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@ZOS, Can you please make Tribute matches shorter?

  • Ashjunkie
    Ashjunkie
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    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Making it 20 points rather than 40 would be one way. It would also be helpful if they did some fiddling so there weren't so many stall tactics available.
  • Seraphayel
    Seraphayel
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    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Making it 20 points rather than 40 would be one way. It would also be helpful if they did some fiddling so there weren't so many stall tactics available.

    The problem is, reducing Prestige directly benefits some decks (Orgnum, Pelin, Crow), while others are on the losing end because their mechanics are more complicated and less straight forward and need more time / rounds to unroll (Almalexia, Rhajiin, Eagle).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Necrotech_Master
    Necrotech_Master
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    One way to end your matches faster is to go for patron victories against NPCs. Just concede if it chooses the Psijic deck. This match was only around 5 minutes.

    https://youtu.be/QwWFLnK7D_k

    im not sure if that works well anymore costilnsidering the npcs like to almost spam any patron, especially hlaalu

    i actually had a 6 min match against a novice npc, the decks in play were pelin, hlaalu, rahjin, and orgnum (i obviously selected rahjin and orgnum because novice doesnt have access to those lol)

    the novice did its usual hlaalu spam and never had any gold generation and between pelin and orgnum cards i was amassing power very quickly and got to 40

    I forgot about that as I usually just play against expert. As you saw in the video, it still worked there (it's an Almalexia match). And yeah you honestly can just beat them that quickly too. Once you hit a certain point of knowledge, the NPCs become really easy.

    i tend to normally only play the novice ones because im lazy and they have less decks to pick from lol

    i occasionally played the proficient ones, but they seemed to act similarly to the novice npcs, just with more decks available
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • emilyhyoyeon
    emilyhyoyeon
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    I used to do patron victories before the Necrom patch but I don't understand the new AI to make it reliable at all. Sometimes NPCs spam Hlaalu, sometimes they never use it, sometimes they use it once or twice. Sometimes they turn Ansei back every turn, sometimes they don't.

    Would love to know what the best strategy to guarantee patron victories against NPCs is, especially which ones work for which level, because the different skill levels seem like they have different patron AI but I don't know what it is.

    for novice npc for reliable wins i usually like having hlaalu and rahjin in play, i use rahjin to stall and -prestige, and the novice npc will reliably spam hlaalu every time they buy any card

    i usually win 90% of the games still, without using patron wins and match time is still on avg 12 minutes

    I tried this for my 3 matches today. All 3 had pelin, crow, hlaalu, rajhin. I won all 3 despite every game not having access to rajhin cards basically the whole game to remove prestige.

    So yeah this seems to work well. Thank you!!!

    It's day 5 of no inkwood box though :|
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Necrotech_Master
    Necrotech_Master
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    I used to do patron victories before the Necrom patch but I don't understand the new AI to make it reliable at all. Sometimes NPCs spam Hlaalu, sometimes they never use it, sometimes they use it once or twice. Sometimes they turn Ansei back every turn, sometimes they don't.

    Would love to know what the best strategy to guarantee patron victories against NPCs is, especially which ones work for which level, because the different skill levels seem like they have different patron AI but I don't know what it is.

    for novice npc for reliable wins i usually like having hlaalu and rahjin in play, i use rahjin to stall and -prestige, and the novice npc will reliably spam hlaalu every time they buy any card

    i usually win 90% of the games still, without using patron wins and match time is still on avg 12 minutes

    I tried this for my 3 matches today. All 3 had pelin, crow, hlaalu, rajhin. I won all 3 despite every game not having access to rajhin cards basically the whole game to remove prestige.

    So yeah this seems to work well. Thank you!!!

    It's day 5 of no inkwood box though :|

    bewilderments are usually enough from rahjin to cause them issues lol, the -prestige is kind of like insurance/further slowing them down

    ive heard that the patron wins tend to work better against the expert npc, proficient npc still seems to have a similar AI preference to the novice where it will like to hit patrons more

    i hope you get lucky and receive the lead sooner than later (i was lucky myself and got it on like the first purple box lol), but i havent gotten a 2nd one yet (cause all music box leads need to be dug 3x to finish codex entries)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Ashjunkie
    Ashjunkie
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    Seraphayel wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Making it 20 points rather than 40 would be one way. It would also be helpful if they did some fiddling so there weren't so many stall tactics available.

    The problem is, reducing Prestige directly benefits some decks (Orgnum, Pelin, Crow), while others are on the losing end because their mechanics are more complicated and less straight forward and need more time / rounds to unroll (Almalexia, Rhajiin, Eagle).

