undeath passive should scale with stage of vampirism and health regen should increase depending on stage of vampirism, not decrease, while heals (specifically heals from external sources) should be less effective scaling with stage of vampirism.
Tyrant_Tim wrote: »undeath passive should scale with stage of vampirism and health regen should increase depending on stage of vampirism, not decrease, while heals (specifically heals from external sources) should be less effective scaling with stage of vampirism.
I like this idea! It makes way more sense than the current system, where you’re supposed to be this immortal vampire that doesn’t regenerate?
I’m pretty sure that the system was reversed initially, where you started with the worst drawbacks but countered them by feeding, but decided that lore was less important than convenience.