
I would say if they were to improve the toolkit for damage then shields/damage reduction would need to suffer as they’d be way too strong overall. [/quo
Just use weapon skills. Don't use fatecarver
SandandStars wrote: »Offensively Arcanist feels sloppy. Cephs Flail is s great skill with lots of utility, but looks and sounds like puke shooting out of a whale,
I’m getting better at aiming Fate Carver while ambling along at Arcanist slow pace, but it too feels crude and imprecise.
Runeblades are sharp and crisp, but sadly useless in PvP.
I keep coming back to Pink Dot’s suggestion to just use weapon skills, Not happy with this, as there are already classes that have to spam dizzy/exec or freaking masters dual wield… disgusting.
SandandStars wrote: »Offensively Arcanist feels sloppy. Cephs Flail is s great skill with lots of utility, but looks and sounds like puke shooting out of a whale,
I’m getting better at aiming Fate Carver while ambling along at Arcanist slow pace, but it too feels crude and imprecise.
Runeblades are sharp and crisp, but sadly useless in PvP.
I keep coming back to Pink Dot’s suggestion to just use weapon skills, Not happy with this, as there are already classes that have to spam dizzy/exec or freaking masters dual wield… disgusting.
NordSwordnBoard wrote: »SandandStars wrote: »Offensively Arcanist feels sloppy. Cephs Flail is s great skill with lots of utility, but looks and sounds like puke shooting out of a whale,
I’m getting better at aiming Fate Carver while ambling along at Arcanist slow pace, but it too feels crude and imprecise.
Runeblades are sharp and crisp, but sadly useless in PvP.
I keep coming back to Pink Dot’s suggestion to just use weapon skills, Not happy with this, as there are already classes that have to spam dizzy/exec or freaking masters dual wield… disgusting.
I have one non arcanist skill each bar. Awesome sustain back, pen front. Try turning the aim assist OFF for fatecarver. It takes practice, skill, and judicious use but you can make the beam wreck people. Even running solo, it's not as simple as other classes to line up burst. Its also telegraphed. I'm not using vate or masters, but I am using dw with shield back bar. I deal with the odd range limits. Applied correctly, you can make people melt, but it's not the same as bombing.
Arcanist works best when going full arcanist, not slapping a weapon based build on and expecting it to work like dk or Warden.
SandandStars wrote: »Runeblades are sharp and crisp, but sadly useless in PvP.
CameraBeardThePirate wrote: »SandandStars wrote: »Runeblades are sharp and crisp, but sadly useless in PvP.
This is far from the truth. Runeblades is a fantastic skill and it can destroy healthbars. I've been running it constantly on a max mag stack build - it has a 10k tool tip (all 3 portions combined) before the extra 9% from Crux. It's a very strong skill.
SandandStars wrote: »Yeah I also couldnt get runeblades to do damage, but honestly didnt try a max magicka build. I’ll try it! But doesnt the shield and heals scale off health?
Does your build still feel tanky, Camera Beard? The BGs I play in you get melted if youre not tanky/healy.
Are you using crafty alfiq?
Initially, I tried war maiden thinking I would get maximum damage out of Rune blades and Fate Carver, as they both scale off of magic. But I didn’t go all in on a magicka build.
CameraBeardThePirate wrote: »SandandStars wrote: »Yeah I also couldnt get runeblades to do damage, but honestly didnt try a max magicka build. I’ll try it! But doesnt the shield and heals scale off health?
Does your build still feel tanky, Camera Beard? The BGs I play in you get melted if youre not tanky/healy.
Are you using crafty alfiq?
Initially, I tried war maiden thinking I would get maximum damage out of Rune blades and Fate Carver, as they both scale off of magic. But I didn’t go all in on a magicka build.
Impervious scales off health, but even at 28k-30k health it's still really strong, ~15k first shield and 9k second shield.
Chakrams scales off max mag or max stam - I can spam 10k shields on myself and all my teammates in BGs. This stacks with impervious, but unlike impervious, is a crux generator. If they can't break through this shield, you just cast until you have three crux and heal yourself back to full with Impervious.
The trick is to use mag cost reduction glyphs - it makes all your expensive skills much cheaper and makes Fatecarver free (which, BTW, with almost 50k mag in no cp means you have a free 8k shield from it).
Throw in Undeath (which for some silly reason still applies to shields) and you'll feel very tanky.
And yes, Crafty and Ancient Grace front bar.
LittlePinkDot wrote: »CameraBeardThePirate wrote: »SandandStars wrote: »Yeah I also couldnt get runeblades to do damage, but honestly didnt try a max magicka build. I’ll try it! But doesnt the shield and heals scale off health?
Does your build still feel tanky, Camera Beard? The BGs I play in you get melted if youre not tanky/healy.
Are you using crafty alfiq?
Initially, I tried war maiden thinking I would get maximum damage out of Rune blades and Fate Carver, as they both scale off of magic. But I didn’t go all in on a magicka build.
Impervious scales off health, but even at 28k-30k health it's still really strong, ~15k first shield and 9k second shield.
Chakrams scales off max mag or max stam - I can spam 10k shields on myself and all my teammates in BGs. This stacks with impervious, but unlike impervious, is a crux generator. If they can't break through this shield, you just cast until you have three crux and heal yourself back to full with Impervious.
The trick is to use mag cost reduction glyphs - it makes all your expensive skills much cheaper and makes Fatecarver free (which, BTW, with almost 50k mag in no cp means you have a free 8k shield from it).
Throw in Undeath (which for some silly reason still applies to shields) and you'll feel very tanky.
And yes, Crafty and Ancient Grace front bar.
Is that PVE? That sounds like you wouldn't have enough bar space for both chakram shields AND Impervious rune ward on a PVP build.
What would your skill bars look like?