    The main problem is the game can often take 20-40 mins when playing humans. They could tweak the decks for more balance if needed, but 20-40 mins being even a thing that can happen in what is essentially a mini game is nuts.
  • spartaxoxo
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    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Making it 20 points rather than 40 would be one way. It would also be helpful if they did some fiddling so there weren't so many stall tactics available.

    The problem is, reducing Prestige directly benefits some decks (Orgnum, Pelin, Crow), while others are on the losing end because their mechanics are more complicated and less straight forward and need more time / rounds to unroll (Almalexia, Rhajiin, Eagle).

    The main problem is the game can often take 20-40 mins when playing humans. They could tweak the decks for more balance if needed, but 20-40 mins being even a thing that can happen in what is essentially a mini game is nuts.

    I have never had a 40 minute game nor is that a typical representation. 10-15 minutes is typical and a fair amount of time for something that is a competition against another human being. I can beat an NPC in like 5 minutes.
    Edited by spartaxoxo on 20 July 2023 03:34
  • Seraphayel
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    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Making it 20 points rather than 40 would be one way. It would also be helpful if they did some fiddling so there weren't so many stall tactics available.

    The problem is, reducing Prestige directly benefits some decks (Orgnum, Pelin, Crow), while others are on the losing end because their mechanics are more complicated and less straight forward and need more time / rounds to unroll (Almalexia, Rhajiin, Eagle).

    The main problem is the game can often take 20-40 mins when playing humans. They could tweak the decks for more balance if needed, but 20-40 mins being even a thing that can happen in what is essentially a mini game is nuts.

    Out of hundreds of matches I played against real humans, none of them was longer than 20 minutes. There are rounds that take longer than others (Psijic, Almalexia for example), because their moves take more time and planning, but even 20 minutes for those matches is excessive and everything more than that is just very unrealistic. Matches rather last 10 than 20 minutes on average imho.

    Experienced players concede matches they know they can’t win anymore, too. I wish more players would do this because it spares time for both sides. The same with ways to win. I had a match where I was stuck at 10 Prestige and basically no cards for Power generation while the opponent was at 30 Prestige and 20 coins with Crow being a patron. He could have used it and just ended the game right there, but no, he wasted all those coins on cards and just extended the game unnecessarily. That shows clear lack of experience.
    Edited by Seraphayel on 20 July 2023 07:55
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • amig186
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    Unfortunately Druid King and Almalexia tend to slow the game down to a crawl due to all the combo chains. I tried getting back into ToT recently after a long break, to get some transmutes, and I almost fell asleep waiting for my opponent's turn to finish. I miss the days when it was a simple and accessible card game that didn't take too much of your time. I really don't envy those who are only just getting into it, grinding rank must be hell now.
    PC EU
  • Ashjunkie
    Ashjunkie
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    spartaxoxo wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Making it 20 points rather than 40 would be one way. It would also be helpful if they did some fiddling so there weren't so many stall tactics available.

    The problem is, reducing Prestige directly benefits some decks (Orgnum, Pelin, Crow), while others are on the losing end because their mechanics are more complicated and less straight forward and need more time / rounds to unroll (Almalexia, Rhajiin, Eagle).

    The main problem is the game can often take 20-40 mins when playing humans. They could tweak the decks for more balance if needed, but 20-40 mins being even a thing that can happen in what is essentially a mini game is nuts.

    I have never had a 40 minute game nor is that a typical representation. 10-15 minutes is typical and a fair amount of time for something that is a competition against another human being. I can beat an NPC in like 5 minutes.

    I don't know if you're just lucky or if they put us against players of similar experience, but I've had games last well over 30 mins multiple times. I've had to quit b/c i just didn't have anymore time left to keep playing what appeared to be an endless game. No one has ever conceded when I've played.
    Edited by Ashjunkie on 22 July 2023 05:25
  • spartaxoxo
    spartaxoxo
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    Ashjunkie wrote: »
    spartaxoxo wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Making it 20 points rather than 40 would be one way. It would also be helpful if they did some fiddling so there weren't so many stall tactics available.

    The problem is, reducing Prestige directly benefits some decks (Orgnum, Pelin, Crow), while others are on the losing end because their mechanics are more complicated and less straight forward and need more time / rounds to unroll (Almalexia, Rhajiin, Eagle).

    The main problem is the game can often take 20-40 mins when playing humans. They could tweak the decks for more balance if needed, but 20-40 mins being even a thing that can happen in what is essentially a mini game is nuts.

    I have never had a 40 minute game nor is that a typical representation. 10-15 minutes is typical and a fair amount of time for something that is a competition against another human being. I can beat an NPC in like 5 minutes.

