Silver Shards deals 10% more damage to werewolves and vampires.
A better alternative is to buff the Skilled Tracker passive so instead of doubling the damage bonus it could triple the damage bonus.
https://eso-skillbook.com/skill/skilled-tracker
the1andonlyskwex wrote: »Wouldn't it be easier and more effective to just nerf Undeath?
the1andonlyskwex wrote: »Wouldn't it be easier and more effective to just nerf Undeath?
The next best mitigation passive, whatever that may be, can't hold a candle to Undeath which nearly negates the bonus damage vampires take and makes them much more tanky vs everything else. Vampire builds essentially soft countering non-vampire builds just from a single skill line isn't "making" a build to counter something.Why? Nerfing undeath will not balance the game. Then it will come the next best mitigation passive and people will want to nerf it too. PvP should be balanced by counters. You use undeath I make a build that counters you.
WreckfulAbandon wrote: »The next best mitigation passive, whatever that may be, can't hold a candle to Undeath which nearly negates the bonus damage vampires take and makes them much more tanky vs everything else. Vampire builds essentially soft countering non-vampire builds just from a single skill line isn't "making" a build to counter something.Why? Nerfing undeath will not balance the game. Then it will come the next best mitigation passive and people will want to nerf it too. PvP should be balanced by counters. You use undeath I make a build that counters you.
The Undeath vampire passive is amazing skill and in order to be countered silver shards should be converted to flame damage. Now after the hybridization it will not be an issue to have a flame skill that cost stamina.
Also it will be nice to return the knockdown when you hit a vampire or WW and glowing them when you have the skill slotted.