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[Feedback] Silver Shards -> Undeath Vampire passive

Bashev
Bashev
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The Undeath vampire passive is amazing skill and in order to be countered silver shards should be converted to flame damage. Now after the hybridization it will not be an issue to have a flame skill that cost stamina.

Also it will be nice to return the knockdown when you hit a vampire or WW and glowing them when you have the skill slotted.
Edited by Bashev on 24 July 2023 06:58
Because I can!
  • Vevvev
    Vevvev
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    Silver Shards deals 10% more damage to werewolves and vampires.

    A better alternative is to buff the Skilled Tracker passive so instead of doubling the damage bonus it could triple the damage bonus.
    https://eso-skillbook.com/skill/skilled-tracker
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Kartalin
    Kartalin
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    Vevvev wrote: »
    Silver Shards deals 10% more damage to werewolves and vampires.

    A better alternative is to buff the Skilled Tracker passive so instead of doubling the damage bonus it could triple the damage bonus.
    https://eso-skillbook.com/skill/skilled-tracker

    This, or else scale it based on the number of fighters guild abilities slotted (additional 10% for each?).
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  • Bashev
    Bashev
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    We can buff the passive to be tripled but then WW will suffer too. I think that WW are fine now and only undeath passive is really good and need a counter. That is why I think a fire arrow will be a better solution.

    Anyway I will take a triple too if it is implemented.
    Because I can!
  • the1andonlyskwex
    the1andonlyskwex
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    Wouldn't it be easier and more effective to just nerf Undeath?
  • CameraBeardThePirate
    CameraBeardThePirate
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    Wouldn't it be easier and more effective to just nerf Undeath?

    This. Stop dancing around the problem. Undeath is too good at the moment.
  • Bashev
    Bashev
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    Wouldn't it be easier and more effective to just nerf Undeath?

    Why? Nerfing undeath will not balance the game. Then it will come the next best mitigation passive and people will want to nerf it too. PvP should be balanced by counters. You use undeath I make a build that counters you.
    Because I can!
  • TankHealz2015
    TankHealz2015
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    What if there were a new poison available that did something special vs undead or even just specifically vs vampires...

    Could be good for pve rp and pvp
  • WreckfulAbandon
    WreckfulAbandon
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    Bashev wrote: »
    Why? Nerfing undeath will not balance the game. Then it will come the next best mitigation passive and people will want to nerf it too. PvP should be balanced by counters. You use undeath I make a build that counters you.
    The next best mitigation passive, whatever that may be, can't hold a candle to Undeath which nearly negates the bonus damage vampires take and makes them much more tanky vs everything else. Vampire builds essentially soft countering non-vampire builds just from a single skill line isn't "making" a build to counter something.
    PC NA

    All my comments are regarding PvP
  • Bashev
    Bashev
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    Bashev wrote: »
    Why? Nerfing undeath will not balance the game. Then it will come the next best mitigation passive and people will want to nerf it too. PvP should be balanced by counters. You use undeath I make a build that counters you.
    The next best mitigation passive, whatever that may be, can't hold a candle to Undeath which nearly negates the bonus damage vampires take and makes them much more tanky vs everything else. Vampire builds essentially soft countering non-vampire builds just from a single skill line isn't "making" a build to counter something.

    If ZoS brings backs the knockdown on the silver shards and make the skill fire, it will be a nice start.

    They can even add extra damage back from the expert hunter skill which was back in the days if it is not enough.

    Or add execute passives vs vampires in the hunters line that will counter the mitigation.
    Because I can!
  • i11ionward
    i11ionward
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    Bashev wrote: »
    The Undeath vampire passive is amazing skill and in order to be countered silver shards should be converted to flame damage. Now after the hybridization it will not be an issue to have a flame skill that cost stamina.

    Also it will be nice to return the knockdown when you hit a vampire or WW and glowing them when you have the skill slotted.

    I just want to make sure.
    Does this skill really work in pvp?
    z73dd9on9bmo.png

    So these skills do 20% more damage to players than indicated in the tooltip, right?
    rzslsch6n6lr.png
    m6f88lhojmzj.png
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