I wonder if what you are actually seeing is the Amelexia deck in play here.
The deck allows you to draw and discard, which gives the illusion that a player isn't getting 1 coin cards, when in reality, they are discarding them and drawing another card. Pair that with the psijic deck, that also allows discard, and the Crow deck that allows drawing, and with only a slight setup, you can draw your entire deck in one turn without playing any coin cards out.
Well card game is always like this. It is no fun at all when you are not lucky. Sometimes your opponent gets five Crow cards when their twenty cards deck is reshuffled and with those Crow cards they play their entire deck.
While there is definitely a level of luck / rng involved I don't believe it has as big of a bearing on the outcome of a game as to skill. I would put maybe 2 out of 10 games I win or lose down to the luck of the draw and the other 8 out of 10 games to one player making smarter choices.
Seraphayel wrote: »While there is definitely a level of luck / rng involved I don't believe it has as big of a bearing on the outcome of a game as to skill. I would put maybe 2 out of 10 games I win or lose down to the luck of the draw and the other 8 out of 10 games to one player making smarter choices.
But making smart choices all boils down to a) the cards you draw and b) the cards that are dealt in the tavern. And both of them are RNG unless you play a deck that manipulates your drawing - tavern is still completely random and can be busted or completely useless.
The problem is not luck, its that there is an algorithm that force you to have 50 50 win/lose ratio ..
Therefore, you can be best player EU, sometimes the game forcefully let someone win and choose you as victim cause they had lose streak and you had win streak.
Every online card games like ToT have this stupid system to promote "addiction" which is very un-natural in real life.
Sometimes its just too obvious it makes you ask why even bother, also I found out that if you've been chosen to lose and you concede a match, the system decide to keep punishing you and you will have incredibly bad luck the next game afterwards as well.
Honestly, who ever programmed it made me want to never play this game rather than keep playing it.
Seraphayel wrote: »While there is definitely a level of luck / rng involved I don't believe it has as big of a bearing on the outcome of a game as to skill. I would put maybe 2 out of 10 games I win or lose down to the luck of the draw and the other 8 out of 10 games to one player making smarter choices.
But making smart choices all boils down to a) the cards you draw and b) the cards that are dealt in the tavern. And both of them are RNG unless you play a deck that manipulates your drawing - tavern is still completely random and can be busted or completely useless.
While the Tavern and your cards delt may be random you always have the ability to know what cards your oppoenant has & what cards they have left to draw from before their hand is reshuffled. This gives you plenty of opportunity to know what cards you need to be focusing on to beat them. The game also gives you the options for controlling/mitigating RNG (psijic/alamexia/red eagle & anasi) all bring abilities to the table to create predicable draws while the other patrons focus on power at the risk of rng. For that matter, Psijic would have to be the most under-rated patron in the game because of the ability it gives you to cycle through your deck.
You're never going to be able to remove the luck/RNG factor from a game like this, but to say it's the defining element in being able to win a game or not is so far off the mark its not funny. The season leaderboard highlights this with the score the top of the table players get. If RNG was the biggest factor in determining who wins then no-one would get over 1000 points in a season.
While there is definitely a level of luck / rng involved I don't believe it has as big of a bearing on the outcome of a game as to skill. I would put maybe 2 out of 10 games I win or lose down to the luck of the draw and the other 8 out of 10 games to one player making smarter choices.
Seraphayel wrote: »Seraphayel wrote: »While there is definitely a level of luck / rng involved I don't believe it has as big of a bearing on the outcome of a game as to skill. I would put maybe 2 out of 10 games I win or lose down to the luck of the draw and the other 8 out of 10 games to one player making smarter choices.
But making smart choices all boils down to a) the cards you draw and b) the cards that are dealt in the tavern. And both of them are RNG unless you play a deck that manipulates your drawing - tavern is still completely random and can be busted or completely useless.
While the Tavern and your cards delt may be random you always have the ability to know what cards your oppoenant has & what cards they have left to draw from before their hand is reshuffled. This gives you plenty of opportunity to know what cards you need to be focusing on to beat them. The game also gives you the options for controlling/mitigating RNG (psijic/alamexia/red eagle & anasi) all bring abilities to the table to create predicable draws while the other patrons focus on power at the risk of rng. For that matter, Psijic would have to be the most under-rated patron in the game because of the ability it gives you to cycle through your deck.
You're never going to be able to remove the luck/RNG factor from a game like this, but to say it's the defining element in being able to win a game or not is so far off the mark its not funny. The season leaderboard highlights this with the score the top of the table players get. If RNG was the biggest factor in determining who wins then no-one would get over 1000 points in a season.
Again, if the tavern cards for you suck and you‘re on a streak of bad luck, there‘s no way to counter this. Tavern cards are crucial for your deck building abilities and if the game plays against you there, winning becomes almost impossible. A win is determined by who gets the better tavern cards and can then play out their strategy not by the skill of the player. Skill only applies when you’re able to build your base deck which utilizes your strategy.
Seraphayel wrote: »Look at this picture. I mean I got lucky because it was obviously a new player because he didn’t tanke any of the Luxury Exports. But that whole tavern was completely insane. This is RNG. And if this happens, the odds of the player winning who can’t make use of this, are very, very slim. With Crow cards it‘s even worse when they get them early on and just can spam combos and shuffle through their deck. These situations happen way to often and you just sit there and can’t do anything.
Seraphayel wrote: »Look at this picture. I mean I got lucky because it was obviously a new player because he didn’t tanke any of the Luxury Exports. But that whole tavern was completely insane. This is RNG. And if this happens, the odds of the player winning who can’t make use of this, are very, very slim. With Crow cards it‘s even worse when they get them early on and just can spam combos and shuffle through their deck. These situations happen way to often and you just sit there and can’t do anything.
At that stage of the game it's still anyone's hand. Your opponent has the opportunity to grab one of them leaving you with the possibility of having one more than he does. If the opponent doesn't pick one up and you grab all three that is not "luck" it's poor choices.
Seraphayel wrote: »Seraphayel wrote: »Look at this picture. I mean I got lucky because it was obviously a new player because he didn’t tanke any of the Luxury Exports. But that whole tavern was completely insane. This is RNG. And if this happens, the odds of the player winning who can’t make use of this, are very, very slim. With Crow cards it‘s even worse when they get them early on and just can spam combos and shuffle through their deck. These situations happen way to often and you just sit there and can’t do anything.
At that stage of the game it's still anyone's hand. Your opponent has the opportunity to grab one of them leaving you with the possibility of having one more than he does. If the opponent doesn't pick one up and you grab all three that is not "luck" it's poor choices.
You don’t seem to understand the difference between skill (choices) and luck (RNG). As I said, it must have been a new player in this case, but this picture isn’t about the other player, it‘s about card compositions in the tavern that can completely change the course of the entire game for one side. That‘s the epitome of RNG.
If someone gets two Luxury Exports in round 1, they have such an advantage already that it will be very hard to catch up. Impossible? No. But it‘s heavily skewed right from that point.
Don’t get me wrong, I’m not saying that all of ToT is RNG based. But these situations can be so detrimental to one side that playing catch up becomes your own strategy while the enemy has a very easy time to make use of it - this is were skill helps to widen the gap even further, but if the RNG god already plays against you that’s not even necessary.
I know that both sides can benefit by these situations, but it’s frustrating when it completely stops any strategy you could have come up with.