    I don't know if you're just lucky or if they put us against players of similar experience, but I've had games last well over 30 mins multiple times. I've had to quit b/c i just didn't have anymore time left to keep playing what appeared to be an endless game. No one has ever conceded when I've played.

    One thing is that I make my moves very quickly. I don't like long drawn out matches so I don't spend forever making decisions either. I'm thinking about what I want to do next during the opponent's turn, so once it's mine it's very quick execution. Other people tend to notice and also move quickly.

    Very few matches have made it past 25 minutes and I've never had a 40 minute matches.
    Edited by spartaxoxo on 22 July 2023 07:06
  • NoxiousBlight
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    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Well, the flaw is with ToT itself.

    Look at something like triple triad - short, fun, to the point.

    Then you have Gwent - a longer game like ToT, but so fun people prefer it to the Witcher game itself.

    Then you have ToT - very mediocre, slow, a bit clunky, and you sometimes know you have lost 5 minutes into the game but you are just stuck. You can concede, but then you can't play another game because of a silly penalty.

    I don't know how they could make it faster without redesigning the game, which I think they should do. In the mean time the animations should be 2x as fast and I would like a "blitz" mode with 10-15 second turns so my opponent can't slow roll me. At least with a blitz mode I could get through the games quicker.


    Edited by NoxiousBlight on 22 July 2023 10:51
  • spartaxoxo
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    Well, the flaw is with ToT itself.

    No. It isn't. ToT is a deck builder game that's not meant to be eSports ready. A game style being niche doesn't make it flawed. It has balance issues, like every ccg, but it's design is solid. This type of game is it's own genre

    https://en.wikipedia.org/wiki/Deck-building_game
    Edited by spartaxoxo on 22 July 2023 17:04
  • Reverb
    Reverb
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    spartaxoxo wrote: »
    Ashjunkie wrote: »
    spartaxoxo wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Making it 20 points rather than 40 would be one way. It would also be helpful if they did some fiddling so there weren't so many stall tactics available.

    The problem is, reducing Prestige directly benefits some decks (Orgnum, Pelin, Crow), while others are on the losing end because their mechanics are more complicated and less straight forward and need more time / rounds to unroll (Almalexia, Rhajiin, Eagle).

    The main problem is the game can often take 20-40 mins when playing humans. They could tweak the decks for more balance if needed, but 20-40 mins being even a thing that can happen in what is essentially a mini game is nuts.

    I have never had a 40 minute game nor is that a typical representation. 10-15 minutes is typical and a fair amount of time for something that is a competition against another human being. I can beat an NPC in like 5 minutes.

    I don't know if you're just lucky or if they put us against players of similar experience, but I've had games last well over 30 mins multiple times. I've had to quit b/c i just didn't have anymore time left to keep playing what appeared to be an endless game. No one has ever conceded when I've played.

    One thing is that I make my moves very quickly. I don't like long drawn out matches so I don't spend forever making decisions either. I'm thinking about what I want to do next during the opponent's turn, so once it's mine it's very quick execution. Other people tend to notice and also move quickly.

    Very few matches have made it past 25 minutes and I've never had a 40 minute matches.

    Pick rahjin against me and I’ll do my best to see the game go 40 min, every time. Between building entirely around draining prestige and dragging my feet every. single. turn.

    People need to pay for picking that deck, and the price is their time.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • spartaxoxo
    spartaxoxo
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    Reverb wrote: »
    spartaxoxo wrote: »
    Ashjunkie wrote: »
    spartaxoxo wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Seraphayel wrote: »
    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    Said this multiple times during the PTS cycle when ToT came to ESO.

    They don't care.

    Games are way, way too long and that is the primary reason I don't play it. Games should be 5 minutes MAX.

    Again, how? What‘s your proposed change that would make matches shorter? I‘m reading matches are too long yet I see no suggestions on how to make them shorter without butchering what ToT is about.

    Making it 20 points rather than 40 would be one way. It would also be helpful if they did some fiddling so there weren't so many stall tactics available.

    The problem is, reducing Prestige directly benefits some decks (Orgnum, Pelin, Crow), while others are on the losing end because their mechanics are more complicated and less straight forward and need more time / rounds to unroll (Almalexia, Rhajiin, Eagle).

    The main problem is the game can often take 20-40 mins when playing humans. They could tweak the decks for more balance if needed, but 20-40 mins being even a thing that can happen in what is essentially a mini game is nuts.

    I have never had a 40 minute game nor is that a typical representation. 10-15 minutes is typical and a fair amount of time for something that is a competition against another human being. I can beat an NPC in like 5 minutes.

    I don't know if you're just lucky or if they put us against players of similar experience, but I've had games last well over 30 mins multiple times. I've had to quit b/c i just didn't have anymore time left to keep playing what appeared to be an endless game. No one has ever conceded when I've played.

    One thing is that I make my moves very quickly. I don't like long drawn out matches so I don't spend forever making decisions either. I'm thinking about what I want to do next during the opponent's turn, so once it's mine it's very quick execution. Other people tend to notice and also move quickly.

    Very few matches have made it past 25 minutes and I've never had a 40 minute matches.

    Pick rahjin against me and I’ll do my best to see the game go 40 min, every time. Between building entirely around draining prestige and dragging my feet every. single. turn.

    People need to pay for picking that deck, and the price is their time.

    I never pick that deck and concede matches if someone starts spamming the patron. Bewilderment is a toxic game mechanic imo.

    The decks I tend to use are Hlaalu, Druid, or Ansei.
    Edited by spartaxoxo on 23 July 2023 01:07
  • netch_a_sketch
    netch_a_sketch
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    I might be alone here but I quite enjoy the longer matches between players
  • Trundik
    Trundik
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    Ashjunkie wrote: »
    Tribute would be more playable and accessible if it were shorter. These games can last over 20 minutes... that's asking way too much for a card game inside of another game. More people would be likely to play it if it were like a 5 minute thing we could do on our down time waiting for stuff in the game, but the games taking as long as they do make it just not worth it in any way. What are the chances of this happening?

    :\
    Buddy, when you play decks like almalexia, hunding, psijik and must spend your time looking and deciding what to do left right and middle it will be good if you actually make all your moves before timer running out. You actually asking about to make the game a black jack. I don't think it is good idea.
  • Northwold
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    Couple of suggestions.

    1. Cap earlier turns with a much lower time limit than later.

    2. Speed up the animations and *don't force the player to wait through them*. Not only does the player playing have to wait for the animation dealing with the other side's new cards to finish, but with some of the absurd chains in endgame the animations can actually prevent you from playing everything within the time limit because they take too long. In NPC tribute the playing of cards seems to have been slowed to a "natural" speed that is actually slower than most real players. It may feel a trifle but when the NPC is just going to hit Treasury at the start of the game it's annoying.

    3. Make the black bar that appears at the start of every turn translucent so you can actually see what you're doing while you're waiting for it to fade away.
  • katanagirl1
    katanagirl1
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    Northwold wrote: »
    Couple of suggestions.

    1. Cap earlier turns with a much lower time limit than later.

    2. Speed up the animations and *don't force the player to wait through them*. Not only does the player playing have to wait for the animation dealing with the other side's new cards to finish, but with some of the absurd chains in endgame the animations can actually prevent you from playing everything within the time limit because they take too long. In NPC tribute the playing of cards seems to have been slowed to a "natural" speed that is actually slower than most real players. It may feel a trifle but when the NPC is just going to hit Treasury at the start of the game it's annoying.

    3. Make the black bar that appears at the start of every turn translucent so you can actually see what you're doing while you're waiting for it to fade away.

    I don’t agree with the first two, but definitely the last one would help.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Necrotech_Master
    Necrotech_Master
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    Northwold wrote: »
    Couple of suggestions.

    1. Cap earlier turns with a much lower time limit than later.

    2. Speed up the animations and *don't force the player to wait through them*. Not only does the player playing have to wait for the animation dealing with the other side's new cards to finish, but with some of the absurd chains in endgame the animations can actually prevent you from playing everything within the time limit because they take too long. In NPC tribute the playing of cards seems to have been slowed to a "natural" speed that is actually slower than most real players. It may feel a trifle but when the NPC is just going to hit Treasury at the start of the game it's annoying.

    3. Make the black bar that appears at the start of every turn translucent so you can actually see what you're doing while you're waiting for it to fade away.

    for 1 that would only apply to queued pvp tribute, since playing npcs and "friendly duel" tribute matches do not have a turn timer

    for 2 that makes sense, there are times when i trigger a combo, but for whatever reason it waits for the opponent to finish drawing cards to process the combo, even when 99% of the combos have 0 effect on the opponents hand (and even ones that force the opponent to discard make the opponent discard at the start of their turn, its not like you can choose to discard their cards during your own turn, so why even wait for them to finish drawing a hand), the rest of the overall game speed i think is fine, its just unnecessary delays like that which are annoying

    for 3 i only even notice that appearing on the very first turn to say who goes first, never see it again the rest of the game except when someone reaches 40 prestige. i also play on a 38 inch 2k resolution monitor, so that bar is small enough to not even be noticeable and doesnt prevent me from seeing what im doing
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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